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authors-ol <s-ol@users.noreply.github.com>2018-11-06 07:19:59 +0000
committers-ol <s-ol@users.noreply.github.com>2018-11-06 07:19:59 +0000
commita7e539c272ffcd9e14fb58f8c24714cdff8e7c17 (patch)
tree404f92906bd402b1c394f7b521508b5138e76d98 /root/articles
parentinspect mode wip (diff)
parentadd metadata for compilation (diff)
downloadmmm-a7e539c272ffcd9e14fb58f8c24714cdff8e7c17.tar.gz
mmm-a7e539c272ffcd9e14fb58f8c24714cdff8e7c17.zip
Merge branch 'tru-fs' into inspect-mode
Diffstat (limited to 'root/articles')
-rw-r--r--root/articles/init.moon27
-rw-r--r--root/articles/mmmfs/description: text$plain1
-rw-r--r--root/articles/mmmfs/empty/title: text$plain1
-rw-r--r--root/articles/mmmfs/image/URL -> image$png1
-rw-r--r--root/articles/mmmfs/image/preview: text$moonscript -> fn -> mmm$dom.moon5
-rw-r--r--root/articles/mmmfs/image/title: text$plain1
-rw-r--r--root/articles/mmmfs/init.moon285
-rw-r--r--root/articles/mmmfs/markdown/text$markdown.md6
-rw-r--r--root/articles/mmmfs/markdown/title: text$plain1
-rw-r--r--root/articles/mmmfs/text$markdown.md7
-rw-r--r--root/articles/mmmfs/text$moonscript -> fn -> mmm$dom.moon235
-rw-r--r--root/articles/realities.moon550
-rw-r--r--root/articles/realities/description: text$plain1
-rw-r--r--root/articles/realities/text$moonscript -> mmm$dom.moon542
-rw-r--r--root/articles/text$moonscript -> fn -> mmm$dom18
-rw-r--r--root/articles/title: text$plain1
16 files changed, 820 insertions, 862 deletions
diff --git a/root/articles/init.moon b/root/articles/init.moon
deleted file mode 100644
index 4cab81b..0000000
--- a/root/articles/init.moon
+++ /dev/null
@@ -1,27 +0,0 @@
-import div, h3, ul, li, a from require 'mmm.dom'
-import define_fileders from require 'mmm.mmmfs'
-Fileder = define_fileders ...
-require = relative ...
-
-Fileder {
- 'name: alpha': 'articles',
- 'title: text/plain': 'articles and papers',
- 'fn -> mmm/dom': (path) => div {
- h3 @gett 'title: text/plain', style: { 'margin-bottom': '-.5em' },
- ul for child in *@children
- name = child\gett 'name: alpha'
- desc = child\gett 'description: text/plain'
- li {
- a name, {
- href: child.path,
- onclick: (e) =>
- e\preventDefault!
- BROWSER\navigate child.path
- },
- ': ', desc
- }
- }
-
- require '.mmmfs'
- require '.realities'
-}
diff --git a/root/articles/mmmfs/description: text$plain b/root/articles/mmmfs/description: text$plain
new file mode 100644
index 0000000..1322f1d
--- /dev/null
+++ b/root/articles/mmmfs/description: text$plain
@@ -0,0 +1 @@
+a file, operating and content-management system to live in (powers this site)
diff --git a/root/articles/mmmfs/empty/title: text$plain b/root/articles/mmmfs/empty/title: text$plain
new file mode 100644
index 0000000..911f98b
--- /dev/null
+++ b/root/articles/mmmfs/empty/title: text$plain
@@ -0,0 +1 @@
+Hey I'm an almost empty Fileder.
diff --git a/root/articles/mmmfs/image/URL -> image$png b/root/articles/mmmfs/image/URL -> image$png
new file mode 100644
index 0000000..c586722
--- /dev/null
+++ b/root/articles/mmmfs/image/URL -> image$png
@@ -0,0 +1 @@
+https://picsum.photos/200?random
diff --git a/root/articles/mmmfs/image/preview: text$moonscript -> fn -> mmm$dom.moon b/root/articles/mmmfs/image/preview: text$moonscript -> fn -> mmm$dom.moon
new file mode 100644
index 0000000..6c431d0
--- /dev/null
+++ b/root/articles/mmmfs/image/preview: text$moonscript -> fn -> mmm$dom.moon
@@ -0,0 +1,5 @@
+import img from require 'mmm.dom'
+
+-- look for main content with 'URL to png' type
+-- and wrap in an mmm/dom image tag
+=> img src: @gett 'URL -> image/png'
diff --git a/root/articles/mmmfs/image/title: text$plain b/root/articles/mmmfs/image/title: text$plain
new file mode 100644
index 0000000..60a556f
--- /dev/null
+++ b/root/articles/mmmfs/image/title: text$plain
@@ -0,0 +1 @@
+Hey I'm like a link to a picture or smth
diff --git a/root/articles/mmmfs/init.moon b/root/articles/mmmfs/init.moon
deleted file mode 100644
index 8227a70..0000000
--- a/root/articles/mmmfs/init.moon
+++ /dev/null
@@ -1,285 +0,0 @@
-import define_fileders from require 'mmm.mmmfs'
-Fileder = define_fileders ...
-require = relative ...
-
-Fileder {
- 'name: alpha': 'mmmfs',
- 'description: text/plain': 'a file, operating and content-management system to live in (powers this site)',
-
- -- main content
- -- doesn't have a name prefix (e.g. preview: fn -> mmm/dom)
- -- uses the 'fn ->' conversion to execute the lua function on @get
- -- resolves to a value of type mmm/dom
- 'fn -> mmm/dom': () =>
- html = require 'mmm.dom'
- import article, h1, h2, h3, p, div, a, sup, ol, li, span, code, pre, br from html
-
- moon = if MODE == 'SERVER'
- (str) -> code (str\match '^ *(..-) *$'), class: 'hljs'
- else
- (str) ->
- result = window.hljs\highlight 'moonscript', (str\match '^ *(..-) *$'), true
- with code class: 'hljs'
- .innerHTML = result.value
-
- article with _this = {}
- append = (a) -> table.insert _this, a
-
- footnote, getnotes = do
- local *
- notes = {}
-
- id = (i) -> "footnote-#{i}"
-
- footnote = (stuff) ->
- i = #notes + 1
- notes[i] = stuff
- sup a "[#{i}]", style: { 'text-decoration': 'none' }, href: '#' .. id i
-
- footnote, ->
- args = for i, note in ipairs notes
- li (span (tostring i), id: id i), ': ', note
- notes = {}
- table.insert args, style: { 'list-style': 'none', 'font-size': '0.8em' }
- ol table.unpack args
-
- append h1 'mmmfs', style: { 'margin-bottom': 0 }
- -- @TODO: s/filesystem/a way of organizing files/g
- append p "a file and operating system to live in", style: { 'margin-top': 0, 'margin-bottom': '1em' }
-
- -- @TODO: motivation / outline problem + need
- -- @TODO: quote http://pchiusano.github.io/2013-05-22/future-of-software.html on Applications
-
- append p do
- fileder = footnote "fileder: file + folder. 'node', 'table' etc. are too general to be used all over."
-
- -- @TODO: mention:
- -- can store anything - text, an image, a link to a website or video,
- -- a program and anything else you can think of.
- "in mmmfs, directories, files and applications are all kind of the same thing, or something like that.
- Listen, I don't really know yet either. The idea is that there is only one type of 'thing' -
- a fileder", fileder, ". A fileder can store multiple variants and metadata of its content,
- such as a markdown text and a rendered HTML version of the same document.
- It could also store a script that transforms the markdown version into HTML and is executed on demand,
- automatically."
-
- append p "Fileders can also have other fileders as their children (just like directories do in a normal
- filesystem). You can make a fileder view query these children and display them however you want.
- A 'Pictures' fileder, for example, could contain a script within itself that renders all the picture files
- you put into it as little previews and lets you click on them to view the full image."
-
- append p "This means the 'Pictures' fileder can also have an alternate slideshow mode, with fullscreen view and
- everything (some of this is built, check out the gallery example below), or one that displays geotagged images
- on a world map, if you really want that. Maybe you could build a music folder that contains links to youtube
- videos, spotify tracks and just plain mp3 files, and the folder knows how to play them all.", br!, "
- In this way fileders fulfil the purpose of 'Applications' too."
-
- -- @TODO: BUT doesn't have to be only for one type of file:
- -- @TODO: rework
- -- making a multi-media collage representing your thoughts and mental organization of a topic
- append p "A fileder is also responsible for how it's children are sorted, filtered and interacted with.
- For example you should be able to create a fileder that is essentially a 'word document' equivalent: it can
- contain images, websites, links and of course text as children and let you reorder, layout and edit them
- whenever you open the fileder."
