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-rw-r--r--app/center_of_mass.moon165
-rw-r--r--app/koch.moon104
-rw-r--r--app/mmmfs/gallery.moon50
-rw-r--r--app/mmmfs/init.moon23
-rw-r--r--app/mmmfs/koch.moon104
-rw-r--r--app/mmmfs/tree.moon286
-rw-r--r--app/mmmfs/twisted.moon49
-rw-r--r--app/realities.moon543
-rw-r--r--app/tags/init.moon89
-rw-r--r--app/tags/tags.moon146
-rw-r--r--app/twisted.moon38
11 files changed, 0 insertions, 1597 deletions
diff --git a/app/center_of_mass.moon b/app/center_of_mass.moon
deleted file mode 100644
index ecfee2a..0000000
--- a/app/center_of_mass.moon
+++ /dev/null
@@ -1,165 +0,0 @@
-on_client ->
- import CanvasApp from require 'lib.canvasapp'
- import rgb from require 'lib.color'
- import h1, p, div, span, input, button from require 'lib.dom'
-
- fast = true
- center = true
- center_char = do
- canvas = document\createElement 'canvas'
- ctx = canvas\getContext '2d'
-
- cache = {}
-
- (char, font, height) ->
- name = "#{char} #{height} #{font}"
- return table.unpack cache[name] if cache[name]
-
- ctx\resetTransform!
- ctx.font = "#{height}px #{font}"
- width = (ctx\measureText char).width
- canvas.width, canvas.height = width, height * 1.2
-
- ctx.font = "#{height}px #{font}"
- ctx.textBaseline = 'top'
- ctx.fillStyle = rgb 0, 0, 0
- ctx\fillText char, 0, 0
-
- data = ctx\getImageData 0, 0, width, height * 1.2
-
- local xx, yy
- if fast
- loop = window\eval '(function(data) {
- var xx = 0, yy = 0, n = 0;
- for (var x = 0; x < data.width - 1; x++) {
- for (var y = 0; y < data.height - 1; y++) {
- var i = y * (data.width * 4) + x * 4;
- var alpha = data.data[i + 3] / 255;
- xx += x * alpha;
- yy += y * alpha;
- n += alpha;
- }
- }
-
- xx /= n;
- yy /= n;
- return [xx, yy];
- })'
- res = loop nil, data
- xx, yy = res[0], res[1]
- else
- xx, yy, n = 0, 0, 0
- for x = 0, data.width - 1
- for y = 0, data.height - 1
- i = y * (data.width * 4) + x * 4
- alpha = data.data[i + 3] / 255
- xx += x * alpha
- yy += y * alpha
- n += alpha
-
- xx /= n
- yy /= n
- cache[name] = { xx, yy, width }
- xx, yy, width
-
- class CenterOfMass extends CanvasApp
- width: window.innerWidth - 20
- height: 300
- new: (text, @font, @size) =>
- super!
- @text = {}
- for i = 1,#text
- @add text\sub i, i
-
- add: (char) =>
- rcx, rcy, w = center_char char, @font, @size
- cx, cy = w/2, @size/2
- vx, vy = 0, 0
- table.insert @text, {
- :char, :rcx, :rcy, :w
- :cx, :cy, :vx, :vy
- }
-
- refresh: =>
- for char in *@text
- char.rcx, char.rcy, char.w = center_char char.char, @font, @size
-
- keydown: (key) =>
- if key == "Backspace" or key == "Delete"
- table.remove @text
- elseif string.len(key) == 1
- @add key
-
- update: (dt) =>
- super dt
-
- ACCEL = 4 * dt
- DAMPING = 8 * dt
-
- for char in *@text
- { :rcx, :rcy, :cx, :cy, :w } = char
- if not center
- rcx, rcy = w/2, @size/2
- dx, dy = rcx - cx, rcy - cy
- char.vx += dx * ACCEL
- char.vy += dy * ACCEL
- char.cx += char.vx
- char.cy += char.vy
- char.vx *= DAMPING
- char.vy *= DAMPING
-
- draw: =>
- @ctx\clearRect 0, 0, @width, @height
-
- @ctx.font = "#{@size}px #{@font}"
- @ctx.textBaseline = 'top'
-
- x, y = @size * .1, @size
- for { :char, :cx, :cy, :w } in *@text
- if x + w > @width
- x = 0
- y += @size * 1.2
-
- @ctx\fillText char, x + w/2 - cx, y - cy
- x += w
-
- append h1 'Fonts aligned by Center-of-Mass'
- app = CenterOfMass "Click here and type Away!", "Times New Roman", 40
- append app.canvas
- app.canvas.style.backgroundColor = '#eee'
-
- add = =>
- append div {
- span 'font: ',
- with @font_input = input!
- .type = 'text'
- .value = 'Times New Roman'
- with button 'set'
- .onclick = (_, e) ->
- app.font = @font_input.value
- app\refresh!
- }
-
- append div {
- span 'size: ',
- input type: 'range', min: 2, max: 120, value: 40, onchange: (_, e) ->
- size = e.target.value
- @size_label.innerText = size
- app.size = size
- app\refresh!
- with @size_label = span '40'
- ''
- }
-
- append div {
- span 'center characters by weight: ',
- input type: 'checkbox', checked: center, onchange: (_, e) ->
- center = e.target.checked
- }
-
- append div {
- span 'optimize inner loop: ',
- input type: 'checkbox', checked: fast, onchange: (_, e) ->
- fast = e.target.checked
- }
- add {}
diff --git a/app/koch.moon b/app/koch.moon
deleted file mode 100644
index 0fea944..0000000
--- a/app/koch.moon
+++ /dev/null
@@ -1,104 +0,0 @@
-on_client ->
- Math = window.Math
-
- import CanvasApp from require 'lib.canvasapp'
- import hsl from require 'lib.color'
-
- class KochDemo extends CanvasApp
- width: 600
- height: 600
- length: math.pi * 2
-
- new: (@iterations=3) =>
- super true
- hue = Math.random!
- @background = {1 - hue, .3, .3}
-
- @shades = setmetatable {}, __index: (tbl, key) ->
- with val = hsl { hue, .7, .9 - .5 * (key / @iterations)} do rawset tbl, key, val
-
- a_sixth = math.pi / 3
- a_third = 2 * a_sixth
- cossin = (a) -> (math.cos a), math.sin a
- triangle: (color) =>
- @ctx.fillStyle = color
- @ctx\beginPath!
- @ctx\moveTo cossin 0
- @ctx\lineTo cossin a_third
- @ctx\lineTo cossin 2*a_third
- @ctx\fill!
-
- update: (dt) =>
- super dt * 1.6
-
- draw: =>
- @ctx.fillStyle = hsl @background
- @ctx\fillRect 0, 0, @width, @height
-
- @ctx\translate @width/2, @height/2
- s = .3 * math.min @width, @height
- @ctx\scale s, s
-
- _scale = 0.8 + 0.2 * math.sin math.pi + @time
-
- ttime = @time - math.pi/2
- transfer, flipped = 0
- if ttime > 0 and ttime < math.pi
- transfer = .5 - .5 * math.cos ttime
- flipped = true
-
- draw = (i, pop) ->
- @triangle @shades[i]
-
- extra = not pop and flipped
- return unless i > (if extra then -1 else 0)
-
- scale = _scale
- if (pop and i < 1) or (not pop and i < 0)
- scale = transfer
-
- @ctx\save!
