diff options
Diffstat (limited to 'app')
| -rw-r--r-- | app/center_of_mass.moon | 165 | ||||
| -rw-r--r-- | app/koch.moon | 104 | ||||
| -rw-r--r-- | app/mmmfs/gallery.moon | 50 | ||||
| -rw-r--r-- | app/mmmfs/init.moon | 23 | ||||
| -rw-r--r-- | app/mmmfs/koch.moon | 104 | ||||
| -rw-r--r-- | app/mmmfs/tree.moon | 286 | ||||
| -rw-r--r-- | app/mmmfs/twisted.moon | 49 | ||||
| -rw-r--r-- | app/realities.moon | 543 | ||||
| -rw-r--r-- | app/tags/init.moon | 89 | ||||
| -rw-r--r-- | app/tags/tags.moon | 146 | ||||
| -rw-r--r-- | app/twisted.moon | 38 |
11 files changed, 0 insertions, 1597 deletions
diff --git a/app/center_of_mass.moon b/app/center_of_mass.moon deleted file mode 100644 index ecfee2a..0000000 --- a/app/center_of_mass.moon +++ /dev/null @@ -1,165 +0,0 @@ -on_client -> - import CanvasApp from require 'lib.canvasapp' - import rgb from require 'lib.color' - import h1, p, div, span, input, button from require 'lib.dom' - - fast = true - center = true - center_char = do - canvas = document\createElement 'canvas' - ctx = canvas\getContext '2d' - - cache = {} - - (char, font, height) -> - name = "#{char} #{height} #{font}" - return table.unpack cache[name] if cache[name] - - ctx\resetTransform! - ctx.font = "#{height}px #{font}" - width = (ctx\measureText char).width - canvas.width, canvas.height = width, height * 1.2 - - ctx.font = "#{height}px #{font}" - ctx.textBaseline = 'top' - ctx.fillStyle = rgb 0, 0, 0 - ctx\fillText char, 0, 0 - - data = ctx\getImageData 0, 0, width, height * 1.2 - - local xx, yy - if fast - loop = window\eval '(function(data) { - var xx = 0, yy = 0, n = 0; - for (var x = 0; x < data.width - 1; x++) { - for (var y = 0; y < data.height - 1; y++) { - var i = y * (data.width * 4) + x * 4; - var alpha = data.data[i + 3] / 255; - xx += x * alpha; - yy += y * alpha; - n += alpha; - } - } - - xx /= n; - yy /= n; - return [xx, yy]; - })' - res = loop nil, data - xx, yy = res[0], res[1] - else - xx, yy, n = 0, 0, 0 - for x = 0, data.width - 1 - for y = 0, data.height - 1 - i = y * (data.width * 4) + x * 4 - alpha = data.data[i + 3] / 255 - xx += x * alpha - yy += y * alpha - n += alpha - - xx /= n - yy /= n - cache[name] = { xx, yy, width } - xx, yy, width - - class CenterOfMass extends CanvasApp - width: window.innerWidth - 20 - height: 300 - new: (text, @font, @size) => - super! - @text = {} - for i = 1,#text - @add text\sub i, i - - add: (char) => - rcx, rcy, w = center_char char, @font, @size - cx, cy = w/2, @size/2 - vx, vy = 0, 0 - table.insert @text, { - :char, :rcx, :rcy, :w - :cx, :cy, :vx, :vy - } - - refresh: => - for char in *@text - char.rcx, char.rcy, char.w = center_char char.char, @font, @size - - keydown: (key) => - if key == "Backspace" or key == "Delete" - table.remove @text - elseif string.len(key) == 1 - @add key - - update: (dt) => - super dt - - ACCEL = 4 * dt - DAMPING = 8 * dt - - for char in *@text - { :rcx, :rcy, :cx, :cy, :w } = char - if not center - rcx, rcy = w/2, @size/2 - dx, dy = rcx - cx, rcy - cy - char.vx += dx * ACCEL - char.vy += dy * ACCEL - char.cx += char.vx - char.cy += char.vy - char.vx *= DAMPING - char.vy *= DAMPING - - draw: => - @ctx\clearRect 0, 0, @width, @height - - @ctx.font = "#{@size}px #{@font}" - @ctx.textBaseline = 'top' - - x, y = @size * .1, @size - for { :char, :cx, :cy, :w } in *@text - if x + w > @width - x = 0 - y += @size * 1.2 - - @ctx\fillText char, x + w/2 - cx, y - cy - x += w - - append h1 'Fonts aligned by Center-of-Mass' - app = CenterOfMass "Click here and type Away!", "Times New Roman", 40 - append app.canvas - app.canvas.style.backgroundColor = '#eee' - - add = => - append div { - span 'font: ', - with @font_input = input! - .type = 'text' - .value = 'Times New Roman' - with button 'set' - .onclick = (_, e) -> - app.font = @font_input.value - app\refresh! - } - - append div { - span 'size: ', - input type: 'range', min: 2, max: 120, value: 40, onchange: (_, e) -> - size = e.target.value - @size_label.innerText = size - app.size = size - app\refresh! - with @size_label = span '40' - '' - } - - append div { - span 'center characters by weight: ', - input type: 'checkbox', checked: center, onchange: (_, e) -> - center = e.target.checked - } - - append div { - span 'optimize inner loop: ', - input type: 'checkbox', checked: fast, onchange: (_, e) -> - fast = e.target.checked - } - add {} diff --git a/app/koch.moon b/app/koch.moon deleted file mode 100644 index 0fea944..0000000 --- a/app/koch.moon +++ /dev/null @@ -1,104 +0,0 @@ -on_client -> - Math = window.Math - - import CanvasApp from require 'lib.canvasapp' - import hsl from require 'lib.color' - - class KochDemo extends CanvasApp - width: 600 - height: 600 - length: math.pi * 2 - - new: (@iterations=3) => - super true - hue = Math.random! - @background = {1 - hue, .3, .3} - - @shades = setmetatable {}, __index: (tbl, key) -> - with val = hsl { hue, .7, .9 - .5 * (key / @iterations)} do rawset tbl, key, val - - a_sixth = math.pi / 3 - a_third = 2 * a_sixth - cossin = (a) -> (math.cos a), math.sin a - triangle: (color) => - @ctx.fillStyle = color - @ctx\beginPath! - @ctx\moveTo cossin 0 - @ctx\lineTo cossin a_third - @ctx\lineTo cossin 2*a_third - @ctx\fill! - - update: (dt) => - super dt * 1.6 - - draw: => - @ctx.fillStyle = hsl @background - @ctx\fillRect 0, 0, @width, @height - - @ctx\translate @width/2, @height/2 - s = .3 * math.min @width, @height - @ctx\scale s, s - - _scale = 0.8 + 0.2 * math.sin math.pi + @time - - ttime = @time - math.pi/2 - transfer, flipped = 0 - if ttime > 0 and ttime < math.pi - transfer = .5 - .5 * math.cos ttime - flipped = true - - draw = (i, pop) -> - @triangle @shades[i] - - extra = not pop and flipped - return unless i > (if extra then -1 else 0) - - scale = _scale - if (pop and i < 1) or (not pop and i < 0) - scale = transfer - - @ctx\save! - @ctx\rotate -(a_sixth + a_third) - @ctx\scale scale, scale - - for o=1,2 - @ctx\rotate a_third - @ctx\save! - @ctx\translate .5 + .5/scale, 0 - draw i - 1, pop - @ctx\restore! - - @ctx\restore! - - @ctx\rotate a_sixth/2 - @ctx\translate -transfer, 0 - @ctx\rotate a_sixth * transfer - - @triangle @shades[3 - transfer] - - @ctx\save! - @ctx\rotate a_sixth - @ctx\scale _scale, _scale - - @ctx\save! - @ctx\translate .5 + .5/_scale, 0 - draw 2 - transfer - @ctx\restore! - - @ctx\rotate a_third - - @ctx\save! - @ctx\translate .5 + .5/_scale, 0 - draw 2 - transfer - @ctx\restore! - - @ctx\rotate a_third - - @ctx\save! - @ctx\translate .5 + .5/_scale, 0 - draw 2 + transfer, true - @ctx\restore! - - @ctx\restore! - - append KochDemo!.node diff --git a/app/mmmfs/gallery.moon b/app/mmmfs/gallery.moon