-
- append p "Sounds cool, no? Here's some examples of things a fileder can be or embed:"
-
- -- render a preview block
- preview = (child) ->
- -- get 'title' as 'text/plain' (error if no value or conversion possible)
- title = child\gett 'title', 'text/plain'
-
- -- get 'preview' as a DOM description (nil if no value or conversion possible)
- content = child\get 'preview', 'mmm/dom'
-
- div {
- h3 title, style: { margin: 0, cursor: 'pointer' }, onclick: -> BROWSER\navigate child.path
- content or span '(no renderable content)', style: { color: 'red' },
- style: {
- display: 'inline-block',
- width: '300px',
- height: '200px',
- padding: '4px',
- margin: '8px',
- border: '4px solid #eeeeee',
- overflow: 'hidden',
- },
- }
-
-
- append div for child in *@children
- preview child
-
- append h2 "details"
- -- @TODO s/parts: dimensions, aspects?
- -- @TODO: first mention both properties & children; then go into detail
- -- @TODO: main content
- append do
- name = html.i 'name'
- type = html.i 'type'
-
- p "Fileders are made up of two main parts. The first is the list of ", (html.i 'properties'), ",
- which are values identified by a ", name, " and ", type, ". These values are queried using strings like ",
- (code 'title: text/plain'), " or ", (code 'mmm/dom'), ", which describe both the ", name,
- " of a property (", (moon '"title"'), " and ", (moon '""'), ", the unnamed/main property) and the ", type,
- " of a property. Property types can be something resembling a MIME-type or a more complex structure
- (see ", (html.i "type chains"), " below). A fileder can have multiple properties of different types
- set that share a ", name, ". In this case the overlapping properties are considered equivalent and the one
- with the most appropriate ", type, " is selected, depending on the query.
- The unnamed property is considered a fileder's 'main content', i.e. what you are interested in when viewing it."
-
- append p "The second part of a fileder is the list of it's children, which are fileders itself.
- The children are stored in an ordered list and currently identified by their ", (code 'name: alpha'),
- " property for UI and navigation purposes only (not sure if this is a good idea tbh)."
-
--- append do
--- github = footnote a 's-ol/mmm', href: 'https://github.com/s-ol/mmm/tree/master/app/mmmfs'
--- "Oh and also everything is on github and stuff", github,
--- " if you care about that."
-
- append do
- mmmdom = code ('mmm/dom'), footnote span (code 'mmm/dom'), " is a polymorphic content type;
- on the server it is just an HTML string (like ", (code 'text/html'), "),
- but on the client it is a JS DOM Element instance."
-
- p "What you are viewing right now is the main property of the root fileder.
- The property is queried as ", mmmdom, ", a website fragment (DOM node). This website fragment
- is then added to the page in the main content area, where you are most likely reading it right now."
-
- p "Anyway, this node is set up as a very generic sort of index thing and just lists its children-fileders'
- alongside this text part you are reading.", br!, "For each child it displays the ", (code 'title: text/plain'),
- " and shows the ", (code 'preview: mmm/dom'), " property (if set)."
-
- append h3 "converts"
- append p "So far I have always listed properties as they are being queried, but a main feature of mmmfs is
- type conversion. This means that you generally ask for content in whichever format suits your application,
- and rely on the type resolution mechanism to make that happen."
-
- append pre moon [[
--- render a preview block
-preview = (title, content) -> div {
- h3 title, style: { ... },
- content or span '(no renderable content)', style: { ... },
- style: { ... }
-}
-
-append div for child in *@children
- -- get 'title' as 'text/plain' (error if no value or conversion possible)
- title = child\gett 'title', 'text/plain'
-
- -- get 'preview' as a DOM description (nil if no value or conversion possible)
- content = child\get 'preview', 'mmm/dom'
-
- preview title, content
- ]]
-
- append p "Here the code that renders these previews. You can see it ", (html.i "asks"), " for the
- properties ", (code 'title: text/plain'), ' and ', (code 'preview: mmm/dom'), "), but the values don't actually have to
- be ", (html.i "defined"), " as these types.
- For example, the markdown child below only provides ", (code 'preview'), " as ", (code 'text/markdown'), ":"
-
- append pre moon [[
-Fileder {
- 'title: text/plain': "I'm not even five lines of markdown but i render myself!",
- 'preview: text/markdown': "See I have like
-
-- a list of things
-- (two things)
-
-and some bold **text** and `code tags` with me.",
-}
- ]]
-
- append p "Then, globally, there are some conversion paths specified; such as one that maps from ",
- (code 'text/markdown'), " to ", (code 'mmm/dom'), ":"
-
- append pre moon [[
-{
- inp: 'text/markdown',
- out: 'mmm/dom',
- transform: (md) ->
- -- polymorphic client/serverside implementation here,
- -- uses lua-discount on the server, marked.js on the client
-}
- ]]
-
- append h3 "type chains"
- append p "In addition, a property type can be encoded using multiple types in a ", (code 'type chain'), ".
- For example the root node you are viewing currently is actually defined as ", (code 'fn -> mmm/dom'), ",
- meaning it's value is a pre moon function returing a regular ", (code 'mmm/dom'), " value."
-
- append p "Both value chains and 'sideways' converts are resolved using the same mechanism,
- so this page is being rendered just using ", (moon "append root\\get 'mmm/dom'"), " as well.
- The convert that resolves the moon type is defined as follows:"
-
- append pre moon [[
-{
- inp: 'fn -> (.+)',
- out: '%1',
- transform: (val, fileder) -> val fileder
-}
- ]]
-
- append p "The example with the image is curious as well. In mmmfs, you might want to save a link to an image,
- without ever saving the actual image on your hard drive (or wherever the data may ever be stored - it is
- quite transient currently). The image Fileder below has it's main (unnamed) value tagged as ",
- (code 'URL -> image/png'), " - a png image, encoded as an URL. When accessed as ", (code 'image/png'), "
- the URL should be resolved, and the binary data provided in it's place (yeah right - I haven't build that yet)."
-
- append p "However, if a script is aware of URLs and knows a better way to handle them, then it can ask for and
- use the URL directly instead.
- This is what the image demo does in order to pass the URL to an ", (code 'img'), " tag's ", (code 'src'), " attribute:"
-
- append pre moon [[
-Fileder {
- 'title: text/plain': "Hey I'm like a link to picture or smth",
- 'URL -> image/png': 'https://picsum.photos/200?random',
- 'preview: fn -> mmm/dom': =>
- import img from require 'mmm.dom'
- img src: @gett 'URL -> image/png' -- look for main content with 'URL to png' type
-}
- ]]
-
- append getnotes!
-
- 'text/markdown': "this is a markdown version or something.
-
-There's no content here so switch back to the real one!
-(Assuming there is a switching UI by the time you are reading this, which I assume since you are reading this at all.
-If you are reading this in the source, then c'mon, just scroll past and give me a break.)
-
-(the switching UI has now been built.)"
-
- Fileder {
- 'name: alpha': 'empty',
- 'title: text/plain': "Hey I'm an ad-hoc child with no content at all",
- }
-
- Fileder {
- 'name: alpha': 'image',
- 'title: text/plain': "Hey I'm like a link to picture or smth",
-
- -- main content is image/png, to be interpreted by URL to access
- 'URL -> image/png': 'https://picsum.photos/200?random',
-
- -- preview is a lua/moonscript function that neturns an mmm/dom value
- 'preview: fn -> mmm/dom': =>
- import img from require 'mmm.dom'
- img src: @gett 'URL -> image/png' -- look for main content with 'URL to png' type
- }
-
- Fileder {
- 'name: alpha': 'markdown',
- 'title: text/plain': "I'm not even five lines of markdown but i render myself!",
-
- -- preview can be rendered using global convert
- 'preview: text/markdown': "See I have like
-
-- a list of things
-- (two things)
-
-and some bold **text** and `code tags` with me.",
- }
-
- require '.gallery',
-}
diff --git a/root/articles/mmmfs/markdown/text$markdown.md b/root/articles/mmmfs/markdown/text$markdown.md
new file mode 100644
index 0000000..4b38ef2
--- /dev/null
+++ b/root/articles/mmmfs/markdown/text$markdown.md
@@ -0,0 +1,6 @@
+See I have like
+
+- a list of things
+- (two things)
+
+and some bold **text** and `code tags` with me.
diff --git a/root/articles/mmmfs/markdown/title: text$plain b/root/articles/mmmfs/markdown/title: text$plain
new file mode 100644
index 0000000..319068d
--- /dev/null
+++ b/root/articles/mmmfs/markdown/title: text$plain
@@ -0,0 +1 @@
+ I'm not even five lines of markdown but i render myself!
diff --git a/root/articles/mmmfs/text$markdown.md b/root/articles/mmmfs/text$markdown.md
new file mode 100644
index 0000000..1c1b4f9
--- /dev/null
+++ b/root/articles/mmmfs/text$markdown.md
@@ -0,0 +1,7 @@
+## this is a markdown version or something.
+
+There's no content here so switch back to the real one!
+(Assuming there is a switching UI by the time you are reading this, which I assume since you are reading this at all.
+If you are reading this in the source, then c'mon, just scroll past and give me a break.)