- @ctx\rotate -(a_sixth + a_third)
- @ctx\scale scale, scale
-
- for o=1,2
- @ctx\rotate a_third
- @ctx\save!
- @ctx\translate .5 + .5/scale, 0
- draw i - 1, pop
- @ctx\restore!
-
- @ctx\restore!
-
- @ctx\rotate a_sixth/2
- @ctx\translate -transfer, 0
- @ctx\rotate a_sixth * transfer
-
- @triangle @shades[3 - transfer]
-
- @ctx\save!
- @ctx\rotate a_sixth
- @ctx\scale _scale, _scale
-
- @ctx\save!
- @ctx\translate .5 + .5/_scale, 0
- draw 2 - transfer
- @ctx\restore!
-
- @ctx\rotate a_third
-
- @ctx\save!
- @ctx\translate .5 + .5/_scale, 0
- draw 2 - transfer
- @ctx\restore!
-
- @ctx\rotate a_third
-
- @ctx\save!
- @ctx\translate .5 + .5/_scale, 0
- draw 2 + transfer, true
- @ctx\restore!
-
- @ctx\restore!
-
- append KochDemo!.node
diff --git a/app/mmmfs/gallery.moon b/app/mmmfs/gallery.moon
deleted file mode 100644
index 98c9490..0000000
--- a/app/mmmfs/gallery.moon
+++ /dev/null
@@ -1,50 +0,0 @@
-import Fileder from require 'lib.mmmfs'
-import div, h1, a, img, br from require 'lib.dom'
-
-children = for i=1,100
- id = math.floor math.random! * 200
- Fileder {
- 'name: alpha': "image#{id}"
- 'URL -> image/png': "https://picsum.photos/600/600/?image=#{id}"
- 'preview: URL -> image/png': "https://picsum.photos/200/200/?image=#{id}"
- }
-
-props = {
- 'name: alpha': 'gallery',
- 'title: text/plain': "A Gallery of 100 random pictures, come in!",
- 'preview: moon -> mmm/dom': => div {
- 'the first pic as a little taste:',
- br!,
- img src: @children[1]\get 'preview', 'URL -> image/png'
- }
- 'moon -> mmm/dom': =>
- link = (child) -> a {
- href: '#',
- onclick: -> BROWSER\navigate { 'gallery', (child\get 'name', 'alpha'), nil },
- img src: child\gett 'preview', 'URL -> image/png'
- }
-
- content = [link child for child in *@children]
- table.insert content, 1, h1 'gallery index'
- div content
-
- 'slideshow: moon -> mmm/dom': =>
- import ReactiveVar, text, elements from require 'lib.component'
-
- index = ReactiveVar 1
-
- prev = (i) -> math.max 1, i - 1
- next = (i) -> math.min #@children, i + 1
-
- e = elements
- e.div {
- e.div {
- e.a 'prev', href: '#', onclick: -> index\transform prev
- index\map (i) -> text " image ##{i} "
- e.a 'next', href: '#', onclick: -> index\transform next
- },
- index\map (i) -> img src: @children[i]\gett nil, 'URL -> image/png'
- }
-}
-
-Fileder props, children
diff --git a/app/mmmfs/init.moon b/app/mmmfs/init.moon
deleted file mode 100644
index 0cf66a0..0000000
--- a/app/mmmfs/init.moon
+++ /dev/null
@@ -1,23 +0,0 @@
-require = relative ...
-
-render = (path) ->
- import Browser from require 'lib.mmmfs.browser'
- import tohtml from require 'lib.component'
- root = require '.tree'
-
- export BROWSER
- BROWSER = Browser root, path
- append tohtml BROWSER
-
- if MODE == 'SERVER'
- rehydrate = (path) ->
- require = relative ...
-
- import Browser from require 'lib.mmmfs.browser'
- root = require '.tree'
-
- export BROWSER
- BROWSER = Browser root, path, true
- window.hljs\initHighlightingOnLoad!
-
- on_client init, path
diff --git a/app/mmmfs/koch.moon b/app/mmmfs/koch.moon
deleted file mode 100644
index 0fea944..0000000
--- a/app/mmmfs/koch.moon
+++ /dev/null
@@ -1,104 +0,0 @@
-on_client ->
- Math = window.Math
-
- import CanvasApp from require 'lib.canvasapp'
- import hsl from require 'lib.color'
-
- class KochDemo extends CanvasApp
- width: 600
- height: 600
- length: math.pi * 2
-
- new: (@iterations=3) =>
- super true
- hue = Math.random!
- @background = {1 - hue, .3, .3}
-
- @shades = setmetatable {}, __index: (tbl, key) ->
- with val = hsl { hue, .7, .9 - .5 * (key / @iterations)} do rawset tbl, key, val
-
- a_sixth = math.pi / 3
- a_third = 2 * a_sixth
- cossin = (a) -> (math.cos a), math.sin a
- triangle: (color) =>
- @ctx.fillStyle = color
- @ctx\beginPath!
- @ctx\moveTo cossin 0
- @ctx\lineTo cossin a_third
- @ctx\lineTo cossin 2*a_third
- @ctx\fill!
-
- update: (dt) =>
- super dt * 1.6
-
- draw: =>
- @ctx.fillStyle = hsl @background
- @ctx\fillRect 0, 0, @width, @height
-
- @ctx\translate @width/2, @height/2
- s = .3 * math.min @width, @height
- @ctx\scale s, s
-
- _scale = 0.8 + 0.2 * math.sin math.pi + @time
-
- ttime = @time - math.pi/2
- transfer, flipped = 0
- if ttime > 0 and ttime < math.pi
- transfer = .5 - .5 * math.cos ttime
- flipped = true
-
- draw = (i, pop) ->
- @triangle @shades[i]
-
- extra = not pop and flipped
- return unless i > (if extra then -1 else 0)
-
- scale = _scale
- if (pop and i < 1) or (not pop and i < 0)
- scale = transfer
-
- @ctx\save!
- @ctx\rotate -(a_sixth + a_third)
- @ctx\scale scale, scale
-
- for o=1,2
- @ctx\rotate a_third
- @ctx\save!
- @ctx\translate .5 + .5/scale, 0
- draw i - 1, pop
- @ctx\restore!
-
- @ctx\restore!
-
- @ctx\rotate a_sixth/2
- @ctx\translate -transfer, 0
- @ctx\rotate a_sixth * transfer
-
- @triangle @shades[3 - transfer]
-
- @ctx\save!
- @ctx\rotate a_sixth
- @ctx\scale _scale, _scale
-
- @ctx\save!
- @ctx\translate .5 + .5/_scale, 0
- draw 2 - transfer
- @ctx\restore!
-
- @ctx\rotate a_third
-
- @ctx\save!
- @ctx\translate .5 + .5/_scale, 0
- draw 2 - transfer
- @ctx\restore!
-
- @ctx\rotate a_third
-
- @ctx\save!