deleted file mode 100644 index 98c9490..0000000 --- a/app/mmmfs/gallery.moon +++ /dev/null @@ -1,50 +0,0 @@ -import Fileder from require 'lib.mmmfs' -import div, h1, a, img, br from require 'lib.dom' - -children = for i=1,100 - id = math.floor math.random! * 200 - Fileder { - 'name: alpha': "image#{id}" - 'URL -> image/png': "https://picsum.photos/600/600/?image=#{id}" - 'preview: URL -> image/png': "https://picsum.photos/200/200/?image=#{id}" - } - -props = { - 'name: alpha': 'gallery', - 'title: text/plain': "A Gallery of 100 random pictures, come in!", - 'preview: moon -> mmm/dom': => div { - 'the first pic as a little taste:', - br!, - img src: @children[1]\get 'preview', 'URL -> image/png' - } - 'moon -> mmm/dom': => - link = (child) -> a { - href: '#', - onclick: -> BROWSER\navigate { 'gallery', (child\get 'name', 'alpha'), nil }, - img src: child\gett 'preview', 'URL -> image/png' - } - - content = [link child for child in *@children] - table.insert content, 1, h1 'gallery index' - div content - - 'slideshow: moon -> mmm/dom': => - import ReactiveVar, text, elements from require 'lib.component' - - index = ReactiveVar 1 - - prev = (i) -> math.max 1, i - 1 - next = (i) -> math.min #@children, i + 1 - - e = elements - e.div { - e.div { - e.a 'prev', href: '#', onclick: -> index\transform prev - index\map (i) -> text " image ##{i} " - e.a 'next', href: '#', onclick: -> index\transform next - }, - index\map (i) -> img src: @children[i]\gett nil, 'URL -> image/png' - } -} - -Fileder props, children diff --git a/app/mmmfs/init.moon b/app/mmmfs/init.moon deleted file mode 100644 index 0cf66a0..0000000 --- a/app/mmmfs/init.moon +++ /dev/null @@ -1,23 +0,0 @@ -require = relative ... - -render = (path) -> - import Browser from require 'lib.mmmfs.browser' - import tohtml from require 'lib.component' - root = require '.tree' - - export BROWSER - BROWSER = Browser root, path - append tohtml BROWSER - - if MODE == 'SERVER' - rehydrate = (path) -> - require = relative ... - - import Browser from require 'lib.mmmfs.browser' - root = require '.tree' - - export BROWSER - BROWSER = Browser root, path, true - window.hljs\initHighlightingOnLoad! - - on_client init, path diff --git a/app/mmmfs/koch.moon b/app/mmmfs/koch.moon deleted file mode 100644 index 0fea944..0000000 --- a/app/mmmfs/koch.moon +++ /dev/null @@ -1,104 +0,0 @@ -on_client -> - Math = window.Math - - import CanvasApp from require 'lib.canvasapp' - import hsl from require 'lib.color' - - class KochDemo extends CanvasApp - width: 600 - height: 600 - length: math.pi * 2 - - new: (@iterations=3) => - super true - hue = Math.random! - @background = {1 - hue, .3, .3} - - @shades = setmetatable {}, __index: (tbl, key) -> - with val = hsl { hue, .7, .9 - .5 * (key / @iterations)} do rawset tbl, key, val - - a_sixth = math.pi / 3 - a_third = 2 * a_sixth - cossin = (a) -> (math.cos a), math.sin a - triangle: (color) => - @ctx.fillStyle = color - @ctx\beginPath! - @ctx\moveTo cossin 0 - @ctx\lineTo cossin a_third - @ctx\lineTo cossin 2*a_third - @ctx\fill! - - update: (dt) => - super dt * 1.6 - - draw: => - @ctx.fillStyle = hsl @background - @ctx\fillRect 0, 0, @width, @height - - @ctx\translate @width/2, @height/2 - s = .3 * math.min @width, @height - @ctx\scale s, s - - _scale = 0.8 + 0.2 * math.sin math.pi + @time - - ttime = @time - math.pi/2 - transfer, flipped = 0 - if ttime > 0 and ttime < math.pi - transfer = .5 - .5 * math.cos ttime - flipped = true - - draw = (i, pop) -> - @triangle @shades[i] - - extra = not pop and flipped - return unless i > (if extra then -1 else 0) - - scale = _scale - if (pop and i < 1) or (not pop and i < 0) - scale = transfer - - @ctx\save! - @ctx\rotate -(a_sixth + a_third) - @ctx\scale scale, scale - - for o=1,2 - @ctx\rotate a_third - @ctx\save! - @ctx\translate .5 + .5/scale, 0 - draw i - 1, pop - @ctx\restore! - - @ctx\restore! - - @ctx\rotate a_sixth/2 - @ctx\translate -transfer, 0 - @ctx\rotate a_sixth * transfer - - @triangle @shades[3 - transfer] - - @ctx\save! - @ctx\rotate a_sixth - @ctx\scale _scale, _scale - - @ctx\save! - @ctx\translate .5 + .5/_scale, 0 - draw 2 - transfer - @ctx\restore! - - @ctx\rotate a_third - - @ctx\save! - @ctx\translate .5 + .5/_scale, 0 - draw 2 - transfer - @ctx\restore! - - @ctx\rotate a_third - - @ctx\save! - @ctx\translate .5 + .5/_scale, 0 - draw 2 + transfer, true - @ctx\restore! - - @ctx\restore! - - append KochDemo!.node diff --git a/app/mmmfs/tree.moon b/app/mmmfs/tree.moon deleted file mode 100644 index 23e1a89..0000000 --- a/app/mmmfs/tree.moon +++ /dev/null @@ -1,286 +0,0 @@ -require = relative ..., 1 - -import Fileder from require 'lib.mmmfs' - -Fileder { - -- main content - -- doesn't have a name prefix (e.g. preview: moon -> mmm/dom) - -- uses the 'moon ->' conversion to execute the lua/pre moon function on get - -- resolves to a value of type mmm/dom - 'moon -> mmm/dom': () => - html = require 'lib.dom' - import article, h1, h2, h3, p, div, a, sup, ol, li, span, code, pre, br from html - - moon = if MODE == 'SERVER' - (str) -> code (str\match '^ *(..-) *$'), class: 'hljs' - else - (str) -> - result = window.hljs\highlight 'moonscript', (str\match '^ *(..-) *$'), true - with code class: 'hljs' - .innerHTML = result.value - - article with _this = {} - append = (a) -> table.insert _this, a - - footnote, getnotes = do - local * - notes = {} - - id = (i) -> "footnote-#{i}" - - footnote = (stuff) -> - i = #notes + 1 - notes[i] = stuff - sup a "[#{i}]", style: { 'text-decoration': 'none' }, href: '#' .. id i - - footnote, -> - args = for i, note in ipairs notes - li (span (tostring i), id: id i), ': ', note - notes = {} - table.insert args, style: { 'list-style': 'none', 'font-size': '0.8em' } - ol table.unpack args - - append h1 'mmmfs', style: { 'margin-bottom': 0 } - -- @TODO: s/filesystem/a way of organizing files/g - append p "a file and operating system to live in", style: { 'margin-top': 0, 'margin-bottom': '1em' } - - -- @TODO: motivation / outline problem + need - -- @TODO: quote http://pchiusano.github.io/2013-05-22/future-of-software.html on Applications - - append p do - fileder = footnote "fileder: file + folder. 