+
+(the switching UI has now been built.)
diff --git a/root/articles/mmmfs/text$moonscript -> fn -> mmm$dom.moon b/root/articles/mmmfs/text$moonscript -> fn -> mmm$dom.moon
new file mode 100644
index 0000000..5d454a1
--- /dev/null
+++ b/root/articles/mmmfs/text$moonscript -> fn -> mmm$dom.moon
@@ -0,0 +1,235 @@
+-- main content
+-- doesn't have a name prefix (e.g. preview: fn -> mmm/dom)
+-- uses the 'fn ->' conversion to execute the lua function on @get
+-- resolves to a value of type mmm/dom
+=>
+ html = require 'mmm.dom'
+ import article, h1, h2, h3, p, div, a, sup, ol, li, span, code, pre, br from html
+
+ moon = if MODE == 'SERVER'
+ (str) -> code (str\match '^ *(..-) *$'), class: 'hljs'
+ else
+ (str) ->
+ result = window.hljs\highlight 'moonscript', (str\match '^ *(..-) *$'), true
+ with code class: 'hljs'
+ .innerHTML = result.value
+
+ article with _this = {}
+ append = (a) -> table.insert _this, a
+
+ footnote, getnotes = do
+ local *
+ notes = {}
+
+ id = (i) -> "footnote-#{i}"
+
+ footnote = (stuff) ->
+ i = #notes + 1
+ notes[i] = stuff
+ sup a "[#{i}]", style: { 'text-decoration': 'none' }, href: '#' .. id i
+
+ footnote, ->
+ args = for i, note in ipairs notes
+ li (span (tostring i), id: id i), ': ', note
+ notes = {}
+ table.insert args, style: { 'list-style': 'none', 'font-size': '0.8em' }
+ ol table.unpack args
+
+ append h1 'mmmfs', style: { 'margin-bottom': 0 }
+ -- @TODO: s/filesystem/a way of organizing files/g
+ append p "a file and operating system to live in", style: { 'margin-top': 0, 'margin-bottom': '1em' }
+
+ -- @TODO: motivation / outline problem + need
+ -- @TODO: quote http://pchiusano.github.io/2013-05-22/future-of-software.html on Applications
+
+ append p do
+ fileder = footnote "fileder: file + folder. 'node', 'table' etc. are too general to be used all over."
+
+ -- @TODO: mention:
+ -- can store anything - text, an image, a link to a website or video,
+ -- a program and anything else you can think of.
+ "in mmmfs, directories, files and applications are all kind of the same thing, or something like that.
+ Listen, I don't really know yet either. The idea is that there is only one type of 'thing' -
+ a fileder", fileder, ". A fileder can store multiple variants and metadata of its content,
+ such as a markdown text and a rendered HTML version of the same document.
+ It could also store a script that transforms the markdown version into HTML and is executed on demand,
+ automatically."
+
+ append p "Fileders can also have other fileders as their children (just like directories do in a normal
+ filesystem). You can make a fileder view query these children and display them however you want.
+ A 'Pictures' fileder, for example, could contain a script within itself that renders all the picture files
+ you put into it as little previews and lets you click on them to view the full image."
+
+ append p "This means the 'Pictures' fileder can also have an alternate slideshow mode, with fullscreen view and
+ everything (some of this is built, check out the gallery example below), or one that displays geotagged images
+ on a world map, if you really want that. Maybe you could build a music folder that contains links to youtube
+ videos, spotify tracks and just plain mp3 files, and the folder knows how to play them all.", br!, "
+ In this way fileders fulfil the purpose of 'Applications' too."
+
+ -- @TODO: BUT doesn't have to be only for one type of file:
+ -- @TODO: rework
+ -- making a multi-media collage representing your thoughts and mental organization of a topic
+ append p "A fileder is also responsible for how it's children are sorted, filtered and interacted with.
+ For example you should be able to create a fileder that is essentially a 'word document' equivalent: it can
+ contain images, websites, links and of course text as children and let you reorder, layout and edit them
+ whenever you open the fileder."
+
+ append p "Sounds cool, no? Here's some examples of things a fileder can be or embed:"
+
+ -- render a preview block
+ preview = (child) ->
+ -- get 'title' as 'text/plain' (error if no value or conversion possible)
+ title = child\gett 'title', 'text/plain'
+
+ -- get 'preview' as a DOM description (nil if no value or conversion possible)
+ content = child\get 'preview', 'mmm/dom'
+
+ div {
+ h3 title, style: { margin: 0, cursor: 'pointer' }, onclick: -> BROWSER\navigate child.path
+ content or span '(no renderable content)', style: { color: 'red' },
+ style: {
+ display: 'inline-block',
+ width: '300px',
+ height: '200px',
+ padding: '4px',
+ margin: '8px',
+ border: '4px solid #eeeeee',
+ overflow: 'hidden',
+ },
+ }
+
+
+ append div for child in *@children
+ preview child
+
+ append h2 "details"
+ -- @TODO s/parts: dimensions, aspects?
+ -- @TODO: first mention both properties & children; then go into detail
+ -- @TODO: main content
+ append do
+ name = html.i 'name'
+ type = html.i 'type'
+
+ p "Fileders are made up of two main parts. The first is the list of ", (html.i 'properties'), ",
+ which are values identified by a ", name, " and ", type, ". These values are queried using strings like ",
+ (code 'title: text/plain'), " or ", (code 'mmm/dom'), ", which describe both the ", name,
+ " of a property (", (moon '"title"'), " and ", (moon '""'), ", the unnamed/main property) and the ", type,
+ " of a property. Property types can be something resembling a MIME-type or a more complex structure
+ (see ", (html.i "type chains"), " below). A fileder can have multiple properties of different types
+ set that share a ", name, ". In this case the overlapping properties are considered equivalent and the one
+ with the most appropriate ", type, " is selected, depending on the query.
+ The unnamed property is considered a fileder's 'main content', i.e. what you are interested in when viewing it."
+
+ append p "The second part of a fileder is the list of it's children, which are fileders itself.
+ The children are stored in an ordered list and currently identified by their ", (code 'name: alpha'),
+ " property for UI and navigation purposes only (not sure if this is a good idea tbh)."
+
+-- append do
+-- github = footnote a 's-ol/mmm', href: 'https://github.com/s-ol/mmm/tree/master/app/mmmfs'
+-- "Oh and also everything is on github and stuff", github,
+-- " if you care about that."
+
+ append do
+ mmmdom = code ('mmm/dom'), footnote span (code 'mmm/dom'), " is a polymorphic content type;
+ on the server it is just an HTML string (like ", (code 'text/html'), "),
+ but on the client it is a JS DOM Element instance."
+
+ p "What you are viewing right now is the main property of the root fileder.
+ The property is queried as ", mmmdom, ", a website fragment (DOM node). This website fragment
+ is then added to the page in the main content area, where you are most likely reading it right now."
+
+ p "Anyway, this node is set up as a very generic sort of index thing and just lists its children-fileders'
+ alongside this text part you are reading.", br!, "For each child it displays the ", (code 'title: text/plain'),
+ " and shows the ", (code 'preview: mmm/dom'), " property (if set)."
+
+ append h3 "converts"
+ append p "So far I have always listed properties as they are being queried, but a main feature of mmmfs is
+ type conversion. This means that you generally ask for content in whichever format suits your application,
+ and rely on the type resolution mechanism to make that happen."
+
+ append pre moon [[
+-- render a preview block
+preview = (title, content) -> div {
+h3 title, style: { ... },
+content or span '(no renderable content)', style: { ... },
+style: { ... }
+}
+
+append div for child in *@children
+-- get 'title' as 'text/plain' (error if no value or conversion possible)
+title = child\gett 'title', 'text/plain'
+
+-- get 'preview' as a DOM description (nil if no value or conversion possible)
+content = child\get 'preview', 'mmm/dom'
+
+preview title, content
+ ]]
+
+ append p "Here the code that renders these previews. You can see it ", (html.i "asks"), " for the
+ properties ", (code 'title: text/plain'), ' and ', (code 'preview: mmm/dom'), "), but the values don't actually have to
+ be ", (html.i "defined"), " as these types.
+ For example, the markdown child below only provides ", (code 'preview'), " as ", (code 'text/markdown'), ":"
+
+ append pre moon [[
+Fileder {
+'title: text/plain': "I'm not even five lines of markdown but i render myself!",
+'preview: text/markdown': "See I have like
+
+- a list of things
+- (two things)
+
+and some bold **text** and `code tags` with me.",
+}
+ ]]
+
+ append p "Then, globally, there are some conversion paths specified; such as one that maps from ",
+ (code 'text/markdown'), " to ", (code 'mmm/dom'), ":"
+
+ append pre moon [[
+{
+inp: 'text/markdown',
+out: 'mmm/dom',
+transform: (md) ->
+ -- polymorphic client/serverside implementation here,
+ -- uses lua-discount on the server, marked.js on the client
+}
+ ]]
+
+ append h3 "type chains"
+ append p "In addition, a property type can be encoded using multiple types in a ", (code 'type chain'), ".