- @ctx\translate .5 + .5/_scale, 0
- draw 2 + transfer, true
- @ctx\restore!
-
- @ctx\restore!
-
- append KochDemo!.node
diff --git a/app/mmmfs/tree.moon b/app/mmmfs/tree.moon
deleted file mode 100644
index 23e1a89..0000000
--- a/app/mmmfs/tree.moon
+++ /dev/null
@@ -1,286 +0,0 @@
-require = relative ..., 1
-
-import Fileder from require 'lib.mmmfs'
-
-Fileder {
- -- main content
- -- doesn't have a name prefix (e.g. preview: moon -> mmm/dom)
- -- uses the 'moon ->' conversion to execute the lua/pre moon function on get
- -- resolves to a value of type mmm/dom
- 'moon -> mmm/dom': () =>
- html = require 'lib.dom'
- import article, h1, h2, h3, p, div, a, sup, ol, li, span, code, pre, br from html
-
- moon = if MODE == 'SERVER'
- (str) -> code (str\match '^ *(..-) *$'), class: 'hljs'
- else
- (str) ->
- result = window.hljs\highlight 'moonscript', (str\match '^ *(..-) *$'), true
- with code class: 'hljs'
- .innerHTML = result.value
-
- article with _this = {}
- append = (a) -> table.insert _this, a
-
- footnote, getnotes = do
- local *
- notes = {}
-
- id = (i) -> "footnote-#{i}"
-
- footnote = (stuff) ->
- i = #notes + 1
- notes[i] = stuff
- sup a "[#{i}]", style: { 'text-decoration': 'none' }, href: '#' .. id i
-
- footnote, ->
- args = for i, note in ipairs notes
- li (span (tostring i), id: id i), ': ', note
- notes = {}
- table.insert args, style: { 'list-style': 'none', 'font-size': '0.8em' }
- ol table.unpack args
-
- append h1 'mmmfs', style: { 'margin-bottom': 0 }
- -- @TODO: s/filesystem/a way of organizing files/g
- append p "a file and operating system to live in", style: { 'margin-top': 0, 'margin-bottom': '1em' }
-
- -- @TODO: motivation / outline problem + need
- -- @TODO: quote http://pchiusano.github.io/2013-05-22/future-of-software.html on Applications
-
- append p do
- fileder = footnote "fileder: file + folder. 'node', 'table' etc. are too general to be used all over."
-
- -- @TODO: mention:
- -- can store anything - text, an image, a link to a website or video,
- -- a program and anything else you can think of.
- "in mmmfs, directories, files and applications are all kind of the same thing, or something like that.
- Listen, I don't really know yet either. The idea is that there is only one type of 'thing' -
- a fileder", fileder, ". A fileder can store multiple variants and metadata of its content,
- such as a markdown text and a rendered HTML version of the same document.
- It could also store a script that transforms the markdown version into HTML and is executed on demand,
- automatically."
-
- append p "Fileders can also have other fileders as their children (just like directories do in a normal
- filesystem). You can make a fileder view query these children and display them however you want.
- A 'Pictures' fileder, for example, could contain a script within itself that renders all the picture files
- you put into it as little previews and lets you click on them to view the full image."
-
- append p "This means the 'Pictures' fileder can also have an alternate slideshow mode, with fullscreen view and
- everything (some of this is built, check out the gallery example below), or one that displays geotagged images
- on a world map, if you really want that. Maybe you could build a music folder that contains links to youtube
- videos, spotify tracks and just plain mp3 files, and the folder knows how to play them all.", br!, "
- In this way fileders fulfil the purpose of 'Applications' too."
-
- -- @TODO: BUT doesn't have to be only for one type of file:
- -- @TODO: rework
- -- making a multi-media collage representing your thoughts and mental organization of a topic
- append p "A fileder is also responsible for how it's children are sorted, filtered and interacted with.
- For example you should be able to create a fileder that is essentially a 'word document' equivalent: it can
- contain images, websites, links and of course text as children and let you reorder, layout and edit them
- whenever you open the fileder."
-
- append p "Sounds cool, no? Here's some examples of things a fileder can be or embed:"
-
- -- render a preview block
- preview = (title, content, name) -> div {
- h3 title, style: { margin: 0, cursor: 'pointer' }, onclick: -> BROWSER\navigate { name }
- content or span '(no renderable content)', style: { color: 'red' },
- style: {
- display: 'inline-block',
- width: '300px',
- height: '200px',
- padding: '4px',
- margin: '8px',
- border: '4px solid #eeeeee',
- overflow: 'hidden',
- },
- }
-
- append div for child in *@children
- -- get 'title' as 'text/plain' (error if no value or conversion possible)
- title = child\gett 'title', 'text/plain'
-
- -- get 'preview' as a DOM description (nil if no value or conversion possible)
- content = child\get 'preview', 'mmm/dom'
-
- -- get 'name' as a DOM description (nil if no value or conversion possible)
- name = child\gett 'name', 'alpha'
-
- preview title, content, name
-
- append h2 "details"
- -- @TODO s/parts: dimensions, aspects?
- -- @TODO: first mention both properties & children; then go into detail
- -- @TODO: main content
- append do
- name = html.i 'name'
- type = html.i 'type'
-
- p "Fileders are made up of two main parts. The first is the list of ", (html.i 'properties'), ",
- which are values identified by a ", name, " and ", type, ". These values are queried using strings like ",
- (code 'title: text/plain'), " or ", (code 'mmm/dom'), ", which describe both the ", name,
- " of a property (", (moon '"title"'), " and ", (moon '""'), ", the unnamed/main property) and the ", type,
- " of a property. Property types can be something resembling a MIME-type or a more complex structure
- (see ", (html.i "type chains"), " below). A fileder can have multiple properties of different types
- set that share a ", name, ". In this case the overlapping properties are considered equivalent and the one
- with the most appropriate ", type, " is selected, depending on the query.
- The unnamed property is considered a fileder's 'main content', i.e. what you are interested in when viewing it."
-
- append p "The second part of a fileder is the list of it's children, which are fileders itself.
- The children are stored in an ordered list and currently identified by their ", (code 'name: alpha'),
- " property for UI and navigation purposes only (not sure if this is a good idea tbh)."
-
--- append do
--- github = footnote a 's-ol/mmm', href: 'https://github.com/s-ol/mmm/tree/master/app/mmmfs'
--- "Oh and also everything is on github and stuff", github,
--- " if you care about that."
-
- append do
- mmmdom = code ('mmm/dom'), footnote span (code 'mmm/dom'), " is a polymorphic content type;
- on the server it is just an HTML string (like ", (code 'text/html'), "),
- but on the client it is a JS DOM Element instance."
-
- p "What you are viewing right now is the main property of the root fileder.
- The property is queried as ", mmmdom, ", a website fragment (DOM node). This website fragment
- is then added to the page in the main content area, where you are most likely reading it right now."
-
- p "Anyway, this node is set up as a very generic sort of index thing and just lists its children-fileders'
- alongside this text part you are reading.", br!, "For each child it displays the ", (code 'title: text/plain'),
- " and shows the ", (code 'preview: mmm/dom'), " property (if set)."