'node', 'table' etc. are too general to be used all over." - - -- @TODO: mention: - -- can store anything - text, an image, a link to a website or video, - -- a program and anything else you can think of. - "in mmmfs, directories, files and applications are all kind of the same thing, or something like that. - Listen, I don't really know yet either. The idea is that there is only one type of 'thing' - - a fileder", fileder, ". A fileder can store multiple variants and metadata of its content, - such as a markdown text and a rendered HTML version of the same document. - It could also store a script that transforms the markdown version into HTML and is executed on demand, - automatically." - - append p "Fileders can also have other fileders as their children (just like directories do in a normal - filesystem). You can make a fileder view query these children and display them however you want. - A 'Pictures' fileder, for example, could contain a script within itself that renders all the picture files - you put into it as little previews and lets you click on them to view the full image." - - append p "This means the 'Pictures' fileder can also have an alternate slideshow mode, with fullscreen view and - everything (some of this is built, check out the gallery example below), or one that displays geotagged images - on a world map, if you really want that. Maybe you could build a music folder that contains links to youtube - videos, spotify tracks and just plain mp3 files, and the folder knows how to play them all.", br!, " - In this way fileders fulfil the purpose of 'Applications' too." - - -- @TODO: BUT doesn't have to be only for one type of file: - -- @TODO: rework - -- making a multi-media collage representing your thoughts and mental organization of a topic - append p "A fileder is also responsible for how it's children are sorted, filtered and interacted with. - For example you should be able to create a fileder that is essentially a 'word document' equivalent: it can - contain images, websites, links and of course text as children and let you reorder, layout and edit them - whenever you open the fileder." - - append p "Sounds cool, no? Here's some examples of things a fileder can be or embed:" - - -- render a preview block - preview = (title, content, name) -> div { - h3 title, style: { margin: 0, cursor: 'pointer' }, onclick: -> BROWSER\navigate { name } - content or span '(no renderable content)', style: { color: 'red' }, - style: { - display: 'inline-block', - width: '300px', - height: '200px', - padding: '4px', - margin: '8px', - border: '4px solid #eeeeee', - overflow: 'hidden', - }, - } - - append div for child in *@children - -- get 'title' as 'text/plain' (error if no value or conversion possible) - title = child\gett 'title', 'text/plain' - - -- get 'preview' as a DOM description (nil if no value or conversion possible) - content = child\get 'preview', 'mmm/dom' - - -- get 'name' as a DOM description (nil if no value or conversion possible) - name = child\gett 'name', 'alpha' - - preview title, content, name - - append h2 "details" - -- @TODO s/parts: dimensions, aspects? - -- @TODO: first mention both properties & children; then go into detail - -- @TODO: main content - append do - name = html.i 'name' - type = html.i 'type' - - p "Fileders are made up of two main parts. The first is the list of ", (html.i 'properties'), ", - which are values identified by a ", name, " and ", type, ". These values are queried using strings like ", - (code 'title: text/plain'), " or ", (code 'mmm/dom'), ", which describe both the ", name, - " of a property (", (moon '"title"'), " and ", (moon '""'), ", the unnamed/main property) and the ", type, - " of a property. Property types can be something resembling a MIME-type or a more complex structure - (see ", (html.i "type chains"), " below). A fileder can have multiple properties of different types - set that share a ", name, ". In this case the overlapping properties are considered equivalent and the one - with the most appropriate ", type, " is selected, depending on the query. - The unnamed property is considered a fileder's 'main content', i.e. what you are interested in when viewing it." - - append p "The second part of a fileder is the list of it's children, which are fileders itself. - The children are stored in an ordered list and currently identified by their ", (code 'name: alpha'), - " property for UI and navigation purposes only (not sure if this is a good idea tbh)." - --- append do --- github = footnote a 's-ol/mmm', href: 'https://github.com/s-ol/mmm/tree/master/app/mmmfs' --- "Oh and also everything is on github and stuff", github, --- " if you care about that." - - append do - mmmdom = code ('mmm/dom'), footnote span (code 'mmm/dom'), " is a polymorphic content type; - on the server it is just an HTML string (like ", (code 'text/html'), "), - but on the client it is a JS DOM Element instance." - - p "What you are viewing right now is the main property of the root fileder. - The property is queried as ", mmmdom, ", a website fragment (DOM node). This website fragment - is then added to the page in the main content area, where you are most likely reading it right now." - - p "Anyway, this node is set up as a very generic sort of index thing and just lists its children-fileders' - alongside this text part you are reading.", br!, "For each child it displays the ", (code 'title: text/plain'), - " and shows the ", (code 'preview: mmm/dom'), " property (if set)." - - append h3 "converts" - append p "So far I have always listed properties as they are being queried, but a main feature of mmmfs is - type conversion. This means that you generally ask for content in whichever format suits your application, - and rely on the type resolution mechanism to make that happen." - - append pre moon [[ --- render a preview block -preview = (title, content) -> div { - h3 title, style: { ... }, - content or span '(no renderable content)', style: { ... }, - style: { ... } -} - -append div for child in *@children - -- get 'title' as 'text/plain' (error if no value or conversion possible) - title = child\gett 'title', 'text/plain' - - -- get 'preview' as a DOM description (nil if no value or conversion possible) - content = child\get 'preview', 'mmm/dom' - - preview title, content - ]] - - append p "Here the code that renders these previews. You can see it ", (html.i "asks"), " for the - properties ", (code 'title: text/plain'), ' and ', (code 'preview: mmm/dom'), "), but the values don't actually have to - be ", (html.i "defined"), " as these types. - For example, the markdown child below only provides ", (code 'preview'), " as ", (code 'text/markdown'), ":" - - append pre moon [[ -Fileder { - 'title: text/plain': "I'm not even five lines of markdown but i render myself!", - 'preview: text/markdown': "See I have like - -- a list of things -- (two things) - -and some bold **text** and `code tags` with me.", -} - ]] - - append p "Then, globally, there are some conversion paths specified; such as one that maps from ", - (code 'text/markdown'), " to ", (code 'mmm/dom'), ":" - - append pre moon [[ -{ - inp: 'text/markdown', - out: 'mmm/dom', - transform: (md) -> - -- polymorphic client/serverside implementation here, - -- uses lua-discount on the server, marked.js on the client -} - ]] - - append h3 "type chains" - append p "In addition, a property type can be encoded using multiple types in a ", (code 'type chain'), ". - For example the root node you are viewing currently is actually defined as ", (code 'moon -> mmm/dom'), ", - meaning it's value is a pre moon function returing a regular ", (code 'mmm/dom'), " value." - - append p "Both value chains and 'sideways' converts are resolved using the same mechanism, - so this page is being rendered just using ", (moon "append root\\get 'mmm/dom'"), " as well. - The convert that resolves the moon type is defined as follows:" - - append pre moon [[ -{ - inp: 'moon -> (.