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use enum_dispatch::enum_dispatch;
use std::fmt;
use crate::library;
use crate::library::*;
use crate::types::{Type, TypeSignature};
#[derive(Debug, Copy, Clone)]
pub enum CompileError {
MissingArguments,
InvalidArguments,
Codegen(fmt::Error),
}
impl From<fmt::Error> for CompileError {
fn from(v: fmt::Error) -> Self {
Self::Codegen(v)
}
}
/// an instantiable Node, parametrized by its connected input types
pub const MAX_INPUTS: usize = 16;
#[enum_dispatch]
pub trait ConcreteNode {
/// given the current connections, which inputs are available?
///
/// This can return more inputs than those connected, indicating missing or optional connections.
/// This must not fail but fallback to a default signature that allows connections to be made.
fn visible_inputs(&self, connected: &[Option<Type>; MAX_INPUTS]) -> Vec<Option<Type>>;
/// given the current connections, what is this node's signature?
///
/// This determines the output types shown and is used for compilation. If no valid signature corresponds
/// to the set of inputs, this must fail. If the implementation accepts optional inputs, it may validate
/// them here or leave that to be done in `compile`.
fn signature(
&self,
connected: &[Option<Type>; MAX_INPUTS],
) -> Result<TypeSignature, CompileError>;
/// generate code for this node.
///
/// The number of `inputs` and `outputs` correspond to the types in `signature`.
/// This must fail if valid code can not be generated.
fn compile(
&self,
f: &mut dyn fmt::Write,
signature: TypeSignature,
inputs: Vec<Option<String>>,
outputs: Vec<String>,
) -> Result<(), CompileError>;
/// optionaly render additional UI in the body of this node.
fn show_body(&mut self, ui: &mut egui::Ui) -> egui::Response {
ui.response()
}
}
#[enum_dispatch(ConcreteNode)]
#[derive(Clone, PartialEq, serde::Serialize, serde::Deserialize)]
pub enum AnyNode {
Constant(library::AnyConstant),
Conversion(library::Conversion),
Input(library::Input),
Arithmetic(library::BinArithmetic),
Builtin(library::BuiltinFunction),
Output(library::Output),
}
impl NodeIndex for AnyNode {
const TITLE: &'static str = "";
fn all() -> impl Iterator<Item = Self> {
(library::AnyConstant::all().map(AnyNode::from))
.chain(library::Conversion::all().map(AnyNode::from))
.chain(library::Input::all().map(AnyNode::from))
.chain(library::Output::all().map(AnyNode::from))
.chain(library::BuiltinFunction::all().map(AnyNode::from))
}
fn pick_node(ui: &mut egui::Ui) -> Option<Self> {
ui.label("Add node");
None.or(library::AnyConstant::pick_node(ui).map(AnyNode::from))
.or(library::Input::pick_node(ui).map(AnyNode::from))
.or(library::Output::pick_node(ui).map(AnyNode::from))
.or({
ui.separator();
None
})
.or(library::BinArithmetic::pick_node(ui).map(AnyNode::from))
.or(library::Conversion::pick_node(ui).map(AnyNode::from))
.or(library::BuiltinFunction::pick_node(ui).map(AnyNode::from))
}
}
impl fmt::Display for AnyNode {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Constant(x) => fmt::Display::fmt(x, f),
Self::Conversion(x) => fmt::Display::fmt(x, f),
Self::Input(x) => fmt::Display::fmt(x, f),
Self::Arithmetic(x) => fmt::Display::fmt(x, f),
Self::Builtin(x) => fmt::Display::fmt(x, f),
Self::Output(x) => fmt::Display::fmt(x, f),
}
}
}
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