-
- append h3 "converts"
- append p "So far I have always listed properties as they are being queried, but a main feature of mmmfs is
- type conversion. This means that you generally ask for content in whichever format suits your application,
- and rely on the type resolution mechanism to make that happen."
-
- append pre moon [[
--- render a preview block
-preview = (title, content) -> div {
- h3 title, style: { ... },
- content or span '(no renderable content)', style: { ... },
- style: { ... }
-}
-
-append div for child in *@children
- -- get 'title' as 'text/plain' (error if no value or conversion possible)
- title = child\gett 'title', 'text/plain'
-
- -- get 'preview' as a DOM description (nil if no value or conversion possible)
- content = child\get 'preview', 'mmm/dom'
-
- preview title, content
- ]]
-
- append p "Here the code that renders these previews. You can see it ", (html.i "asks"), " for the
- properties ", (code 'title: text/plain'), ' and ', (code 'preview: mmm/dom'), "), but the values don't actually have to
- be ", (html.i "defined"), " as these types.
- For example, the markdown child below only provides ", (code 'preview'), " as ", (code 'text/markdown'), ":"
-
- append pre moon [[
-Fileder {
- 'title: text/plain': "I'm not even five lines of markdown but i render myself!",
- 'preview: text/markdown': "See I have like
-
-- a list of things
-- (two things)
-
-and some bold **text** and `code tags` with me.",
-}
- ]]
-
- append p "Then, globally, there are some conversion paths specified; such as one that maps from ",
- (code 'text/markdown'), " to ", (code 'mmm/dom'), ":"
-
- append pre moon [[
-{
- inp: 'text/markdown',
- out: 'mmm/dom',
- transform: (md) ->
- -- polymorphic client/serverside implementation here,
- -- uses lua-discount on the server, marked.js on the client
-}
- ]]
-
- append h3 "type chains"
- append p "In addition, a property type can be encoded using multiple types in a ", (code 'type chain'), ".
- For example the root node you are viewing currently is actually defined as ", (code 'moon -> mmm/dom'), ",
- meaning it's value is a pre moon function returing a regular ", (code 'mmm/dom'), " value."
-
- append p "Both value chains and 'sideways' converts are resolved using the same mechanism,
- so this page is being rendered just using ", (moon "append root\\get 'mmm/dom'"), " as well.
- The convert that resolves the moon type is defined as follows:"
-
- append pre moon [[
-{
- inp: 'moon -> (.+)',
- out: '%1',
- transform: (val, fileder) -> val fileder
-}
- ]]
-
- append p "The example with the image is curious as well. In mmmfs, you might want to save a link to an image,
- without ever saving the actual image on your hard drive (or wherever the data may ever be stored - it is
- quite transient currently). The image Fileder below has it's main (unnamed) value tagged as ",
- (code 'URL -> image/png'), " - a png image, encoded as an URL. When accessed as ", (code 'image/png'), "
- the URL should be resolved, and the binary data provided in it's place (yeah right - I haven't build that yet)."
-
- append p "However, if a script is aware of URLs and knows a better way to handle them, then it can ask for and
- use the URL directly instead.
- This is what the image demo does in order to pass the URL to an ", (code 'img'), " tag's ", (code 'src'), " attribute:"
-
- append pre moon [[
-Fileder {
- 'title: text/plain': "Hey I'm like a link to picture or smth",
- 'URL -> image/png': 'https://picsum.photos/200?random',
- 'preview: moon -> mmm/dom': =>
- import img from require 'lib.dom'
- img src: @gett 'URL -> image/png' -- look for main content with 'URL to png' type
-}
- ]]
-
- append getnotes!
-
- 'text/markdown': "this is a markdown version or something.
-
-There's no content here so switch back to the real one!
-(Assuming there is a switching UI by the time you are reading this, which I assume since you are reading this at all.
-If you are reading this in the source, then c'mon, just scroll past and give me a break.)
-
-(the switching UI has now been built.)"
-
- Fileder {
- 'name: alpha': 'empty',
- 'title: text/plain': "Hey I'm an ad-hoc child with no content at all",
- }
-
- Fileder {
- 'name: alpha': 'image',
- 'title: text/plain': "Hey I'm like a link to picture or smth",
-
- -- main content is image/png, to be interpreted by URL to access
- 'URL -> image/png': 'https://picsum.photos/200?random',
-
- -- preview is a lua/pre moon function that neturns an mmm/dom value
- 'preview: moon -> mmm/dom': =>
- import img from require 'lib.dom'
- img src: @gett 'URL -> image/png' -- look for main content with 'URL to png' type
- }
-
- Fileder {
- 'name: alpha': 'markdown',
- 'title: text/plain': "I'm not even five lines of markdown but i render myself!",
-
- -- preview can be rendered using global convert
- 'preview: text/markdown': "See I have like
-
-- a list of things
-- (two things)
-
-and some bold **text** and `code tags` with me.",
- }
-
- require '.gallery',
-
- -- if we are on client, throw in twisted as a child
- if MODE == 'CLIENT' then require '.twisted'
-}
diff --git a/app/mmmfs/twisted.moon b/app/mmmfs/twisted.moon
deleted file mode 100644
index a122df9..0000000
--- a/app/mmmfs/twisted.moon
+++ /dev/null
@@ -1,49 +0,0 @@
-import Fileder from require 'lib.mmmfs'
-import CanvasApp from require 'lib.canvasapp'
-import hsl from require 'lib.color'
-
-Math = window.Math
-
-class TwistedDemo extends CanvasApp
- width: 500
- height: 400
- length: math.pi * 4
- new: (preview) =>
- if preview
- @width, @height = 120, 120
- super false, true
- else
- super true
- @background = {Math.random!, Math.random!/3+.2, Math.random!/4}
- hue = Math.random!
- @shades = setmetatable {}, __index: (key) =>
- with val = { hue, .7, key * .3 + .1} do rawset @, key, val
-
- draw: =>
- @ctx.fillStyle = hsl @background
- @ctx\fillRect 0, 0, @width, @height
- @ctx\translate @width/2, @height/2 + 70
-
- draw = (i) ->
- @ctx\save!
- @ctx\translate 0, -120*i
- s = 1 - 0.1 * math.sin @time + i*2
- s *= 0.8 - i * .4 * math.cos @time
- @ctx\scale s, s/2
- @ctx\rotate @time/4 + i * .6 * math.cos @time
- @ctx.fillStyle = hsl table.unpack @shades[i]
- @ctx\fillRect -80, -80, 160, 160
- @ctx\restore!
-
- for i=0,1,1/(20 + 19 * math.sin(@time / 2))
- draw i
- draw 1
-
-TwistedDemo!
-
-Fileder {
- 'name: alpha': 'twisted',
- 'title: text/plain': "canvas animation with static preview",
- 'preview: moon -> mmm/component': => TwistedDemo true
- 'moon -> mmm/component': => TwistedDemo!