+)', - out: '%1', - transform: (val, fileder) -> val fileder -} - ]] - - append p "The example with the image is curious as well. In mmmfs, you might want to save a link to an image, - without ever saving the actual image on your hard drive (or wherever the data may ever be stored - it is - quite transient currently). The image Fileder below has it's main (unnamed) value tagged as ", - (code 'URL -> image/png'), " - a png image, encoded as an URL. When accessed as ", (code 'image/png'), " - the URL should be resolved, and the binary data provided in it's place (yeah right - I haven't build that yet)." - - append p "However, if a script is aware of URLs and knows a better way to handle them, then it can ask for and - use the URL directly instead. - This is what the image demo does in order to pass the URL to an ", (code 'img'), " tag's ", (code 'src'), " attribute:" - - append pre moon [[ -Fileder { - 'title: text/plain': "Hey I'm like a link to picture or smth", - 'URL -> image/png': 'https://picsum.photos/200?random', - 'preview: moon -> mmm/dom': => - import img from require 'lib.dom' - img src: @gett 'URL -> image/png' -- look for main content with 'URL to png' type -} - ]] - - append getnotes! - - 'text/markdown': "this is a markdown version or something. - -There's no content here so switch back to the real one! -(Assuming there is a switching UI by the time you are reading this, which I assume since you are reading this at all. -If you are reading this in the source, then c'mon, just scroll past and give me a break.) - -(the switching UI has now been built.)" - - Fileder { - 'name: alpha': 'empty', - 'title: text/plain': "Hey I'm an ad-hoc child with no content at all", - } - - Fileder { - 'name: alpha': 'image', - 'title: text/plain': "Hey I'm like a link to picture or smth", - - -- main content is image/png, to be interpreted by URL to access - 'URL -> image/png': 'https://picsum.photos/200?random', - - -- preview is a lua/pre moon function that neturns an mmm/dom value - 'preview: moon -> mmm/dom': => - import img from require 'lib.dom' - img src: @gett 'URL -> image/png' -- look for main content with 'URL to png' type - } - - Fileder { - 'name: alpha': 'markdown', - 'title: text/plain': "I'm not even five lines of markdown but i render myself!", - - -- preview can be rendered using global convert - 'preview: text/markdown': "See I have like - -- a list of things -- (two things) - -and some bold **text** and `code tags` with me.", - } - - require '.gallery', - - -- if we are on client, throw in twisted as a child - if MODE == 'CLIENT' then require '.twisted' -} diff --git a/app/mmmfs/twisted.moon b/app/mmmfs/twisted.moon deleted file mode 100644 index a122df9..0000000 --- a/app/mmmfs/twisted.moon +++ /dev/null @@ -1,49 +0,0 @@ -import Fileder from require 'lib.mmmfs' -import CanvasApp from require 'lib.canvasapp' -import hsl from require 'lib.color' - -Math = window.Math - -class TwistedDemo extends CanvasApp - width: 500 - height: 400 - length: math.pi * 4 - new: (preview) => - if preview - @width, @height = 120, 120 - super false, true - else - super true - @background = {Math.random!, Math.random!/3+.2, Math.random!/4} - hue = Math.random! - @shades = setmetatable {}, __index: (key) => - with val = { hue, .7, key * .3 + .1} do rawset @, key, val - - draw: => - @ctx.fillStyle = hsl @background - @ctx\fillRect 0, 0, @width, @height - @ctx\translate @width/2, @height/2 + 70 - - draw = (i) -> - @ctx\save! - @ctx\translate 0, -120*i - s = 1 - 0.1 * math.sin @time + i*2 - s *= 0.8 - i * .4 * math.cos @time - @ctx\scale s, s/2 - @ctx\rotate @time/4 + i * .6 * math.cos @time - @ctx.fillStyle = hsl table.unpack @shades[i] - @ctx\fillRect -80, -80, 160, 160 - @ctx\restore! - - for i=0,1,1/(20 + 19 * math.sin(@time / 2)) - draw i - draw 1 - -TwistedDemo! - -Fileder { - 'name: alpha': 'twisted', - 'title: text/plain': "canvas animation with static preview", - 'preview: moon -> mmm/component': => TwistedDemo true - 'moon -> mmm/component': => TwistedDemo! -} diff --git a/app/realities.moon b/app/realities.moon deleted file mode 100644 index 2e12eb8..0000000 --- a/app/realities.moon +++ /dev/null @@ -1,543 +0,0 @@ -import append, elements from require 'lib.component' -import h1, h2, p, a, i, div, ol, li, br, hr, span, button, section, article from elements - -if MODE == 'CLIENT' - require 'svg.js' -else - import compile from require 'lib.duct_tape' - - append '<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.6/svg.min.js"></script>' - - export ^ - class Diagram - style = { - display: 'inline-block', - width: '150px', - height: '80px', - 'line-height': '80px', - color: '#fff', - background: '#666', - } - - @id = 1 - new: (@func) => - @id = "diagram-#{@@id}" - @@id += 1 - - render: => - rplc = with div id: @id, :style - \append '(diagram goes here)' - \append "<script type=\"application/lua\"> - local rplc = js.global.document:getElementById('#{@id}'); - local fn = #{compile @func} - diag = Diagram(fn) - rplc.parentNode:replaceChild(diag.node, rplc) - </script>" - rplc\render! - -on_client -> - export ^ - export o - eval = js.global\eval - GRID_W = 50 - GRID_H = 40 - - SVG = - doc: eval "(function() { return SVG(document.createElement('svg')); })", - G: eval "(function() { return new SVG.G(); })", - setmetatable SVG, __call: => @doc! - - o = do - mkobj = eval "(function () { return {}; })" - (tbl) -> - with obj = mkobj! - for k,v in pairs(tbl) - obj[k] = v - - class Diagram - new: (f) => - @svg = SVG! - @arrows = SVG.G! - @width, @height = 0, 0 - @y = 0 - - f @ - - txtattr = o { - fill: 'white', - 'font-size': '14px', - 'text-anchor': 'middle', - } - block: (color, label, h=1) => - @svg\add with