+ For example the root node you are viewing currently is actually defined as ", (code 'fn -> mmm/dom'), ",
+ meaning it's value is a pre moon function returing a regular ", (code 'mmm/dom'), " value."
+
+ append p "Both value chains and 'sideways' converts are resolved using the same mechanism,
+ so this page is being rendered just using ", (moon "append root\\get 'mmm/dom'"), " as well.
+ The convert that resolves the moon type is defined as follows:"
+
+ append pre moon [[
+{
+inp: 'fn -> (.+)',
+out: '%1',
+transform: (val, fileder) -> val fileder
+}
+ ]]
+
+ append p "The example with the image is curious as well. In mmmfs, you might want to save a link to an image,
+ without ever saving the actual image on your hard drive (or wherever the data may ever be stored - it is
+ quite transient currently). The image Fileder below has it's main (unnamed) value tagged as ",
+ (code 'URL -> image/png'), " - a png image, encoded as an URL. When accessed as ", (code 'image/png'), "
+ the URL should be resolved, and the binary data provided in it's place (yeah right - I haven't build that yet)."
+
+ append p "However, if a script is aware of URLs and knows a better way to handle them, then it can ask for and
+ use the URL directly instead.
+ This is what the image demo does in order to pass the URL to an ", (code 'img'), " tag's ", (code 'src'), " attribute:"
+
+ append pre moon [[
+Fileder {
+'title: text/plain': "Hey I'm like a link to picture or smth",
+'URL -> image/png': 'https://picsum.photos/200?random',
+'preview: fn -> mmm/dom': =>
+ import img from require 'mmm.dom'
+ img src: @gett 'URL -> image/png' -- look for main content with 'URL to png' type
+}
+ ]]
+
+ append getnotes!
diff --git a/root/articles/realities.moon b/root/articles/realities.moon
deleted file mode 100644
index 1d8c9fa..0000000
--- a/root/articles/realities.moon
+++ /dev/null
@@ -1,550 +0,0 @@
-import define_fileders from require 'mmm.mmmfs'
-Fileder = define_fileders ...
-
-Fileder {
- 'name: alpha': 'realities'
- 'description: text/plain': 'exploring the nesting relationships of virtual and other realities'
- 'fn -> mmm/component': =>
- import elements from require 'mmm.component'
- import h1, h2, p, a, i, div, ol, li, br, hr, span, button, section, article from elements
-
- _content = div!
- append = _content\append
-
- if MODE == 'SERVER'
- export ^
- class Diagram
- style = {
- display: 'inline-block',
- width: '150px',
- height: '80px',
- 'line-height': '80px',
- color: '#fff',
- background: '#666',
- }
-
- @id = 1
- new: (@func) =>
- @id = "diagram-#{@@id}"
- @@id += 1
-
- render: =>
- rplc = with div id: @id, :style
- \append '(diagram goes here)'
- -- \append "<script type=\"application/lua\">
- -- local rplc = js.global.document:getElementById('#{@id}');
- -- local fn = #{compile @func}
- -- diag = Diagram(fn)
- -- rplc.parentNode:replaceChild(diag.node, rplc)
- -- </script>"
- rplc\render!
-
- if MODE == 'CLIENT'
- export ^
- export o
- eval = js.global\eval
- GRID_W = 50
- GRID_H = 40
-
- SVG =
- doc: eval "(function() { return SVG(document.createElement('svg')); })",
- G: eval "(function() { return new SVG.G(); })",
- setmetatable SVG, __call: => @doc!
-
- o = do
- mkobj = eval "(function () { return {}; })"
- (tbl) ->
- with obj = mkobj!
- for k,v in pairs(tbl)
- obj[k] = v
-
- class Diagram
- new: (f) =>
- @svg = SVG!
- @arrows = SVG.G!
- @width, @height = 0, 0
- @y = 0
-
- f @
-
- txtattr = o {
- fill: 'white',
- 'font-size': '14px',
- 'text-anchor': 'middle',
- }
- block: (color, label, h=1) =>
- @svg\add with SVG.G!
- with \rect GRID_W, h * GRID_H
- \attr o fill: color
- if label
- with \plain label
- \move GRID_W/2, 0
- \attr txtattr
-
- \move @width * GRID_W, (@y + h) * -GRID_H
- @y += h
- if @y > @height
- @height = @y
-
- arrattr = o {
- fill: 'white',
- 'font-size': '18px',
- 'text-anchor': 'middle',
- }
- arrow: (char, x, y) =>
- with @arrows\plain char
- \attr arrattr
- \move (x + 1) * GRID_W, (y - 0.5) * -GRID_H - 11
-
- -- inout: (x=@width, y=@y) => @arrow '⇋', x, y -- U+21CB
- -- inn: (x=@width, y=@y) => @arrow '↼', x, y+0.25 -- U+21BC
- -- out: (x=@width, y=@y) => @arrow '⇁', x, y-0.25 -- U+21C1
- inout: (x=@width, y=@y) => @arrow '⇆', x, y -- U+21C6
- inn: (x=@width, y=@y) => @arrow '←', x, y+0.25 -- U+2190
- out: (x=@width, y=@y) => @arrow '→', x, y-0.25 -- U+2192
-
- mind: (label='mind', ...) => @block '#fac710', label, ...
- phys: (label='phys', ...) => @block '#8fd13f', label, ...
- digi: (label='digi', ...) => @block '#9510ac', label, ...
-
- next: =>
- @y = 0
- @width += 1
-
- finish: =>
- return if @node
- @svg\add @arrows
-
- @width += 1
- w, h = @width * GRID_W, @height * GRID_H
-
- l = GRID_W / 6.5
- @svg\add with @svg\line 0, -GRID_H, w, -GRID_H
- \stroke o width: 2, color: '#ffffff', dasharray: "#{l}, #{l}"
-
- @svg\size w, h
- @svg\viewbox 0, -h, w, h
- @node = @svg.node
-
- addlabel = (label, diagram) ->
- with div style: { display: 'inline-block', margin: '20px', 'text-align': 'center' }
- \append diagram
- \append div label
-
- figures = do
- style =
- display: 'flex'
- 'align-items': 'flex-end'
- 'justify-content': 'space-evenly'
- (...) -> div { :style, ... }
-
- sources = do
- short = => "#{@id} #{@year}"
- long = => @names, " (#{@year}): ", (i @title), ", #{@published}"
- {
- {
- id: 'Milgram',
- title: 'Augmented Reality: A class of displays on the reality-virtuality continuum',
- published: 'in SPIE Vol. 2351',
- names: 'P. Milgram, H. Takemura, A. Utsumi, F. Kishino',
- year: 1994
- :long, :short,
- },
- {
- id: 'Marsh',
- title: 'Nested Immersion: Describing and Classifying Augmented Virtual Reality',
- published: 'IEEE Virtual Reality Conference 2015',
- names: 'W. Marsh, F. Mérienne',
- year: 2015
- :long, :short,
- },
- {
- id: 'Billinghurst',
- title: 'The MagicBook: a transitional AR interface',
- published: 'in Computer & Graphics 25',
- names: 'M. Billinghurst, H. Kato, I. Poupyrev',
- year: 2001,
- :long, :short,
- },
- {
- id: 'Matrix',
- title: 'The Matrix',
- year: 1999,
- names: 'L. Wachowski, A. Wachowski',
- long: => @names, " (#{@year}): ", (i @title), " (movie)"
- short: => tostring @year
- },
- {
- id: 'Naam',
- title: 'Nexus',
- published: 'Angry Robot (novel)',
- names: 'R. Naam',
- year: 2012,
- :long, :short,
- }
- }
-
- ref = do
- fmt = (id) ->
-
- local src
- for _src in *sources
- if _src.id == id
- src = _src
- break
-
- if src
- a { src\short!, href: "##{src.id}" }
- else
- span id
-
- ref = (...) ->
- refs = { ... }
- with span "(", fmt refs[1]
- for i=2, #refs
- \append ", "
- \append fmt refs[i]
- \append ")"
-
- references = ->
- with ol!
- for src in *sources
- \append li { id: src.id, src\long! }
-
- sect = (label) ->
- with section style: 'page-break-inside': 'avoid'
- \append h2 label
-
- append with article style: { margin: 'auto', 'max-width': '750px' }
- \append div 'Sol Bekic', style: 'text-align': 'right'
-
- \append h1 {
- style: { 'text-align': 'center', 'font-size': '2em' },
- "Reality Stacks",
- div "a Taxonomy for Multi-Reality Experiences", style: 'font-size': '0.6em'
- }
-
- \append with sect "Abstract"
- \append p "With the development of mixed-reality experiences and the corresponding interface devices
- multiple frameworks for classification of these experiences have been proposed. However these past
- attempts have mostly been developed alongside and with the intent of capturing specific projects ",
- (ref 'Marsh', 'Billinghurst'), " or are nevertheless very focused on existing methods and technologies ",
- (ref 'Milgram'), ". The existing taxonomies also all assume physical reality as a fixpoint and constant and are
- thereby not suited to describe many fictional mixed-reality environments and altered states of consciousness.