-}
diff --git a/app/realities.moon b/app/realities.moon
deleted file mode 100644
index 2e12eb8..0000000
--- a/app/realities.moon
+++ /dev/null
@@ -1,543 +0,0 @@
-import append, elements from require 'lib.component'
-import h1, h2, p, a, i, div, ol, li, br, hr, span, button, section, article from elements
-
-if MODE == 'CLIENT'
- require 'svg.js'
-else
- import compile from require 'lib.duct_tape'
-
- append '<script src="https://cdnjs.cloudflare.com/ajax/libs/svg.js/2.6.6/svg.min.js"></script>'
-
- export ^
- class Diagram
- style = {
- display: 'inline-block',
- width: '150px',
- height: '80px',
- 'line-height': '80px',
- color: '#fff',
- background: '#666',
- }
-
- @id = 1
- new: (@func) =>
- @id = "diagram-#{@@id}"
- @@id += 1
-
- render: =>
- rplc = with div id: @id, :style
- \append '(diagram goes here)'
- \append "<script type=\"application/lua\">
- local rplc = js.global.document:getElementById('#{@id}');
- local fn = #{compile @func}
- diag = Diagram(fn)
- rplc.parentNode:replaceChild(diag.node, rplc)
- </script>"
- rplc\render!
-
-on_client ->
- export ^
- export o
- eval = js.global\eval
- GRID_W = 50
- GRID_H = 40
-
- SVG =
- doc: eval "(function() { return SVG(document.createElement('svg')); })",
- G: eval "(function() { return new SVG.G(); })",
- setmetatable SVG, __call: => @doc!
-
- o = do
- mkobj = eval "(function () { return {}; })"
- (tbl) ->
- with obj = mkobj!
- for k,v in pairs(tbl)
- obj[k] = v
-
- class Diagram
- new: (f) =>
- @svg = SVG!
- @arrows = SVG.G!
- @width, @height = 0, 0
- @y = 0
-
- f @
-
- txtattr = o {
- fill: 'white',
- 'font-size': '14px',
- 'text-anchor': 'middle',
- }
- block: (color, label, h=1) =>
- @svg\add with SVG.G!
- with \rect GRID_W, h * GRID_H
- \attr o fill: color
- if label
- with \plain label
- \move GRID_W/2, 0
- \attr txtattr
-
- \move @width * GRID_W, (@y + h) * -GRID_H
- @y += h
- if @y > @height
- @height = @y
-
- arrattr = o {
- fill: 'white',
- 'font-size': '18px',
- 'text-anchor': 'middle',
- }
- arrow: (char, x, y) =>
- with @arrows\plain char
- \attr arrattr
- \move (x + 1) * GRID_W, (y - 0.5) * -GRID_H - 11
-
- -- inout: (x=@width, y=@y) => @arrow '⇋', x, y -- U+21CB
- -- inn: (x=@width, y=@y) => @arrow '↼', x, y+0.25 -- U+21BC
- -- out: (x=@width, y=@y) => @arrow '⇁', x, y-0.25 -- U+21C1
- inout: (x=@width, y=@y) => @arrow '⇆', x, y -- U+21C6
- inn: (x=@width, y=@y) => @arrow '←', x, y+0.25 -- U+2190
- out: (x=@width, y=@y) => @arrow '→', x, y-0.25 -- U+2192
-
- mind: (label='mind', ...) => @block '#fac710', label, ...
- phys: (label='phys', ...) => @block '#8fd13f', label, ...
- digi: (label='digi', ...) => @block '#9510ac', label, ...
-
- next: =>
- @y = 0
- @width += 1
-
- finish: =>
- return if @node
- @svg\add @arrows
-
- @width += 1
- w, h = @width * GRID_W, @height * GRID_H
-
- l = GRID_W / 6.5
- @svg\add with @svg\line 0, -GRID_H, w, -GRID_H
- \stroke o width: 2, color: '#ffffff', dasharray: "#{l}, #{l}"
-
- @svg\size w, h
- @svg\viewbox 0, -h, w, h
- @node = @svg.node
-
-addlabel = (label, diagram) ->
- with div style: { display: 'inline-block', margin: '20px', 'text-align': 'center' }
- \append diagram
- \append div label
-
-figures = do
- style =
- display: 'flex'
- 'align-items': 'flex-end'
- 'justify-content': 'space-evenly'
- (...) -> div { :style, ... }
-
-sources = do
- short = => "#{@id} #{@year}"
- long = => @names, " (#{@year}): ", (i @title), ", #{@published}"
- {
- {
- id: 'Milgram',
- title: 'Augmented Reality: A class of displays on the reality-virtuality continuum',
- published: 'in SPIE Vol. 2351',
- names: 'P. Milgram, H. Takemura, A. Utsumi, F. Kishino',
- year: 1994
- :long, :short,
- },
- {
- id: 'Marsh',
- title: 'Nested Immersion: Describing and Classifying Augmented Virtual Reality',
- published: 'IEEE Virtual Reality Conference 2015',
- names: 'W. Marsh, F. Mérienne',
- year: 2015
- :long, :short,
- },
- {
- id: 'Billinghurst',
- title: 'The MagicBook: a transitional AR interface',
- published: 'in Computer & Graphics 25',
- names: 'M. Billinghurst, H. Kato, I. Poupyrev',
- year: 2001,
- :long, :short,
- },
- {
- id: 'Matrix',
- title: 'The Matrix',
- year: 1999,
- names: 'L. Wachowski, A. Wachowski',
- long: => @names, " (#{@year}): ", (i @title), " (movie)"
- short: => tostring @year
- },
- {
- id: 'Naam',
- title: 'Nexus',
- published: 'Angry Robot (novel)',
- names: 'R. Naam',
- year: 2012,
- :long, :short,
- }
- }
-
-ref = do
- fmt = (id) ->
-
- local src
- for _src in *sources
- if _src.id == id
- src = _src
- break
-
- if src
- a { src\short!, href: "##{src.id}" }
- else
- span id
-
- ref = (...) ->
- refs = { ... }
- with span "(", fmt refs[1]
- for i=2, #refs
- \append ", "
- \append fmt refs[i]
- \append ")"
-
-references = ->
- with ol!
- for src in *sources
- \append li { id: src.id, src\long! }
-
-sect = (label) ->
- with section style: 'page-break-inside': 'avoid'
- \append h2 label
-
-append with article style: { margin: 'auto', 'max-width': '750px' }
- \append div 'Sol Bekic', style: 'text-align': 'right'
-
- \append h1 {
- style: { 'text-align': 'center', 'font-size': '2em' },
- "Reality Stacks",
- div "a Taxonomy for Multi-Reality Experiences", style: 'font-size': '0.6em'
- }
-
- \append with sect "Abstract"
- \append p "With the development of mixed-reality experiences and the corresponding interface devices
- multiple frameworks for classification of these experiences have been proposed. However these past
- attempts have mostly been developed alongside and with the intent of capturing specific projects ",
- (ref 'Marsh', 'Billinghurst'), " or are nevertheless very focused on existing methods and technologies ",
- (ref 'Milgram'), ". The existing taxonomies also all assume physical reality as a fixpoint and constant and are
- thereby not suited to describe many fictional mixed-reality environments and altered states of consciousness.
- In this paper we describe a new model for describing such experiences and examplify it's use with currently
- existing as well as idealized technologies from popular culture."