SVG.G! - with \rect GRID_W, h * GRID_H - \attr o fill: color - if label - with \plain label - \move GRID_W/2, 0 - \attr txtattr - - \move @width * GRID_W, (@y + h) * -GRID_H - @y += h - if @y > @height - @height = @y - - arrattr = o { - fill: 'white', - 'font-size': '18px', - 'text-anchor': 'middle', - } - arrow: (char, x, y) => - with @arrows\plain char - \attr arrattr - \move (x + 1) * GRID_W, (y - 0.5) * -GRID_H - 11 - - -- inout: (x=@width, y=@y) => @arrow '⇋', x, y -- U+21CB - -- inn: (x=@width, y=@y) => @arrow '↼', x, y+0.25 -- U+21BC - -- out: (x=@width, y=@y) => @arrow '⇁', x, y-0.25 -- U+21C1 - inout: (x=@width, y=@y) => @arrow '⇆', x, y -- U+21C6 - inn: (x=@width, y=@y) => @arrow '←', x, y+0.25 -- U+2190 - out: (x=@width, y=@y) => @arrow '→', x, y-0.25 -- U+2192 - - mind: (label='mind', ...) => @block '#fac710', label, ... - phys: (label='phys', ...) => @block '#8fd13f', label, ... - digi: (label='digi', ...) => @block '#9510ac', label, ... - - next: => - @y = 0 - @width += 1 - - finish: => - return if @node - @svg\add @arrows - - @width += 1 - w, h = @width * GRID_W, @height * GRID_H - - l = GRID_W / 6.5 - @svg\add with @svg\line 0, -GRID_H, w, -GRID_H - \stroke o width: 2, color: '#ffffff', dasharray: "#{l}, #{l}" - - @svg\size w, h - @svg\viewbox 0, -h, w, h - @node = @svg.node - -addlabel = (label, diagram) -> - with div style: { display: 'inline-block', margin: '20px', 'text-align': 'center' } - \append diagram - \append div label - -figures = do - style = - display: 'flex' - 'align-items': 'flex-end' - 'justify-content': 'space-evenly' - (...) -> div { :style, ... } - -sources = do - short = => "#{@id} #{@year}" - long = => @names, " (#{@year}): ", (i @title), ", #{@published}" - { - { - id: 'Milgram', - title: 'Augmented Reality: A class of displays on the reality-virtuality continuum', - published: 'in SPIE Vol. 2351', - names: 'P. Milgram, H. Takemura, A. Utsumi, F. Kishino', - year: 1994 - :long, :short, - }, - { - id: 'Marsh', - title: 'Nested Immersion: Describing and Classifying Augmented Virtual Reality', - published: 'IEEE Virtual Reality Conference 2015', - names: 'W. Marsh, F. Mérienne', - year: 2015 - :long, :short, - }, - { - id: 'Billinghurst', - title: 'The MagicBook: a transitional AR interface', - published: 'in Computer & Graphics 25', - names: 'M. Billinghurst, H. Kato, I. Poupyrev', - year: 2001, - :long, :short, - }, - { - id: 'Matrix', - title: 'The Matrix', - year: 1999, - names: 'L. Wachowski, A. Wachowski', - long: => @names, " (#{@year}): ", (i @title), " (movie)" - short: => tostring @year - }, - { - id: 'Naam', - title: 'Nexus', - published: 'Angry Robot (novel)', - names: 'R. Naam', - year: 2012, - :long, :short, - } - } - -ref = do - fmt = (id) -> - - local src - for _src in *sources - if _src.id == id - src = _src - break - - if src - a { src\short!, href: "##{src.id}" } - else - span id - - ref = (...) -> - refs = { ... } - with span "(", fmt refs[1] - for i=2, #refs - \append ", " - \append fmt refs[i] - \append ")" - -references = -> - with ol! - for src in *sources - \append li { id: src.id, src\long! } - -sect = (label) -> - with section style: 'page-break-inside': 'avoid' - \append h2 label - -append with article style: { margin: 'auto', 'max-width': '750px' } - \append div 'Sol Bekic', style: 'text-align': 'right' - - \append h1 { - style: { 'text-align': 'center', 'font-size': '2em' }, - "Reality Stacks", - div "a Taxonomy for Multi-Reality Experiences", style: 'font-size': '0.6em' - } - - \append with sect "Abstract" - \append p "With the development of mixed-reality experiences and the corresponding interface devices - multiple frameworks for classification of these experiences have been proposed. However these past - attempts have mostly been developed alongside and with the intent of capturing specific projects ", - (ref 'Marsh', 'Billinghurst'), " or are nevertheless very focused on existing methods and technologies ", - (ref 'Milgram'), ". The existing taxonomies also all assume physical reality as a fixpoint and constant and are - thereby not suited to describe many fictional mixed-reality environments and altered states of consciousness. - In this paper we describe a new model for describing such experiences and examplify it's use with currently - existing as well as idealized technologies from popular culture." - - \append with sect "Terminology" - \append p "We propose the following terms and definitions that will be used extensively for the remainder of the paper:" - for definition in *{ - { "layer of reality": "a closed system consisting of a world model and a set of rules or dynamics operating on and - constraining said model." }, - { "world model": "describes a world state containing objects, agents and/or concepts on an arbitrary abstraction level." }, - '------', - { "reality stack": "structure consisting of all layers of reality encoding an agent's interaction with his environment - in their world model at a given moment, as well as all layers supporting these respectively." }, - '------', - { "physical reality": "layer of reality defined by physical matter and the physical laws acting upon it. - While the emergent phenomena of micro- and macro physics as well as layers of social existence etc. may be seen - as separate layers, for the purpose of this paper we will group these together under the term of physical reality." }, - { "mental reality": "layer of reality perceived and processed by the brain of a human agent." }, - { "digital reality": "layer of reality created and simulated by a digital system, e.g. a virtual reality game." }, - { "phys, mind, digi": "abbreviations for physical, mental and digital reality respectively." }, - } - if 'string' == type definition - \append hr! - continue - \append with div style: { 'margin-left': '2rem' } - term = next definition - \append span term, style: { - display: 'inline-block', - 'margin-left': '-2rem', - 'font-weight': 'bold', - 'min-width': '140px' - } - \append span definition[term] - - \append with sect "Introduction" - \append p "We identify two different types of relationships between layers in multi-reality environments. - The first is layer nesting. Layer nesting describes how some layers are contained in other layers; i.e. they exist - within and can be represented fully by the parent layer's world model and the child layer's rules emerge natively from - the parent layer's dynamics. Layer nesting is visualized on the vertical axis in the following diagrams. - For each layer of reality on the bottom of the diagram the nested parent layers can be found by tracing a line upwards - to the top of the diagram. Following a materialistic point of view, physical reality therefore must completely encompass - the top of each diagram." - - \append p "The second type of relationship describes the information flow between a subject and the layers of reality - the subject is immersed in. In a multi-reality experience the subject has access to multiple layers of reality and - their corresponding world models simultaneously.", br!, - "Depending on the specific experience, different types of and directions for information exchange - can exist between these layers and the subject's internal representation of the experience. - For the sake of this paper we distinguish only between ", (i "input"), " and ", (i "output"), " data flow (from the - perspective of the subject); categorized loosely as information the subject receives from the environment - (", (i "input"), ", e.g. visual stimuli) and actions the subject can take to influence the state of the world model - (", (i "output"), ", e.g. motor actions) respectively." - - \append p "In the following diagrams, information flow is visualized horizontally, in the region below the dashed line - at the bottom of the diagram. The subject's internal mental model and layer of reality are placed on the bottom left - side of the diagram. - The layers of reality that the subject experiences directly and that mirror it's internal representations are placed - on the far right. There may be multiple layers of reality sharing this space, visualized as a vertical stack of - layers. Since the subject must necessarily have a complete internal model of the multi-reality experience around - him to feel immersed, the subject's mental layer of reality must span the full height of all the layers visible - on the right side of the diagram.", br!, - "Information flow itself is now visualized concretely using arrows that cross layer boundaries in the lower part of - the diagram as described above. Arrows pointing leftwards denote ", (i "input"), " flow, whilst arrows pointing - rightwards denote ", (i "output"), "-directed information flow. In some cases information doesn't flow directly - between the layers the subject is directly aware of and the subject's internal representation and instead - traverses ", (i "intermediate layers"), " first." - - \append p "Before we take a look at some reality stacks corresponding to current VR and AR technology, - we can take a look at waking life as a baseline stack. To illustrate the format of the diagram we will compare it - to the stack corresponding to a dreaming state:" - - \append with figures! - \append addlabel "Waking Life", Diagram => - @mind! - @inout! - @phys! - - @next! - @phys '', 2 - @finish! - - \append addlabel "Dreaming", Diagram => - @mind! - @phys! - @finish! - - \append p "In both cases, the top of the diagram is fully occupied by the physical layer of reality, colored in green. - This is due to the fact that, according to the materialistic theory of mind, human consciousness owes its existance - to the physical and chemical dynamics of neurons in our brains. Therefore our mental reality must be considered - fully embedded in the physical reality, and consequently it may only appear underneath it in the diagram." - - \append p "During waking life, we concern ourselves mostly with the physical reality surrounding us. - For this reason the physical reality is placed in the lower right corner of the diagram as the layer holding the - external world model relevant to the subject. Information flows in both directions between the physical world model - and the subject's mental model, as denoted by the two white arrows: Information about the state of the world model - enter the subjects mind via the senses (top arrow, pointing leftwards), and choices the subject makes inside of and - based on his mental model can feed back into the physical layer through movements (lower arrow, pointing rightwards)." - - \append p "In the dreaming state on the other hand, the subject is unaware of the physical layer of reality, though - the mind remains embedded inside it. When dreaming, subjects' mental models don't depend on external models, hence - the mental layer of reality must be the only layer along the bottom of the diagram." - - \append with sect "Current Technologies" - \append p "Since recent technological advancements have enabled the development of VR and AR consumer devices, - AR and VR have been established as the potential next frontier of digital entertainment.", br!, - "As the names imply, the notion of reality is at the core of both technologies. - In the following section we will take a look at the respective stacks of both experience types:" - - \append with figures! - \append addlabel "VR", Diagram => - @mind! - @phys! - @inout nil, 1 - - @next! - @phys '', 2 - @inout nil, 1 - - @next! - @digi! - @phys '' - @finish! - - - \append addlabel "AR", Diagram => - @mind! - @inout nil, 1.25 - @inn nil, 0.5 - @phys! - - @next! - @phys '', 2 - @inn nil, .5 - - @next! - @digi nil, .5 - @phys '', 1.5 - @finish! - - \append p "In both cases we find the physical layer of reality as an ", (i "intermediate layer"), " between the mental - and digital layers. Actions taken by the subject have to be acted out physically (corresponding to the - information traversing the barrier between mental and physical reality) before they can be again digitized using - the various tracking and input technologies (which in turn carry the information across the boundary of the physical - and digital spaces)." - - \append p "The difference between AR and VR lies in the fact that in AR the subject experiences a mixture of the - digital and physical world models. This can be seen in the diagram, where we find that right of the diagram origin - and the mental model, the diagram splits and terminates in both layers: while information reaches the subject both - from the digital reality through the physical one, as well as directly from the physical reality, the subject only - directly manipulates state in the physical reality." - - \append p "The data conversions necessary at layer boundaries incur at the least losses in quality and accuracy of - information for purely technical reasons. However ", (i "intermediate layers"), " come at a cost larger than just - an additional step of conversion: - For information to flow through a layer, it must be encodable within that layer’s world model. - This means that the 'weakest link' in a given reality stack determines the upper bound of information possible to - encode within said stack and thereby limits