- In this paper we describe a new model for describing such experiences and examplify it's use with currently
- existing as well as idealized technologies from popular culture."
-
- \append with sect "Terminology"
- \append p "We propose the following terms and definitions that will be used extensively for the remainder of the paper:"
- for definition in *{
- { "layer of reality": "a closed system consisting of a world model and a set of rules or dynamics operating on and
- constraining said model." },
- { "world model": "describes a world state containing objects, agents and/or concepts on an arbitrary abstraction level." },
- '------',
- { "reality stack": "structure consisting of all layers of reality encoding an agent's interaction with his environment
- in their world model at a given moment, as well as all layers supporting these respectively." },
- '------',
- { "physical reality": "layer of reality defined by physical matter and the physical laws acting upon it.
- While the emergent phenomena of micro- and macro physics as well as layers of social existence etc. may be seen
- as separate layers, for the purpose of this paper we will group these together under the term of physical reality." },
- { "mental reality": "layer of reality perceived and processed by the brain of a human agent." },
- { "digital reality": "layer of reality created and simulated by a digital system, e.g. a virtual reality game." },
- { "phys, mind, digi": "abbreviations for physical, mental and digital reality respectively." },
- }
- if 'string' == type definition
- \append hr!
- continue
- \append with div style: { 'margin-left': '2rem' }
- term = next definition
- \append span term, style: {
- display: 'inline-block',
- 'margin-left': '-2rem',
- 'font-weight': 'bold',
- 'min-width': '140px'
- }
- \append span definition[term]
-
- \append with sect "Introduction"
- \append p "We identify two different types of relationships between layers in multi-reality environments.
- The first is layer nesting. Layer nesting describes how some layers are contained in other layers; i.e. they exist
- within and can be represented fully by the parent layer's world model and the child layer's rules emerge natively from
- the parent layer's dynamics. Layer nesting is visualized on the vertical axis in the following diagrams.
- For each layer of reality on the bottom of the diagram the nested parent layers can be found by tracing a line upwards
- to the top of the diagram. Following a materialistic point of view, physical reality therefore must completely encompass
- the top of each diagram."
-
- \append p "The second type of relationship describes the information flow between a subject and the layers of reality
- the subject is immersed in. In a multi-reality experience the subject has access to multiple layers of reality and
- their corresponding world models simultaneously.", br!,
- "Depending on the specific experience, different types of and directions for information exchange
- can exist between these layers and the subject's internal representation of the experience.
- For the sake of this paper we distinguish only between ", (i "input"), " and ", (i "output"), " data flow (from the
- perspective of the subject); categorized loosely as information the subject receives from the environment
- (", (i "input"), ", e.g. visual stimuli) and actions the subject can take to influence the state of the world model
- (", (i "output"), ", e.g. motor actions) respectively."
-
- \append p "In the following diagrams, information flow is visualized horizontally, in the region below the dashed line
- at the bottom of the diagram. The subject's internal mental model and layer of reality are placed on the bottom left
- side of the diagram.
- The layers of reality that the subject experiences directly and that mirror it's internal representations are placed
- on the far right. There may be multiple layers of reality sharing this space, visualized as a vertical stack of
- layers. Since the subject must necessarily have a complete internal model of the multi-reality experience around
- him to feel immersed, the subject's mental layer of reality must span the full height of all the layers visible
- on the right side of the diagram.", br!,
- "Information flow itself is now visualized concretely using arrows that cross layer boundaries in the lower part of
- the diagram as described above. Arrows pointing leftwards denote ", (i "input"), " flow, whilst arrows pointing
- rightwards denote ", (i "output"), "-directed information flow. In some cases information doesn't flow directly
- between the layers the subject is directly aware of and the subject's internal representation and instead
- traverses ", (i "intermediate layers"), " first."
-
- \append p "Before we take a look at some reality stacks corresponding to current VR and AR technology,
- we can take a look at waking life as a baseline stack. To illustrate the format of the diagram we will compare it
- to the stack corresponding to a dreaming state:"
-
- \append with figures!
- \append addlabel "Waking Life", Diagram =>
- @mind!
- @inout!
- @phys!
-
- @next!
- @phys '', 2
- @finish!
-
- \append addlabel "Dreaming", Diagram =>
- @mind!
- @phys!
- @finish!
-
- \append p "In both cases, the top of the diagram is fully occupied by the physical layer of reality, colored in green.
- This is due to the fact that, according to the materialistic theory of mind, human consciousness owes its existance
- to the physical and chemical dynamics of neurons in our brains. Therefore our mental reality must be considered
- fully embedded in the physical reality, and consequently it may only appear underneath it in the diagram."
-
- \append p "During waking life, we concern ourselves mostly with the physical reality surrounding us.
- For this reason the physical reality is placed in the lower right corner of the diagram as the layer holding the
- external world model relevant to the subject. Information flows in both directions between the physical world model
- and the subject's mental model, as denoted by the two white arrows: Information about the state of the world model
- enter the subjects mind via the senses (top arrow, pointing leftwards), and choices the subject makes inside of and
- based on his mental model can feed back into the physical layer through movements (lower arrow, pointing rightwards)."
-
- \append p "In the dreaming state on the other hand, the subject is unaware of the physical layer of reality, though
- the mind remains embedded inside it. When dreaming, subjects' mental models don't depend on external models, hence
- the mental layer of reality must be the only layer along the bottom of the diagram."
-
- \append with sect "Current Technologies"
- \append p "Since recent technological advancements have enabled the development of VR and AR consumer devices,
- AR and VR have been established as the potential next frontier of digital entertainment.", br!,
- "As the names imply, the notion of reality is at the core of both technologies.
- In the following section we will take a look at the respective stacks of both experience types:"
-
- \append with figures!
- \append addlabel "VR", Diagram =>
- @mind!
- @phys!
- @inout nil, 1
-
- @next!
- @phys '', 2
- @inout nil, 1
-
- @next!
- @digi!
- @phys ''
- @finish!
-
-
- \append addlabel "AR", Diagram =>
- @mind!
- @inout nil, 1.25
- @inn nil, 0.5
- @phys!
-
- @next!
- @phys '', 2
- @inn nil, .5
-
- @next!
- @digi nil, .5
- @phys '', 1.5
- @finish!
-
- \append p "In both cases we find the physical layer of reality as an ", (i "intermediate layer"), " between the mental
- and digital layers. Actions taken by the subject have to be acted out physically (corresponding to the
- information traversing the barrier between mental and physical reality) before they can be again digitized using
- the various tracking and input technologies (which in turn carry the information across the boundary of the physical
- and digital spaces)."
-
- \append p "The difference between AR and VR lies in the fact that in AR the subject experiences a mixture of the
- digital and physical world models. This can be seen in the diagram, where we find that right of the diagram origin
- and the mental model, the diagram splits and terminates in both layers: while information reaches the subject both
- from the digital reality through the physical one, as well as directly from the physical reality, the subject only
- directly manipulates state in the physical reality."
-
- \append p "The data conversions necessary at layer boundaries incur at the least losses in quality and accuracy of
- information for purely technical reasons. However ", (i "intermediate layers"), " come at a cost larger than just
- an additional step of conversion:
- For information to flow through a layer, it must be encodable within that layer’s world model.
- This means that the 'weakest link' in a given reality stack determines the upper bound of information possible to
- encode within said stack and thereby limits the overall expressivity of the stack.", br!,
- "As a practical example we can consider creating an hypothetical VR application that allows users to traverse a
- large virtual space by flying. While the human mind is perfectly capable of imagining to fly and control the motion
- appropriately, it is extremely hard to devise and implement a satisfying setup and control scheme because the
- physical body of the user needs to be taken into account and it, unlike the corresponding representations in the
- mental and digital world models, cannot float around freely."
-
- \append with sect "Future Developments"
- \append p "In the previous section we found that the presence of the physical layer in the information path of
- VR and AR stacks limits the experience as a whole. It follows that the removal of that indirection should be
- an obvious goal for future developments:"
-
- \append figures addlabel "holy grail of VR: 'The Matrix'", Diagram =>
- @mind!
- @inout!
- @phys!
-
- @next!
- @digi!
- @phys ''
- @finish!
-
- \append p "In the action movie 'The Matrix' ", (ref 'Matrix'), ", users of the titular VR environment interface with it
- by plugging cables into implanted sockets that connect the simulation directly to their central nervous system.", br!,
- "While these cables and implanted devices are physical devices, they don't constitute the presence of the
- physical layer of reality in the information path because while they do transmit information, the information
- remains in either the encoding of the mental model (neural firing patterns) or the encoding of the digital model
- (e.g. a numeric encoding of a player character's movement in digital space) and the conversion is made directly
- between those two - the data never assumes the native encoding of the physical layer (e.g. as a physical motion)."
-
- \append p "While we are currently far from being able to read arbitrary high-level information from the brain
- or to synthesize sensual input in human perception by bypassing the sensory organs, brain-computer interfaces (BCI)
- are a very active area of research with high hopes for comparable achievements in the near future."
