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| author | s-ol <s+removethis@s-ol.nu> | 2021-10-04 14:13:31 +0000 |
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| committer | s-ol <s+removethis@s-ol.nu> | 2021-10-04 14:48:31 +0000 |
| commit | e7b84a65084e17d5da64fe1fa716d7a186ed701c (patch) | |
| tree | 61b2c6b140c644c0544b3255aae0069550d963aa /root/workshops/shaders | |
| parent | add mmmfs pdf (diff) | |
| download | mmm-e7b84a65084e17d5da64fe1fa716d7a186ed701c.tar.gz mmm-e7b84a65084e17d5da64fe1fa716d7a186ed701c.zip | |
Split root out of mmm repo
Diffstat (limited to 'root/workshops/shaders')
| -rw-r--r-- | root/workshops/shaders/description: text$plain | 1 | ||||
| -rw-r--r-- | root/workshops/shaders/text$markdown.md | 31 |
2 files changed, 0 insertions, 32 deletions
diff --git a/root/workshops/shaders/description: text$plain b/root/workshops/shaders/description: text$plain deleted file mode 100644 index d3e92b1..0000000 --- a/root/workshops/shaders/description: text$plain +++ /dev/null @@ -1 +0,0 @@ -(procedural) graphics with math and shaders diff --git a/root/workshops/shaders/text$markdown.md b/root/workshops/shaders/text$markdown.md deleted file mode 100644 index cea0001..0000000 --- a/root/workshops/shaders/text$markdown.md +++ /dev/null @@ -1,31 +0,0 @@ -# (procedural) graphics with math and shaders -This is a workshop i am currently preparing. -If you are interested in having this workshop be held at your institution, -please contact me! - -## topics -In this workshop I will cover the principles and tricks behind procedural -graphics and animations like the following examples: - -<mmm-embed nolink path="../../projects/demoloops/toroid"></mmm-embed> -<mmm-embed nolink path="../../projects/VJmidiKit/boxy_dnb"></mmm-embed> -<mmm-embed nolink path="../../projects/VJmidiKit/kaleidoscope"></mmm-embed> -<mmm-embed nolink path="../../projects/demoloops/twisted"></mmm-embed> - -I plan to introduce the participants to the following topics: - -- what are procedural graphics? -- what are shaders? -- drawing a circle (with math) -- transforming space - - moving, scaling, rotating - - mirroring, repeating, fractals - - bending space -- procedural animation - - tweaking motion - - easing functions -- signed distance fields and raymarching -- basic lighting - -The exact topics and structure can be adjusted based on the course runtime and -level of the participants' experience. |