the overall expressivity of the stack.", br!, - "As a practical example we can consider creating an hypothetical VR application that allows users to traverse a - large virtual space by flying. While the human mind is perfectly capable of imagining to fly and control the motion - appropriately, it is extremely hard to devise and implement a satisfying setup and control scheme because the - physical body of the user needs to be taken into account and it, unlike the corresponding representations in the - mental and digital world models, cannot float around freely." - - \append with sect "Future Developments" - \append p "In the previous section we found that the presence of the physical layer in the information path of - VR and AR stacks limits the experience as a whole. It follows that the removal of that indirection should be - an obvious goal for future developments:" - - \append figures addlabel "holy grail of VR: 'The Matrix'", Diagram => - @mind! - @inout! - @phys! - - @next! - @digi! - @phys '' - @finish! - - \append p "In the action movie 'The Matrix' ", (ref 'Matrix'), ", users of the titular VR environment interface with it - by plugging cables into implanted sockets that connect the simulation directly to their central nervous system.", br!, - "While these cables and implanted devices are physical devices, they don't constitute the presence of the - physical layer of reality in the information path because while they do transmit information, the information - remains in either the encoding of the mental model (neural firing patterns) or the encoding of the digital model - (e.g. a numeric encoding of a player character's movement in digital space) and the conversion is made directly - between those two - the data never assumes the native encoding of the physical layer (e.g. as a physical motion)." - - \append p "While we are currently far from being able to read arbitrary high-level information from the brain - or to synthesize sensual input in human perception by bypassing the sensory organs, brain-computer interfaces (BCI) - are a very active area of research with high hopes for comparable achievements in the near future." - - \append p "Applying this same step of removing the physical layer of reality from AR, we end up with something similar - to the nano-particle drug in ", (i "Nexus"), " ", (ref 'Naam'), ". However this does not grant the user a similar - amount of control over his experience as the holy grail of VR does, since the user and the physical part of the - environment remain bound by the physical layer of reality's laws.", br!, - "Instead the holy grail of AR is reached with the creation of a god machine that can manipulate the state of the - physical world according to the user's wishes. In this way the digital and physical realities become unified and - fully 'augmented'." - - \append with figures! - \append addlabel "'Nexus'", Diagram => - @mind! - @inout nil, 0.75 - @inout nil, 1.25 - @phys! - - @next! - @digi nil, .5 - @phys '', 1.5 - @finish! - - \append addlabel "holy grail of AR: 'Deus Machina'", Diagram => - col = '#92807c' - - @mind! - @inout! - @block col, '' - - @next! - @block col, '', 2 - @svg\plain('phys + digi')\attr(o fill: 'white', 'font-size': '14px')\move 6, -2 * GRID_H - @finish! - - \append p "Despite the similarities of VR and AR, the two can be considered polar opposites, as becomes evident when - we compare their respective utopian implementations: they share the goal of allowing us to experience realities - different from the one we naturally inhabit, but while VR seeks to accomplish this by creating a new, nested reality - inside ours, thus giving us full control over it. - AR, on the other hand, is instead an attempt to retrofit our specific needs directly into the very reality we exist - in.", br!, - "This is in direct contrast with the popular notion of the 'reality-virtuality continuum' ", (ref 'Milgram'), ": - the reality-virtuality continuum places common reality and VR (virtuality) as the two extreme poles, while AR - is represented as an intermediate state between the two. Here however we propose to view instead AR and VR as the - respective poles and find instead reality at the centerpoint, where the two opposing influences 'cancel out'." - - \append with sect "Conclusion and Further Work" - \append p "In this paper we have proposed a taxonomy and visualization style for multi-reality experiences, as well - as demonstrated it's flexibility by applying them as examples. Through the application of the proposed theory, - we have also gained a new and contrasting view on preceding work such as the reality-virtuality-continuum. - We have also found that the taxonomy can be used outside the research field of media studies and its use may extend - as far as philosophy of consciousness (see Appendix below)." - - \append p "Further research could enhance the proposed theory with better and more concrete definitions. - In the future, the proposed taxonomy might be used to create a more extensive and complete classification - of reality stacks and to analyse the relationships between them." - - \append with sect 'References' - \append references! - - \append with sect "Appendix: Relation to Theories of Mind" - \append p "This paper starts from a deeply materialistic point of view that borders on microphysicalism. - However it should be noted that the diagram style introduced above lends itself also to display other - philosophical theories of mind. As an example, the following graphics show a typical VR stack as interpreted by - Materialism, Cartesian Dualism and Solipsism respectively:" - - \append with figures! - \append addlabel "VR in Materialism", Diagram => - @mind! - @inout nil, 1 - @phys! - - @next! - @phys '', 2 - @inout nil, 1 - - @next! - @digi! - @phys '' - - @finish! - - \append addlabel "VR in Solipsism", Diagram => - @mind nil, 2 - @inout nil, 1 - - @next! - @digi! - @mind '' - @finish! - - \append addlabel "VR in Cartesian Dualism", Diagram => - @mind nil, 2 - @inout nil, 1 - @next! - - @phys nil, 2 - @inout nil, 1 - @next! - - @digi! - @phys '' - @finish! - - \append p "However these philosophical theories of minds also constitute reality stacks by themselves and as such can - be compared directly:" - - \append with figures! - \append addlabel "Materialism", Diagram => - @mind! - @inout! - @phys! - - @next! - @phys '', 2 - @finish! - - \append addlabel "Solipsism", Diagram => - @mind! - @finish! - - \append addlabel "Cartesian Dualism", Diagram => - @mind! - @inout! - @next! - - @phys! - @finish! diff --git a/app/tags/init.moon b/app/tags/init.moon deleted file mode 100644 index e3198f8..0000000 --- a/app/tags/init.moon +++ /dev/null @@ -1,89 +0,0 @@ -on_client ((...) -> - require = relative ... - import add_tag, rmv_tag, Node, Hierarchy, Toggle, NamespacedToggle from require '.tags' - import ReactiveVar, append, tohtml, text, elements from require 'lib.component' - import div, form, span, h3, a, input, textarea, button from elements - - clone = (set) -> - assert set and 'table' == (type set), 'not a set' - { k,v for k,v in pairs set } - set_append = (val) -> (set) -> - with copy = clone set - copy[val] = val - set_remove = (val) -> (set) -> - with copy = clone set - copy[val] = nil - set_join = (tbl, sep=' ') -> - ret = '' - for tag in pairs tbl - ret ..