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#ifndef __XML_HELPER_OBSERVER__
#define __XML_HELPER_OBSERVER__
#include "node-observer.h"
#include "node.h"
#include "../sp-object.h"
//#include "../sp-object-repr.h"
#include <sigc++/sigc++.h>
namespace Inkscape {
namespace XML {
class Node;
// Very simple observer that just emits a signal if anything happens to a node
class SignalObserver : public NodeObserver
{
public:
SignalObserver();
// Add this observer to the SPObject and remove it from any previous object
void set(SPObject* o);
void notifyChildAdded(Node&, Node&, Node*);
void notifyChildRemoved(Node&, Node&, Node*);
void notifyChildOrderChanged(Node&, Node&, Node*, Node*);
void notifyContentChanged(Node&, Util::ptr_shared<char>, Util::ptr_shared<char>);
void notifyAttributeChanged(Node&, GQuark, Util::ptr_shared<char>, Util::ptr_shared<char>);
sigc::signal<void>& signal_changed();
private:
sigc::signal<void> _signal_changed;
SPObject* _oldsel;
};
}
}
#endif //#ifndef __XML_HELPER_OBSERVER__
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