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#ifndef SEEN_UI_UXMANAGER_H
#define SEEN_UI_UXMANAGER_H
/*
* A simple interface for previewing representations.
*
* Authors:
* Jon A. Cruz <jon@joncruz.org>
*
* Copyright (C) 2010 Jon A. Cruz
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <glib.h>
#include <vector>
extern "C"
{
typedef struct _GObject GObject;
typedef struct _GtkWidget GtkWidget;
}
class SPDesktop;
struct SPDesktopWidget;
namespace Inkscape {
namespace UI {
class UXManager
{
public:
static UXManager* getInstance();
virtual ~UXManager();
void addTrack( SPDesktopWidget* dtw );
void delTrack( SPDesktopWidget* dtw );
void connectToDesktop( std::vector<GtkWidget *> const & toolboxes, SPDesktop *desktop );
void setTask(SPDesktop* dt, gint val);
bool isFloatWindowProblem() const;
private:
UXManager();
bool floatwindowIssues;
};
} // namespace UI
} // namespace Inkscape
#endif // SEEN_UI_UXMANAGER_H
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
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