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/** \file
* Desktop widget implementation
*/
/* Authors:
* Jon A. Cruz <jon@joncruz.org>
*
* Copyright (C) 2010 Jon A. Cruz
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "uxmanager.h"
#include "util/ege-tags.h"
#include "widgets/toolbox.h"
namespace Inkscape {
namespace UI {
UXManager* instance = 0;
UXManager* UXManager::getInstance()
{
if (!instance) {
instance = new UXManager();
}
return instance;
}
UXManager::UXManager()
{
ege::TagSet tags;
tags.setLang("en");
tags.addTag(ege::Tag("General"));
tags.addTag(ege::Tag("Icons"));
}
UXManager::~UXManager()
{
}
void UXManager::connectToDesktop( std::vector<GtkWidget *> const & toolboxes, SPDesktop *desktop )
{
for (std::vector<GtkWidget*>::const_iterator it = toolboxes.begin(); it != toolboxes.end(); ++it ) {
sp_toolbox_set_desktop( *it, desktop );
}
}
} // namespace UI
} // namespace Inkscape
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
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