-
- \append with sect "Terminology"
- \append p "We propose the following terms and definitions that will be used extensively for the remainder of the paper:"
- for definition in *{
- { "layer of reality": "a closed system consisting of a world model and a set of rules or dynamics operating on and
- constraining said model." },
- { "world model": "describes a world state containing objects, agents and/or concepts on an arbitrary abstraction level." },
- '------',
- { "reality stack": "structure consisting of all layers of reality encoding an agent's interaction with his environment
- in their world model at a given moment, as well as all layers supporting these respectively." },
- '------',
- { "physical reality": "layer of reality defined by physical matter and the physical laws acting upon it.
- While the emergent phenomena of micro- and macro physics as well as layers of social existence etc. may be seen
- as separate layers, for the purpose of this paper we will group these together under the term of physical reality." },
- { "mental reality": "layer of reality perceived and processed by the brain of a human agent." },
- { "digital reality": "layer of reality created and simulated by a digital system, e.g. a virtual reality game." },
- { "phys, mind, digi": "abbreviations for physical, mental and digital reality respectively." },
- }
- if 'string' == type definition
- \append hr!
- continue
- \append with div style: { 'margin-left': '2rem' }
- term = next definition
- \append span term, style: {
- display: 'inline-block',
- 'margin-left': '-2rem',
- 'font-weight': 'bold',
- 'min-width': '140px'
- }
- \append span definition[term]
-
- \append with sect "Introduction"
- \append p "We identify two different types of relationships between layers in multi-reality environments.
- The first is layer nesting. Layer nesting describes how some layers are contained in other layers; i.e. they exist
- within and can be represented fully by the parent layer's world model and the child layer's rules emerge natively from
- the parent layer's dynamics. Layer nesting is visualized on the vertical axis in the following diagrams.
- For each layer of reality on the bottom of the diagram the nested parent layers can be found by tracing a line upwards
- to the top of the diagram. Following a materialistic point of view, physical reality therefore must completely encompass
- the top of each diagram."
-
- \append p "The second type of relationship describes the information flow between a subject and the layers of reality
- the subject is immersed in. In a multi-reality experience the subject has access to multiple layers of reality and
- their corresponding world models simultaneously.", br!,
- "Depending on the specific experience, different types of and directions for information exchange
- can exist between these layers and the subject's internal representation of the experience.
- For the sake of this paper we distinguish only between ", (i "input"), " and ", (i "output"), " data flow (from the
- perspective of the subject); categorized loosely as information the subject receives from the environment
- (", (i "input"), ", e.g. visual stimuli) and actions the subject can take to influence the state of the world model
- (", (i "output"), ", e.g. motor actions) respectively."
-
- \append p "In the following diagrams, information flow is visualized horizontally, in the region below the dashed line
- at the bottom of the diagram. The subject's internal mental model and layer of reality are placed on the bottom left
- side of the diagram.
- The layers of reality that the subject experiences directly and that mirror it's internal representations are placed
- on the far right. There may be multiple layers of reality sharing this space, visualized as a vertical stack of
- layers. Since the subject must necessarily have a complete internal model of the multi-reality experience around
- him to feel immersed, the subject's mental layer of reality must span the full height of all the layers visible
- on the right side of the diagram.", br!,
- "Information flow itself is now visualized concretely using arrows that cross layer boundaries in the lower part of
- the diagram as described above. Arrows pointing leftwards denote ", (i "input"), " flow, whilst arrows pointing
- rightwards denote ", (i "output"), "-directed information flow. In some cases information doesn't flow directly
- between the layers the subject is directly aware of and the subject's internal representation and instead
- traverses ", (i "intermediate layers"), " first."
-
- \append p "Before we take a look at some reality stacks corresponding to current VR and AR technology,
- we can take a look at waking life as a baseline stack. To illustrate the format of the diagram we will compare it
- to the stack corresponding to a dreaming state:"
-
- \append with figures!
- \append addlabel "Waking Life", Diagram =>
- @mind!
- @inout!
- @phys!
-
- @next!
- @phys '', 2
- @finish!
-
- \append addlabel "Dreaming", Diagram =>
- @mind!
- @phys!
- @finish!
-
- \append p "In both cases, the top of the diagram is fully occupied by the physical layer of reality, colored in green.
- This is due to the fact that, according to the materialistic theory of mind, human consciousness owes its existance
- to the physical and chemical dynamics of neurons in our brains. Therefore our mental reality must be considered
- fully embedded in the physical reality, and consequently it may only appear underneath it in the diagram."
-
- \append p "During waking life, we concern ourselves mostly with the physical reality surrounding us.
- For this reason the physical reality is placed in the lower right corner of the diagram as the layer holding the
- external world model relevant to the subject. Information flows in both directions between the physical world model
- and the subject's mental model, as denoted by the two white arrows: Information about the state of the world model
- enter the subjects mind via the senses (top arrow, pointing leftwards), and choices the subject makes inside of and
- based on his mental model can feed back into the physical layer through movements (lower arrow, pointing rightwards)."
-
- \append p "In the dreaming state on the other hand, the subject is unaware of the physical layer of reality, though
- the mind remains embedded inside it. When dreaming, subjects' mental models don't depend on external models, hence
- the mental layer of reality must be the only layer along the bottom of the diagram."
-
- \append with sect "Current Technologies"
- \append p "Since recent technological advancements have enabled the development of VR and AR consumer devices,
- AR and VR have been established as the potential next frontier of digital entertainment.", br!,
- "As the names imply, the notion of reality is at the core of both technologies.
- In the following section we will take a look at the respective stacks of both experience types:"
-
- \append with figures!
- \append addlabel "VR", Diagram =>
- @mind!
- @phys!
- @inout nil, 1
-
- @next!
- @phys '', 2
- @inout nil, 1
-
- @next!
- @digi!
- @phys ''
- @finish!
-
-
- \append addlabel "AR", Diagram =>
- @mind!
- @inout nil, 1.25
- @inn nil, 0.5
- @phys!
-
- @next!
- @phys '', 2
- @inn nil, .5
-
- @next!
- @digi nil, .5
- @phys '', 1.5
- @finish!
-
- \append p "In both cases we find the physical layer of reality as an ", (i "intermediate layer"), " between the mental
- and digital layers. Actions taken by the subject have to be acted out physically (corresponding to the
- information traversing the barrier between mental and physical reality) before they can be again digitized using
- the various tracking and input technologies (which in turn carry the information across the boundary of the physical
- and digital spaces)."
-
- \append p "The difference between AR and VR lies in the fact that in AR the subject experiences a mixture of the
- digital and physical world models. This can be seen in the diagram, where we find that right of the diagram origin
- and the mental model, the diagram splits and terminates in both layers: while information reaches the subject both
- from the digital reality through the physical one, as well as directly from the physical reality, the subject only
- directly manipulates state in the physical reality."
-
- \append p "The data conversions necessary at layer boundaries incur at the least losses in quality and accuracy of
- information for purely technical reasons. However ", (i "intermediate layers"), " come at a cost larger than just
- an additional step of conversion:
- For information to flow through a layer, it must be encodable within that layer’s world model.