-
- \append p "Applying this same step of removing the physical layer of reality from AR, we end up with something similar
- to the nano-particle drug in ", (i "Nexus"), " ", (ref 'Naam'), ". However this does not grant the user a similar
- amount of control over his experience as the holy grail of VR does, since the user and the physical part of the
- environment remain bound by the physical layer of reality's laws.", br!,
- "Instead the holy grail of AR is reached with the creation of a god machine that can manipulate the state of the
- physical world according to the user's wishes. In this way the digital and physical realities become unified and
- fully 'augmented'."
-
- \append with figures!
- \append addlabel "'Nexus'", Diagram =>
- @mind!
- @inout nil, 0.75
- @inout nil, 1.25
- @phys!
-
- @next!
- @digi nil, .5
- @phys '', 1.5
- @finish!
-
- \append addlabel "holy grail of AR: 'Deus Machina'", Diagram =>
- col = '#92807c'
-
- @mind!
- @inout!
- @block col, ''
-
- @next!
- @block col, '', 2
- @svg\plain('phys + digi')\attr(o fill: 'white', 'font-size': '14px')\move 6, -2 * GRID_H
- @finish!
-
- \append p "Despite the similarities of VR and AR, the two can be considered polar opposites, as becomes evident when
- we compare their respective utopian implementations: they share the goal of allowing us to experience realities
- different from the one we naturally inhabit, but while VR seeks to accomplish this by creating a new, nested reality
- inside ours, thus giving us full control over it.
- AR, on the other hand, is instead an attempt to retrofit our specific needs directly into the very reality we exist
- in.", br!,
- "This is in direct contrast with the popular notion of the 'reality-virtuality continuum' ", (ref 'Milgram'), ":
- the reality-virtuality continuum places common reality and VR (virtuality) as the two extreme poles, while AR
- is represented as an intermediate state between the two. Here however we propose to view instead AR and VR as the
- respective poles and find instead reality at the centerpoint, where the two opposing influences 'cancel out'."
-
- \append with sect "Conclusion and Further Work"
- \append p "In this paper we have proposed a taxonomy and visualization style for multi-reality experiences, as well
- as demonstrated it's flexibility by applying them as examples. Through the application of the proposed theory,
- we have also gained a new and contrasting view on preceding work such as the reality-virtuality-continuum.
- We have also found that the taxonomy can be used outside the research field of media studies and its use may extend
- as far as philosophy of consciousness (see Appendix below)."
-
- \append p "Further research could enhance the proposed theory with better and more concrete definitions.
- In the future, the proposed taxonomy might be used to create a more extensive and complete classification
- of reality stacks and to analyse the relationships between them."
-
- \append with sect 'References'
- \append references!
-
- \append with sect "Appendix: Relation to Theories of Mind"
- \append p "This paper starts from a deeply materialistic point of view that borders on microphysicalism.
- However it should be noted that the diagram style introduced above lends itself also to display other
- philosophical theories of mind. As an example, the following graphics show a typical VR stack as interpreted by
- Materialism, Cartesian Dualism and Solipsism respectively:"
-
- \append with figures!
- \append addlabel "VR in Materialism", Diagram =>
- @mind!
- @inout nil, 1
- @phys!
-
- @next!
- @phys '', 2
- @inout nil, 1
-
- @next!
- @digi!
- @phys ''
-
- @finish!
-
- \append addlabel "VR in Solipsism", Diagram =>
- @mind nil, 2
- @inout nil, 1
-
- @next!
- @digi!
- @mind ''
- @finish!
-
- \append addlabel "VR in Cartesian Dualism", Diagram =>
- @mind nil, 2
- @inout nil, 1
- @next!
-
- @phys nil, 2
- @inout nil, 1
- @next!
-
- @digi!
- @phys ''
- @finish!
-
- \append p "However these philosophical theories of minds also constitute reality stacks by themselves and as such can
- be compared directly:"
-
- \append with figures!
- \append addlabel "Materialism", Diagram =>
- @mind!
- @inout!
- @phys!
-
- @next!
- @phys '', 2
- @finish!
-
- \append addlabel "Solipsism", Diagram =>
- @mind!
- @finish!
-
- \append addlabel "Cartesian Dualism", Diagram =>
- @mind!
- @inout!
- @next!
-
- @phys!
- @finish!
-
- _content
-}
diff --git a/root/articles/realities/description: text$plain b/root/articles/realities/description: text$plain
new file mode 100644
index 0000000..c7a0891
--- /dev/null
+++ b/root/articles/realities/description: text$plain
@@ -0,0 +1 @@
+exploring the nesting relationships of virtual and other realities
diff --git a/root/articles/realities/text$moonscript -> mmm$dom.moon b/root/articles/realities/text$moonscript -> mmm$dom.moon
new file mode 100644
index 0000000..7689dbb
--- /dev/null
+++ b/root/articles/realities/text$moonscript -> mmm$dom.moon
@@ -0,0 +1,542 @@
+import elements from require 'mmm.component'
+import h1, h2, p, a, i, div, ol, li, br, hr, span, button, section, article from elements
+
+_content = div!
+append = _content\append
+
+if MODE == 'SERVER'
+ export ^
+ class Diagram
+ style = {
+ display: 'inline-block',
+ width: '150px',
+ height: '80px',
+ 'line-height': '80px',
+ color: '#fff',
+ background: '#666',
+ }
+
+ @id = 1
+ new: (@func) =>
+ @id = "diagram-#{@@id}"
+ @@id += 1
+
+ render: =>
+ rplc = with div id: @id, :style
+ \append '(diagram goes here)'
+ -- \append "<script type=\"application/lua\">
+ -- local rplc = js.global.document:getElementById('#{@id}');
+ -- local fn = #{compile @func}
+ -- diag = Diagram(fn)
+ -- rplc.parentNode:replaceChild(diag.node, rplc)
+ -- </script>"
+ rplc\render!
+
+if MODE == 'CLIENT'
+ export ^
+ export o
+ eval = js.global\eval
+ GRID_W = 50
+ GRID_H = 40
+
+ SVG =
+ doc: eval "(function() { return SVG(document.createElement('svg')); })",
+ G: eval "(function() { return new SVG.G(); })",
+ setmetatable SVG, __call: => @doc!
+
+ o = do
+ mkobj = eval "(function () { return {}; })"
+ (tbl) ->
+ with obj = mkobj!
+ for k,v in pairs(tbl)
+ obj[k] = v
+
+ class Diagram
+ new: (f) =>
+ @svg = SVG!
+ @arrows = SVG.G!
+ @width, @height = 0, 0
+ @y = 0
+
+ f @
+
+ txtattr = o {
+ fill: 'white',
+ 'font-size': '14px',
+ 'text-anchor': 'middle',
+ }
+ block: (color, label, h=1) =>
+ @svg\add with SVG.G!
+ with \rect GRID_W, h * GRID_H
+ \attr o fill: color
+ if label
+ with \plain label
+ \move GRID_W/2, 0
+ \attr txtattr
+
+ \move @width * GRID_W, (@y + h) * -GRID_H
+ @y += h
+ if @y > @height
+ @height = @y
+
+ arrattr = o {
+ fill: 'white',
+ 'font-size': '18px',
+ 'text-anchor': 'middle',
+ }
+ arrow: (char, x, y) =>
+ with @arrows\plain char
+ \attr arrattr
+ \move (x + 1) * GRID_W, (y - 0.5) * -GRID_H - 11
+
+ -- inout: (x=@width, y=@y) => @arrow '⇋', x, y -- U+21CB
+ -- inn: (x=@width, y=@y) => @arrow '↼', x, y+0.25 -- U+21BC
+ -- out: (x=@width, y=@y) => @arrow '⇁', x, y-0.25 -- U+21C1
+ inout: (x=@width, y=@y) => @arrow '⇆', x, y -- U+21C6
+ inn: (x=@width, y=@y) => @arrow '←', x, y+0.25 -- U+2190
+ out: (x=@width, y=@y) => @arrow '→', x, y-0.25 -- U+2192
+
+ mind: (label='mind', ...) => @block '#fac710', label, ...
+ phys: (label='phys', ...) => @block '#8fd13f', label, ...
+ digi: (label='digi', ...) => @block '#9510ac', label, ...