= (tostring tag) .. sep - ret - - entries = div! - append entries - - class ReactiveNode extends Node - new: (...) => - super ... - @tags = ReactiveVar @tags - @_node = div { - span @name, style: { 'font-weight': 'bold' }, - @tags\map (tags) -> with div! - for tag,_ in pairs tags - \append a (text tag), href: '#', style: { - display: 'inline-block', - margin: '0 5px', - } - } - @node = tohtml @_node - - has: (tag) => @tags\get![tag] - add: (tag) => @tags\transform set_append tag - rmv: (tag) => @tags\transform set_remove tag - - rules = { - Hierarchy 'home', 'sol' - Hierarchy 'sol', 'desktop' - Hierarchy 'desktop', 'vacation' - Hierarchy 'desktop', 'documents' - NamespacedToggle 'documents', 'work', 'personal' - -- Toggle 'work', 'personal' - -- Hierarchy 'documents', 'work' - -- Hierarchy 'documents', 'personal' - } - - pictures = for i=1,10 - with node = ReactiveNode "picture#{i}.jpg" - entries\append node - add_tag node, 'vacation' - - pers = ReactiveNode 'mypersonalfile.doc' - entries\append pers - - append div do - yield = coroutine.yield - step = coroutine.wrap -> - yield "mark document" - add_tag pers, 'documents' - - yield "mark personal" - add_tag pers, 'personal' - - yield "mark work" - add_tag pers, 'work' - - yield "unmark work" - rmv_tag pers, 'work' - - yield "remove from documents" - rmv_tag pers, 'documents' - - yield false - - next_step = ReactiveVar step! - next_step\map (desc) -> - if desc - button (text desc), onclick: (e) => next_step\set step! - else - text '' -), ... diff --git a/app/tags/tags.moon b/app/tags/tags.moon deleted file mode 100644 index 198392e..0000000 --- a/app/tags/tags.moon +++ /dev/null @@ -1,146 +0,0 @@ -join = (tbl, sep) -> - ret = '' - for tag in pairs tbl - ret ..= (tostring tag) .. sep - ret - -handlers = { - add: {} - rmv: {} -} - -class Node - new: (@name) => - @tags = {} - - inspect: => - "#{@name}: [#{join @tags, ' '}]" - - has: (tag) => @tags[tag] - add: (tag) => @tags[tag] = tag - rmv: (tag) => @tags[tag] = nil - -any = -> true -literal = (def) -> (val) -> def == val -oneof = (defs) -> (val) -> - for def in *defs - return true if def == val - false -has = (tag) -> (node) -> node\has tag - -add_tag = (node, tag) -> - return if node\has tag - node\add tag - for hand, _ in pairs handlers.add - hand\match node, tag - -rmv_tag = (node, tag) -> - return if not node\has tag - node\rmv tag - for hand, _ in pairs handlers.rmv - hand\match node, tag - -class Handler - new: (@rule, @action, match, @func) => - @args = for arg in *match - if 'string' == type arg - literal arg - elseif 'table' == type arg - oneof arg - else - arg - - match: (...) => - supplied = { ... } - assert #supplied == #@args, 'length of arguments doesnt match' - for i = 1, #supplied - return false if not @args[i] supplied[i] - - @.func @rule, ... - - name: => "#{@rule.name}:#{@action}" - -class Rule - new: (@name="#{@@__name}") => - @owned_handlers = {} - - hook: (action, ...) => - handler = Handler @, action, ... - table.insert @owned_handlers, handler - handlers[action][handler] = handler - - destroy: => - for hand in *@owned_handlers - handlers[hand.action][hand] = nil - -class Hierarchy extends Rule - new: (@parent, @child) => - super! - - -- when something is tagged with the child-tag, apply the parent tag - @hook 'add', { any, @child }, (node) => - add_tag node, @parent - - -- when child tag is removed, remove parent tag - @hook 'rmv', { any, @child }, (node) => - rmv_tag node, @parent - - -- when parent tag is removed, remove child tag - @hook 'rmv', { any, @parent }, (node) => - rmv_tag node, @child - -class Toggle extends Rule - new: (@a, @b) => - super! - - either = { @a, @b } - opposite = (tag) -> if tag == @a then @b else @a - - -- when a is added, remove b and vice-versa - @hook 'add', { any, either }, (node, tag) => - rmv_tag node, opposite tag - - -- when a is removed, add b and vice-versa - @hook 'rmv', { any, either }, (node, tag) => - add_tag node, opposite tag - -class NamespacedToggle extends Rule - new: (@ns, @a, @b) => - super! - - namespaced = has @ns - either = { @a, @b } - opposite = (tag) -> if tag == @a then @b else @a - - -- when node enters namespace, add default tag - @hook 'add', { any, @ns }, (node) => - add_tag node, @a - - -- when node leaves namespace, remove tags - @hook 'rmv', { any, @ns }, (node) => - rmv_tag node, @a - rmv_tag node, @b - - -- when a is added, remove b and vice-versa - @hook 'add', { namespaced, either }, (node, tag) => - rmv_tag node, opposite tag - - -- when a is removed, add b and vice-versa - @hook 'rmv', { namespaced, either }, (node, tag) => - add_tag node, opposite tag - -{ - :Node, - :Rule, - - :any, - :literal, - :oneof, - :has, - :add_tag, - :rmv_tag, - - :Hierarchy, - :Toggle, - :NamespacedToggle, -} diff --git a/app/twisted.moon b/app/twisted.moon deleted file mode 100644 index 0ab30b1..0000000 --- a/app/twisted.moon +++ /dev/null @@ -1,38 +0,0 @@ -on_client -> - Math = window.Math - - import CanvasApp from require 'lib.canvasapp' - import hsl from require 'lib.color' - - class TwistedDemo extends CanvasApp - width: 500 - height: 400 - length: math.pi * 4 - new: => - super true - @background = {Math.random!, Math.random!/3+.2, Math.random!/4} - hue = Math.random! - @shades = setmetatable {}, __index: (key) => - with val = { hue, .7, key * .3 + .1} do rawset @, key, val - - draw: => - @ctx.fillStyle = hsl @background - @ctx\fillRect 0, 0, @width, @height - @ctx\translate @width/2, @height/2 + 70 - - draw = (i) -> - @ctx\save! - @ctx\translate 0, -120*i - s = 1 - 0.1 * math.sin @time + i*2 - s *= 0.8 - i * .4 * math.cos @time - @ctx\scale s, s/2 - @ctx\rotate @time/4 + i * .6 * math.cos @time - @ctx.fillStyle = hsl table.unpack @shades[i] - @ctx\fillRect -80, -80, 160, 160 - @ctx\restore! - - for i=0,1,1/(20 + 19 * math.sin(@time / 2)) - draw i - draw 1 - - document.body\appendChild TwistedDemo!.node |