- This means that the 'weakest link' in a given reality stack determines the upper bound of information possible to
- encode within said stack and thereby limits the overall expressivity of the stack.", br!,
- "As a practical example we can consider creating an hypothetical VR application that allows users to traverse a
- large virtual space by flying. While the human mind is perfectly capable of imagining to fly and control the motion
- appropriately, it is extremely hard to devise and implement a satisfying setup and control scheme because the
- physical body of the user needs to be taken into account and it, unlike the corresponding representations in the
- mental and digital world models, cannot float around freely."
-
- \append with sect "Future Developments"
- \append p "In the previous section we found that the presence of the physical layer in the information path of
- VR and AR stacks limits the experience as a whole. It follows that the removal of that indirection should be
- an obvious goal for future developments:"
-
- \append figures addlabel "holy grail of VR: 'The Matrix'", Diagram =>
- @mind!
- @inout!
- @phys!
-
- @next!
- @digi!
- @phys ''
- @finish!
-
- \append p "In the action movie 'The Matrix' ", (ref 'Matrix'), ", users of the titular VR environment interface with it
- by plugging cables into implanted sockets that connect the simulation directly to their central nervous system.", br!,
- "While these cables and implanted devices are physical devices, they don't constitute the presence of the
- physical layer of reality in the information path because while they do transmit information, the information
- remains in either the encoding of the mental model (neural firing patterns) or the encoding of the digital model
- (e.g. a numeric encoding of a player character's movement in digital space) and the conversion is made directly
- between those two - the data never assumes the native encoding of the physical layer (e.g. as a physical motion)."
-
- \append p "While we are currently far from being able to read arbitrary high-level information from the brain
- or to synthesize sensual input in human perception by bypassing the sensory organs, brain-computer interfaces (BCI)
- are a very active area of research with high hopes for comparable achievements in the near future."
-
- \append p "Applying this same step of removing the physical layer of reality from AR, we end up with something similar
- to the nano-particle drug in ", (i "Nexus"), " ", (ref 'Naam'), ". However this does not grant the user a similar
- amount of control over his experience as the holy grail of VR does, since the user and the physical part of the
- environment remain bound by the physical layer of reality's laws.", br!,
- "Instead the holy grail of AR is reached with the creation of a god machine that can manipulate the state of the
- physical world according to the user's wishes. In this way the digital and physical realities become unified and
- fully 'augmented'."
-
- \append with figures!
- \append addlabel "'Nexus'", Diagram =>
- @mind!
- @inout nil, 0.75
- @inout nil, 1.25
- @phys!
-
- @next!
- @digi nil, .5
- @phys '', 1.5
- @finish!
-
- \append addlabel "holy grail of AR: 'Deus Machina'", Diagram =>
- col = '#92807c'
-
- @mind!
- @inout!
- @block col, ''
-
- @next!
- @block col, '', 2
- @svg\plain('phys + digi')\attr(o fill: 'white', 'font-size': '14px')\move 6, -2 * GRID_H
- @finish!
-
- \append p "Despite the similarities of VR and AR, the two can be considered polar opposites, as becomes evident when
- we compare their respective utopian implementations: they share the goal of allowing us to experience realities
- different from the one we naturally inhabit, but while VR seeks to accomplish this by creating a new, nested reality
- inside ours, thus giving us full control over it.
- AR, on the other hand, is instead an attempt to retrofit our specific needs directly into the very reality we exist
- in.", br!,
- "This is in direct contrast with the popular notion of the 'reality-virtuality continuum' ", (ref 'Milgram'), ":
- the reality-virtuality continuum places common reality and VR (virtuality) as the two extreme poles, while AR
- is represented as an intermediate state between the two. Here however we propose to view instead AR and VR as the
- respective poles and find instead reality at the centerpoint, where the two opposing influences 'cancel out'."
-
- \append with sect "Conclusion and Further Work"
- \append p "In this paper we have proposed a taxonomy and visualization style for multi-reality experiences, as well
- as demonstrated it's flexibility by applying them as examples. Through the application of the proposed theory,
- we have also gained a new and contrasting view on preceding work such as the reality-virtuality-continuum.
- We have also found that the taxonomy can be used outside the research field of media studies and its use may extend
- as far as philosophy of consciousness (see Appendix below)."
-
- \append p "Further research could enhance the proposed theory with better and more concrete definitions.
- In the future, the proposed taxonomy might be used to create a more extensive and complete classification
- of reality stacks and to analyse the relationships between them."
-
- \append with sect 'References'
- \append references!
-
- \append with sect "Appendix: Relation to Theories of Mind"
- \append p "This paper starts from a deeply materialistic point of view that borders on microphysicalism.
- However it should be noted that the diagram style introduced above lends itself also to display other
- philosophical theories of mind. As an example, the following graphics show a typical VR stack as interpreted by
- Materialism, Cartesian Dualism and Solipsism respectively:"
-
- \append with figures!
- \append addlabel "VR in Materialism", Diagram =>
- @mind!
- @inout nil, 1
- @phys!
-
- @next!
- @phys '', 2
- @inout nil, 1
-
- @next!
- @digi!
- @phys ''
-
- @finish!
-
- \append addlabel "VR in Solipsism", Diagram =>
- @mind nil, 2
- @inout nil, 1
-
- @next!
- @digi!
- @mind ''
- @finish!
-
- \append addlabel "VR in Cartesian Dualism", Diagram =>
- @mind nil, 2
- @inout nil, 1
- @next!
-
- @phys nil, 2
- @inout nil, 1
- @next!
-
- @digi!
- @phys ''
- @finish!
-
- \append p "However these philosophical theories of minds also constitute reality stacks by themselves and as such can
- be compared directly:"
-
- \append with figures!
- \append addlabel "Materialism", Diagram =>
- @mind!
- @inout!
- @phys!
-
- @next!
- @phys '', 2
- @finish!
-
- \append addlabel "Solipsism", Diagram =>
- @mind!
- @finish!
-
- \append addlabel "Cartesian Dualism", Diagram =>
- @mind!
- @inout!
- @next!
-
- @phys!
- @finish!
diff --git a/app/tags/init.moon b/app/tags/init.moon
deleted file mode 100644
index e3198f8..0000000
--- a/app/tags/init.moon
+++ /dev/null
@@ -1,89 +0,0 @@
-on_client ((...) ->
- require = relative ...
- import add_tag, rmv_tag, Node, Hierarchy, Toggle, NamespacedToggle from require '.tags'
- import ReactiveVar, append, tohtml, text, elements from require 'lib.component'
- import div, form, span, h3, a, input, textarea, button from elements
-
- clone = (set) ->
- assert set and 'table' == (type set), 'not a set'
- { k,v for k,v in pairs set }
- set_append = (val) -> (set) ->
- with copy = clone set
- copy[val] = val
- set_remove = (val) -> (set) ->
- with copy = clone set
- copy[val] = nil
- set_join = (tbl, sep=' ') ->
- ret = ''
- for tag in pairs tbl
- ret ..= (tostring tag) .. sep
- ret
-
- entries = div!
- append entries
-
- class ReactiveNode extends Node
- new: (...) =>
- super ...
- @tags = ReactiveVar @tags
- @_node = div {
- span @name, style: { 'font-weight': 'bold' },
- @tags\map (tags) -> with div!