+
+ next: =>
+ @y = 0
+ @width += 1
+
+ finish: =>
+ return if @node
+ @svg\add @arrows
+
+ @width += 1
+ w, h = @width * GRID_W, @height * GRID_H
+
+ l = GRID_W / 6.5
+ @svg\add with @svg\line 0, -GRID_H, w, -GRID_H
+ \stroke o width: 2, color: '#ffffff', dasharray: "#{l}, #{l}"
+
+ @svg\size w, h
+ @svg\viewbox 0, -h, w, h
+ @node = @svg.node
+
+addlabel = (label, diagram) ->
+ with div style: { display: 'inline-block', margin: '20px', 'text-align': 'center' }
+ \append diagram
+ \append div label
+
+figures = do
+ style =
+ display: 'flex'
+ 'align-items': 'flex-end'
+ 'justify-content': 'space-evenly'
+ (...) -> div { :style, ... }
+
+sources = do
+ short = => "#{@id} #{@year}"
+ long = => @names, " (#{@year}): ", (i @title), ", #{@published}"
+ {
+ {
+ id: 'Milgram',
+ title: 'Augmented Reality: A class of displays on the reality-virtuality continuum',
+ published: 'in SPIE Vol. 2351',
+ names: 'P. Milgram, H. Takemura, A. Utsumi, F. Kishino',
+ year: 1994
+ :long, :short,
+ },
+ {
+ id: 'Marsh',
+ title: 'Nested Immersion: Describing and Classifying Augmented Virtual Reality',
+ published: 'IEEE Virtual Reality Conference 2015',
+ names: 'W. Marsh, F. Mérienne',
+ year: 2015
+ :long, :short,
+ },
+ {
+ id: 'Billinghurst',
+ title: 'The MagicBook: a transitional AR interface',
+ published: 'in Computer & Graphics 25',
+ names: 'M. Billinghurst, H. Kato, I. Poupyrev',
+ year: 2001,
+ :long, :short,
+ },
+ {
+ id: 'Matrix',
+ title: 'The Matrix',
+ year: 1999,
+ names: 'L. Wachowski, A. Wachowski',
+ long: => @names, " (#{@year}): ", (i @title), " (movie)"
+ short: => tostring @year
+ },
+ {
+ id: 'Naam',
+ title: 'Nexus',
+ published: 'Angry Robot (novel)',
+ names: 'R. Naam',
+ year: 2012,
+ :long, :short,
+ }
+ }
+
+ref = do
+ fmt = (id) ->
+
+ local src
+ for _src in *sources
+ if _src.id == id
+ src = _src
+ break
+
+ if src
+ a { src\short!, href: "##{src.id}" }
+ else
+ span id
+
+ ref = (...) ->
+ refs = { ... }
+ with span "(", fmt refs[1]
+ for i=2, #refs
+ \append ", "
+ \append fmt refs[i]
+ \append ")"
+
+references = ->
+ with ol!
+ for src in *sources
+ \append li { id: src.id, src\long! }
+
+sect = (label) ->
+ with section style: 'page-break-inside': 'avoid'
+ \append h2 label
+
+append with article style: { margin: 'auto', 'max-width': '750px' }
+ \append div 'Sol Bekic', style: 'text-align': 'right'
+
+ \append h1 {
+ style: { 'text-align': 'center', 'font-size': '2em' },
+ "Reality Stacks",
+ div "a Taxonomy for Multi-Reality Experiences", style: 'font-size': '0.6em'
+ }
+
+ \append with sect "Abstract"
+ \append p "With the development of mixed-reality experiences and the corresponding interface devices
+ multiple frameworks for classification of these experiences have been proposed. However these past
+ attempts have mostly been developed alongside and with the intent of capturing specific projects ",
+ (ref 'Marsh', 'Billinghurst'), " or are nevertheless very focused on existing methods and technologies ",
+ (ref 'Milgram'), ". The existing taxonomies also all assume physical reality as a fixpoint and constant and are
+ thereby not suited to describe many fictional mixed-reality environments and altered states of consciousness.
+ In this paper we describe a new model for describing such experiences and examplify it's use with currently
+ existing as well as idealized technologies from popular culture."
+
+ \append with sect "Terminology"
+ \append p "We propose the following terms and definitions that will be used extensively for the remainder of the paper:"
+ for definition in *{
+ { "layer of reality": "a closed system consisting of a world model and a set of rules or dynamics operating on and
+ constraining said model." },
+ { "world model": "describes a world state containing objects, agents and/or concepts on an arbitrary abstraction level." },
+ '------',
+ { "reality stack": "structure consisting of all layers of reality encoding an agent's interaction with his environment
+ in their world model at a given moment, as well as all layers supporting these respectively." },
+ '------',
+ { "physical reality": "layer of reality defined by physical matter and the physical laws acting upon it.
+ While the emergent phenomena of micro- and macro physics as well as layers of social existence etc. may be seen
+ as separate layers, for the purpose of this paper we will group these together under the term of physical reality." },
+ { "mental reality": "layer of reality perceived and processed by the brain of a human agent." },
+ { "digital reality": "layer of reality created and simulated by a digital system, e.g. a virtual reality game." },
+ { "phys, mind, digi": "abbreviations for physical, mental and digital reality respectively." },
+ }
+ if 'string' == type definition
+ \append hr!
+ continue
+ \append with div style: { 'margin-left': '2rem' }
+ term = next definition
+ \append span term, style: {
+ display: 'inline-block',
+ 'margin-left': '-2rem',
+ 'font-weight': 'bold',
+ 'min-width': '140px'
+ }
+ \append span definition[term]
+
+ \append with sect "Introduction"
+ \append p "We identify two different types of relationships between layers in multi-reality environments.
+ The first is layer nesting. Layer nesting describes how some layers are contained in other layers; i.e. they exist
+ within and can be represented fully by the parent layer's world model and the child layer's rules emerge natively from
+ the parent layer's dynamics. Layer nesting is visualized on the vertical axis in the following diagrams.
+ For each layer of reality on the bottom of the diagram the nested parent layers can be found by tracing a line upwards
+ to the top of the diagram. Following a materialistic point of view, physical reality therefore must completely encompass
+ the top of each diagram."
+
+ \append p "The second type of relationship describes the information flow between a subject and the layers of reality
+ the subject is immersed in. In a multi-reality experience the subject has access to multiple layers of reality and
+ their corresponding world models simultaneously.", br!,
+ "Depending on the specific experience, different types of and directions for information exchange
+ can exist between these layers and the subject's internal representation of the experience.
+ For the sake of this paper we distinguish only between ", (i "input"), " and ", (i "output"), " data flow (from the
+ perspective of the subject); categorized loosely as information the subject receives from the environment
+ (", (i "input"), ", e.g. visual stimuli) and actions the subject can take to influence the state of the world model
+ (", (i "output"), ", e.g. motor actions) respectively."
+
+ \append p "In the following diagrams, information flow is visualized horizontally, in the region below the dashed line
+ at the bottom of the diagram. The subject's internal mental model and layer of reality are placed on the bottom left
+ side of the diagram.
+ The layers of reality that the subject experiences directly and that mirror it's internal representations are placed
+ on the far right. There may be multiple layers of reality sharing this space, visualized as a vertical stack of
+ layers. Since the subject must necessarily have a complete internal model of the multi-reality experience around
+ him to feel immersed, the subject's mental layer of reality must span the full height of all the layers visible
+ on the right side of the diagram.", br!,
+ "Information flow itself is now visualized concretely using arrows that cross layer boundaries in the lower part of
+ the diagram as described above. Arrows pointing leftwards denote ", (i "input"), " flow, whilst arrows pointing
+ rightwards denote ", (i "output"), "-directed information flow. In some cases information doesn't flow directly
+ between the layers the subject is directly aware of and the subject's internal representation and instead
+ traverses ", (i "intermediate layers"), " first."
+
+ \append p "Before we take a look at some reality stacks corresponding to current VR and AR technology,
+ we can take a look at waking life as a baseline stack. To illustrate the format of the diagram we will compare it
+ to the stack corresponding to a dreaming state:"
+
+ \append with figures!
+ \append addlabel "Waking Life", Diagram =>
+ @mind!
+ @inout!
+ @phys!
+
+ @next!
+ @phys '', 2
+ @finish!
+
+ \append addlabel "Dreaming", Diagram =>
+ @mind!
+ @phys!
+ @finish!
+
+ \append p "In both cases, the top of the diagram is fully occupied by the physical layer of reality, colored in green.
+ This is due to the fact that, according to the materialistic theory of mind, human consciousness owes its existance
+ to the physical and chemical dynamics of neurons in our brains. Therefore our mental reality must be considered
+ fully embedded in the physical reality, and consequently it may only appear underneath it in the diagram."
+
+ \append p "During waking life, we concern ourselves mostly with the physical reality surrounding us.
+ For this reason the physical reality is placed in the lower right corner of the diagram as the layer holding the
+ external world model relevant to the subject. Information flows in both directions between the physical world model
+ and the subject's mental model, as denoted by the two white arrows: Information about the state of the world model
+ enter the subjects mind via the senses (top arrow, pointing leftwards), and choices the subject makes inside of and
+ based on his mental model can feed back into the physical layer through movements (lower arrow, pointing rightwards)."
+
+ \append p "In the dreaming state on the other hand, the subject is unaware of the physical layer of reality, though
+ the mind remains embedded inside it. When dreaming, subjects' mental models don't depend on external models, hence
+ the mental layer of reality must be the only layer along the bottom of the diagram."
+
+ \append with sect "Current Technologies"
+ \append p "Since recent technological advancements have enabled the development of VR and AR consumer devices,
+ AR and VR have been established as the potential next frontier of digital entertainment.", br!,
+ "As the names imply, the notion of reality is at the core of both technologies.
+ In the following section we will take a look at the respective stacks of both experience types:"
+
+ \append with figures!
