diff options
| author | s-ol <s-ol@users.noreply.github.com> | 2018-11-30 12:30:10 +0000 |
|---|---|---|
| committer | s-ol <s-ol@users.noreply.github.com> | 2018-11-30 12:30:10 +0000 |
| commit | 10b4e649760f89f1a69da27813111eae9bae26f6 (patch) | |
| tree | 79925c51495cdb24f1dc98d9838a182c50994603 /root | |
| parent | fixes (diff) | |
| download | mmm-10b4e649760f89f1a69da27813111eae9bae26f6.tar.gz mmm-10b4e649760f89f1a69da27813111eae9bae26f6.zip | |
more plonat atek documentation
Diffstat (limited to 'root')
| -rw-r--r-- | root/games/plonat_atek/itch_page/URL -> itchio$game (renamed from root/games/plonat_atek/link: URL -> itchio$game) | 0 | ||||
| -rw-r--r-- | root/games/plonat_atek/text$markdown.md | 33 | ||||
| -rw-r--r-- | root/games/plonat_atek/video/URL -> youtube$video | 1 |
3 files changed, 34 insertions, 0 deletions
diff --git a/root/games/plonat_atek/link: URL -> itchio$game b/root/games/plonat_atek/itch_page/URL -> itchio$game index c2707e1..c2707e1 100644 --- a/root/games/plonat_atek/link: URL -> itchio$game +++ b/root/games/plonat_atek/itch_page/URL -> itchio$game diff --git a/root/games/plonat_atek/text$markdown.md b/root/games/plonat_atek/text$markdown.md new file mode 100644 index 0000000..5296b2f --- /dev/null +++ b/root/games/plonat_atek/text$markdown.md @@ -0,0 +1,33 @@ +# <mmm-embed nolink facet="title"></mmm-embed> +*Plonat Atek* is a digital game that communicates itself to the player only via the stereo headphone jack. +The signal is split, and one of the streams is fed into a pair of headphones that show the game to the player as a melody, +interlaced with a series of blips and bursts of noise. +The other stream leads into an oscilloscope, that visualises the two channels by moving a dot across the screen in correspondence to the signal. +On the screen, the game manifests as a ball bouncing around in a circular version of *Breakout*. + +Both the oscilloscope and the speakers are analog devices that interpret the signal and generate a representation of the game. +The representations are based on interrelated properties of the same signal. +Thus, the relationship between the audio and visual components is not merely designed, rather the two emerge from identical information: +In *Plonat Atek*, the sound is designed to be seen and the visuals are designed to be heard. +For example the blip heard when the ball bounces is the distortion seen in the same moment, +and the noise heard when the ball is lost is visible as a glitch on the oscilloscope. + +<mmm-embed path="video"></mmm-embed> + +*Plonat Atek* is an exploration into the unification of audiovisual signals in the context of feedback in interactive systems. +Both digital and analog audio signals are very thin encodings, +as they map directly to the vibrations on our tympana and thereby the sensations they represent. +In contrast, raster video signals or image encodings are a very contrived, optimized and complicated; +the discrete and serial pixel-per-pixel description of shapes does not come close at all to the way our human perception works. +This is also obvious as the technology required to decode a video signal or image into something a human can perceive is extremely complex. +In *Plonat Atek*, the visual output on the oscilloscope is as directly based on the waveforms encoding it as the audio is. +The thinner encoding allows the simultaneous use of the exact same signal for both the audio output on the speakers and +the visual output on the oscilloscope, thereby intrinsically connecting the two. + +At the same time Plonat Atek is a media archaeological project and hommage. +The earliest video games, such as *Tennis for Two* and *Spacewar!*, as well as later arcade games like *Asteroids*, +and even consoles like the *Vectrex* share the CRT screen whose warm glow transports a unique feeling of messy analogue-ness +coupled with a homely sense of healthy imperfection. +The game itself is a reinterpretation of the classic *Breakout*, a game many players may recognize nostalgically and +that has already gone through transformations from hardware to software, and from an arcade to a pc and finally a mobile game +or something found on a children’s toy that comes free with an order at a fast-food restaurant. diff --git a/root/games/plonat_atek/video/URL -> youtube$video b/root/games/plonat_atek/video/URL -> youtube$video new file mode 100644 index 0000000..bf07555 --- /dev/null +++ b/root/games/plonat_atek/video/URL -> youtube$video @@ -0,0 +1 @@ +https://www.youtube.com/watch?v=SIQAk9_nc-s |