- for tag,_ in pairs tags
- \append a (text tag), href: '#', style: {
- display: 'inline-block',
- margin: '0 5px',
- }
- }
- @node = tohtml @_node
-
- has: (tag) => @tags\get![tag]
- add: (tag) => @tags\transform set_append tag
- rmv: (tag) => @tags\transform set_remove tag
-
- rules = {
- Hierarchy 'home', 'sol'
- Hierarchy 'sol', 'desktop'
- Hierarchy 'desktop', 'vacation'
- Hierarchy 'desktop', 'documents'
- NamespacedToggle 'documents', 'work', 'personal'
- -- Toggle 'work', 'personal'
- -- Hierarchy 'documents', 'work'
- -- Hierarchy 'documents', 'personal'
- }
-
- pictures = for i=1,10
- with node = ReactiveNode "picture#{i}.jpg"
- entries\append node
- add_tag node, 'vacation'
-
- pers = ReactiveNode 'mypersonalfile.doc'
- entries\append pers
-
- append div do
- yield = coroutine.yield
- step = coroutine.wrap ->
- yield "mark document"
- add_tag pers, 'documents'
-
- yield "mark personal"
- add_tag pers, 'personal'
-
- yield "mark work"
- add_tag pers, 'work'
-
- yield "unmark work"
- rmv_tag pers, 'work'
-
- yield "remove from documents"
- rmv_tag pers, 'documents'
-
- yield false
-
- next_step = ReactiveVar step!
- next_step\map (desc) ->
- if desc
- button (text desc), onclick: (e) => next_step\set step!
- else
- text ''
-), ...
diff --git a/app/tags/tags.moon b/app/tags/tags.moon
deleted file mode 100644
index 198392e..0000000
--- a/app/tags/tags.moon
+++ /dev/null
@@ -1,146 +0,0 @@
-join = (tbl, sep) ->
- ret = ''
- for tag in pairs tbl
- ret ..= (tostring tag) .. sep
- ret
-
-handlers = {
- add: {}
- rmv: {}
-}
-
-class Node
- new: (@name) =>
- @tags = {}
-
- inspect: =>
- "#{@name}: [#{join @tags, ' '}]"
-
- has: (tag) => @tags[tag]
- add: (tag) => @tags[tag] = tag
- rmv: (tag) => @tags[tag] = nil
-
-any = -> true
-literal = (def) -> (val) -> def == val
-oneof = (defs) -> (val) ->
- for def in *defs
- return true if def == val
- false
-has = (tag) -> (node) -> node\has tag
-
-add_tag = (node, tag) ->
- return if node\has tag
- node\add tag
- for hand, _ in pairs handlers.add
- hand\match node, tag
-
-rmv_tag = (node, tag) ->
- return if not node\has tag
- node\rmv tag
- for hand, _ in pairs handlers.rmv
- hand\match node, tag
-
-class Handler
- new: (@rule, @action, match, @func) =>
- @args = for arg in *match
- if 'string' == type arg
- literal arg
- elseif 'table' == type arg
- oneof arg
- else
- arg
-
- match: (...) =>
- supplied = { ... }
- assert #supplied == #@args, 'length of arguments doesnt match'
- for i = 1, #supplied
- return false if not @args[i] supplied[i]
-
- @.func @rule, ...
-
- name: => "#{@rule.name}:#{@action}"
-
-class Rule
- new: (@name="#{@@__name}") =>
- @owned_handlers = {}
-
- hook: (action, ...) =>
- handler = Handler @, action, ...
- table.insert @owned_handlers, handler
- handlers[action][handler] = handler
-
- destroy: =>
- for hand in *@owned_handlers
- handlers[hand.action][hand] = nil
-
-class Hierarchy extends Rule
- new: (@parent, @child) =>
- super!
-
- -- when something is tagged with the child-tag, apply the parent tag
- @hook 'add', { any, @child }, (node) =>
- add_tag node, @parent
-
- -- when child tag is removed, remove parent tag
- @hook 'rmv', { any, @child }, (node) =>
- rmv_tag node, @parent
-
- -- when parent tag is removed, remove child tag
- @hook 'rmv', { any, @parent }, (node) =>
- rmv_tag node, @child
-
-class Toggle extends Rule
- new: (@a, @b) =>
- super!
-
- either = { @a, @b }
- opposite = (tag) -> if tag == @a then @b else @a
-
- -- when a is added, remove b and vice-versa
- @hook 'add', { any, either }, (node, tag) =>
- rmv_tag node, opposite tag
-
- -- when a is removed, add b and vice-versa
- @hook 'rmv', { any, either }, (node, tag) =>
- add_tag node, opposite tag
-
-class NamespacedToggle extends Rule
- new: (@ns, @a, @b) =>
- super!
-
- namespaced = has @ns
- either = { @a, @b }
- opposite = (tag) -> if tag == @a then @b else @a
-
- -- when node enters namespace, add default tag
- @hook 'add', { any, @ns }, (node) =>
- add_tag node, @a
-
- -- when node leaves namespace, remove tags
- @hook 'rmv', { any, @ns }, (node) =>
- rmv_tag node, @a
- rmv_tag node, @b
-
- -- when a is added, remove b and vice-versa
- @hook 'add', { namespaced, either }, (node, tag) =>
- rmv_tag node, opposite tag
-
- -- when a is removed, add b and vice-versa
- @hook 'rmv', { namespaced, either }, (node, tag) =>
- add_tag node, opposite tag
-
-{
- :Node,
- :Rule,
-
- :any,
- :literal,
- :oneof,
- :has,
- :add_tag,
- :rmv_tag,
-
- :Hierarchy,
- :Toggle,
- :NamespacedToggle,
-}
diff --git a/app/twisted.moon b/app/twisted.moon
deleted file mode 100644
index 0ab30b1..0000000
--- a/app/twisted.moon
+++ /dev/null
@@ -1,38 +0,0 @@
-on_client ->
- Math = window.Math
-
- import CanvasApp from require 'lib.canvasapp'
- import hsl from require 'lib.color'
-
- class TwistedDemo extends CanvasApp
- width: 500
- height: 400
- length: math.pi * 4
- new: =>
- super true
- @background = {Math.random!, Math.random!/3+.2, Math.random!/4}
- hue = Math.random!
- @shades = setmetatable {}, __index: (key) =>
- with val = { hue, .7, key * .3 + .1} do rawset @, key, val
-
- draw: =>
- @ctx.fillStyle = hsl @background
- @ctx\fillRect 0, 0, @width, @height
- @ctx\translate @width/2, @height/2 + 70
-
- draw = (i) ->
- @ctx\save!
- @ctx\translate 0, -120*i
- s = 1 - 0.1 * math.sin @time + i*2
- s *= 0.8 - i * .4 * math.cos @time
- @ctx\scale s, s/2
- @ctx\rotate @time/4 + i * .6 * math.cos @time
- @ctx.fillStyle = hsl table.unpack @shades[i]
- @ctx\fillRect -80, -80, 160, 160
- @ctx\restore!
-
- for i=0,1,1/(20 + 19 * math.sin(@time / 2))
- draw i
- draw 1
-
- document.body\appendChild TwistedDemo!.node