+ \append addlabel "VR", Diagram =>
+ @mind!
+ @phys!
+ @inout nil, 1
+
+ @next!
+ @phys '', 2
+ @inout nil, 1
+
+ @next!
+ @digi!
+ @phys ''
+ @finish!
+
+
+ \append addlabel "AR", Diagram =>
+ @mind!
+ @inout nil, 1.25
+ @inn nil, 0.5
+ @phys!
+
+ @next!
+ @phys '', 2
+ @inn nil, .5
+
+ @next!
+ @digi nil, .5
+ @phys '', 1.5
+ @finish!
+
+ \append p "In both cases we find the physical layer of reality as an ", (i "intermediate layer"), " between the mental
+ and digital layers. Actions taken by the subject have to be acted out physically (corresponding to the
+ information traversing the barrier between mental and physical reality) before they can be again digitized using
+ the various tracking and input technologies (which in turn carry the information across the boundary of the physical
+ and digital spaces)."
+
+ \append p "The difference between AR and VR lies in the fact that in AR the subject experiences a mixture of the
+ digital and physical world models. This can be seen in the diagram, where we find that right of the diagram origin
+ and the mental model, the diagram splits and terminates in both layers: while information reaches the subject both
+ from the digital reality through the physical one, as well as directly from the physical reality, the subject only
+ directly manipulates state in the physical reality."
+
+ \append p "The data conversions necessary at layer boundaries incur at the least losses in quality and accuracy of
+ information for purely technical reasons. However ", (i "intermediate layers"), " come at a cost larger than just
+ an additional step of conversion:
+ For information to flow through a layer, it must be encodable within that layer’s world model.
+ This means that the 'weakest link' in a given reality stack determines the upper bound of information possible to
+ encode within said stack and thereby limits the overall expressivity of the stack.", br!,
+ "As a practical example we can consider creating an hypothetical VR application that allows users to traverse a
+ large virtual space by flying. While the human mind is perfectly capable of imagining to fly and control the motion
+ appropriately, it is extremely hard to devise and implement a satisfying setup and control scheme because the
+ physical body of the user needs to be taken into account and it, unlike the corresponding representations in the
+ mental and digital world models, cannot float around freely."
+
+ \append with sect "Future Developments"
+ \append p "In the previous section we found that the presence of the physical layer in the information path of
+ VR and AR stacks limits the experience as a whole. It follows that the removal of that indirection should be
+ an obvious goal for future developments:"
+
+ \append figures addlabel "holy grail of VR: 'The Matrix'", Diagram =>
+ @mind!
+ @inout!
+ @phys!
+
+ @next!
+ @digi!
+ @phys ''
+ @finish!
+
+ \append p "In the action movie 'The Matrix' ", (ref 'Matrix'), ", users of the titular VR environment interface with it
+ by plugging cables into implanted sockets that connect the simulation directly to their central nervous system.", br!,
+ "While these cables and implanted devices are physical devices, they don't constitute the presence of the
+ physical layer of reality in the information path because while they do transmit information, the information
+ remains in either the encoding of the mental model (neural firing patterns) or the encoding of the digital model
+ (e.g. a numeric encoding of a player character's movement in digital space) and the conversion is made directly
+ between those two - the data never assumes the native encoding of the physical layer (e.g. as a physical motion)."
+
+ \append p "While we are currently far from being able to read arbitrary high-level information from the brain
+ or to synthesize sensual input in human perception by bypassing the sensory organs, brain-computer interfaces (BCI)
+ are a very active area of research with high hopes for comparable achievements in the near future."
+
+ \append p "Applying this same step of removing the physical layer of reality from AR, we end up with something similar
+ to the nano-particle drug in ", (i "Nexus"), " ", (ref 'Naam'), ". However this does not grant the user a similar
+ amount of control over his experience as the holy grail of VR does, since the user and the physical part of the
+ environment remain bound by the physical layer of reality's laws.", br!,
+ "Instead the holy grail of AR is reached with the creation of a god machine that can manipulate the state of the
+ physical world according to the user's wishes. In this way the digital and physical realities become unified and
+ fully 'augmented'."
+
+ \append with figures!
+ \append addlabel "'Nexus'", Diagram =>
+ @mind!
+ @inout nil, 0.75
+ @inout nil, 1.25
+ @phys!
+
+ @next!
+ @digi nil, .5
+ @phys '', 1.5
+ @finish!
+
+ \append addlabel "holy grail of AR: 'Deus Machina'", Diagram =>
+ col = '#92807c'
+
+ @mind!
+ @inout!
+ @block col, ''
+
+ @next!
+ @block col, '', 2
+ @svg\plain('phys + digi')\attr(o fill: 'white', 'font-size': '14px')\move 6, -2 * GRID_H
+ @finish!
+
+ \append p "Despite the similarities of VR and AR, the two can be considered polar opposites, as becomes evident when
+ we compare their respective utopian implementations: they share the goal of allowing us to experience realities
+ different from the one we naturally inhabit, but while VR seeks to accomplish this by creating a new, nested reality
+ inside ours, thus giving us full control over it.
+ AR, on the other hand, is instead an attempt to retrofit our specific needs directly into the very reality we exist
+ in.", br!,
+ "This is in direct contrast with the popular notion of the 'reality-virtuality continuum' ", (ref 'Milgram'), ":
+ the reality-virtuality continuum places common reality and VR (virtuality) as the two extreme poles, while AR
+ is represented as an intermediate state between the two. Here however we propose to view instead AR and VR as the
+ respective poles and find instead reality at the centerpoint, where the two opposing influences 'cancel out'."
+
+ \append with sect "Conclusion and Further Work"
+ \append p "In this paper we have proposed a taxonomy and visualization style for multi-reality experiences, as well
+ as demonstrated it's flexibility by applying them as examples. Through the application of the proposed theory,
+ we have also gained a new and contrasting view on preceding work such as the reality-virtuality-continuum.
+ We have also found that the taxonomy can be used outside the research field of media studies and its use may extend
+ as far as philosophy of consciousness (see Appendix below)."
+
+ \append p "Further research could enhance the proposed theory with better and more concrete definitions.
+ In the future, the proposed taxonomy might be used to create a more extensive and complete classification
+ of reality stacks and to analyse the relationships between them."
+
+ \append with sect 'References'
+ \append references!
+
+ \append with sect "Appendix: Relation to Theories of Mind"
+ \append p "This paper starts from a deeply materialistic point of view that borders on microphysicalism.
+ However it should be noted that the diagram style introduced above lends itself also to display other
+ philosophical theories of mind. As an example, the following graphics show a typical VR stack as interpreted by
+ Materialism, Cartesian Dualism and Solipsism respectively:"
+
+ \append with figures!
+ \append addlabel "VR in Materialism", Diagram =>
+ @mind!
+ @inout nil, 1
+ @phys!
+
+ @next!
+ @phys '', 2
+ @inout nil, 1
+
+ @next!
+ @digi!
+ @phys ''
+
+ @finish!
+
+ \append addlabel "VR in Solipsism", Diagram =>
+ @mind nil, 2
+ @inout nil, 1
+
+ @next!
+ @digi!
+ @mind ''
+ @finish!
+
+ \append addlabel "VR in Cartesian Dualism", Diagram =>
+ @mind nil, 2
+ @inout nil, 1
+ @next!
+
+ @phys nil, 2
+ @inout nil, 1
+ @next!
+
+ @digi!
+ @phys ''
+ @finish!
+
+ \append p "However these philosophical theories of minds also constitute reality stacks by themselves and as such can
+ be compared directly:"
+
+ \append with figures!
+ \append addlabel "Materialism", Diagram =>
+ @mind!
+ @inout!
+ @phys!
+
+ @next!
+ @phys '', 2
+ @finish!
+
+ \append addlabel "Solipsism", Diagram =>
+ @mind!
+ @finish!
+
+ \append addlabel "Cartesian Dualism", Diagram =>
+ @mind!
+ @inout!
+ @next!
+
+ @phys!
+ @finish!
+
+_content
diff --git a/root/articles/text$moonscript -> fn -> mmm$dom b/root/articles/text$moonscript -> fn -> mmm$dom
new file mode 100644
index 0000000..1c04309
--- /dev/null
+++ b/root/articles/text$moonscript -> fn -> mmm$dom
@@ -0,0 +1,18 @@
+import div, h3, ul, li, a from require 'mmm.dom'
+
+=>
+ div {
+ h3 @gett 'title: text/plain', style: { 'margin-bottom': '-.5em' },
+ ul for child in *@children
+ name = child\gett 'name: alpha'
+ desc = child\gett 'description: text/plain'
+ li {
+ a name, {
+ href: child.path,
+ onclick: (e) =>
+ e\preventDefault!
+ BROWSER\navigate child.path
+ },
+ ': ', desc
+ }
+ }
diff --git a/root/articles/title: text$plain b/root/articles/title: text$plain
new file mode 100644
index 0000000..c45a444
--- /dev/null
+++ b/root/articles/title: text$plain
@@ -0,0 +1 @@
+articles and papers