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| author | s-ol <s+removethis@s-ol.nu> | 2025-04-02 12:27:20 +0000 |
|---|---|---|
| committer | s-ol <s+removethis@s-ol.nu> | 2026-05-14 14:46:06 +0000 |
| commit | 1c5ced91bdb8e085fb8e13c3b1094bc34395f38c (patch) | |
| tree | b89cf38c962e890cbb2a7ae96d8bce80417e19b3 | |
| download | wgsl-view-1c5ced91bdb8e085fb8e13c3b1094bc34395f38c.tar.gz wgsl-view-1c5ced91bdb8e085fb8e13c3b1094bc34395f38c.zip | |
initial commit
| -rw-r--r-- | .gitignore | 1 | ||||
| -rw-r--r-- | Cargo.lock | 2723 | ||||
| -rw-r--r-- | Cargo.toml | 15 | ||||
| -rw-r--r-- | src/main.rs | 408 | ||||
| -rw-r--r-- | src/osc.rs | 161 | ||||
| -rw-r--r-- | src/uniform.rs | 616 | ||||
| -rwxr-xr-x | test.sh | 29 |
7 files changed, 3953 insertions, 0 deletions
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b/Cargo.toml @@ -0,0 +1,15 @@ +[package] +name = "wgsl-view" +version = "0.1.0" +edition = "2021" + +[dependencies] +winit = "0.30" +env_logger = "0.10" +log = "0.4" +wgpu = "29" +naga = { version = "29", features = ["wgsl-in"] } +pollster = "0.4" +rosc = "0.11" +bytemuck = { version = "1", features = ["derive"] } + diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..a024ad3 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,408 @@ +use std::sync::Arc; +use winit::{ + application::ApplicationHandler, + event::WindowEvent, + event_loop::EventLoop, + keyboard::{KeyCode, PhysicalKey}, + window::Window, +}; + +mod osc; +mod uniform; + +const VERTEX_SHADER: &str = "\ +@group(0) @binding(0) var<uniform> _wgsl_resolution: vec2<f32>; + +struct VertexOutput { + @builtin(position) clip_position: vec4<f32>, + @location(0) uv: vec2<f32>, + @location(1) resolution: vec2<f32>, +}; + +@vertex +fn vs_main(@builtin(vertex_index) vi: u32) -> VertexOutput { + var uv = vec2<f32>(f32(vi % 2u), f32(vi / 2u)); + var out: VertexOutput; + out.clip_position = vec4<f32>(2.0 * uv - 1.0, 0.0, 1.0); + out.uv = vec2<f32>(uv.x, 1.0 - uv.y); + out.resolution = _wgsl_resolution; + return out; +} +"; + +const DEFAULT_FRAGMENT: &str = "\ +@fragment +fn fs_main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> { + let check = floor(uv * 10.0); + return vec4<f32>(vec3<f32>(fract((check.x + check.y) / 2.0)), 1.0); +} +"; + +struct GpuState { + window: Arc<Window>, + surface: wgpu::Surface<'static>, + device: wgpu::Device, + queue: wgpu::Queue, + config: wgpu::SurfaceConfiguration, + surface_format: wgpu::TextureFormat, + vertex_module: wgpu::ShaderModule, + vertex_bind_group_layout: wgpu::BindGroupLayout, + vertex_bind_group: wgpu::BindGroup, + resolution_buffer: wgpu::Buffer, + render_pipeline: wgpu::RenderPipeline, + uniform_cache: uniform::UniformCache, +} + +struct App { + gpu: Option<GpuState>, + osc_server: osc::OscServer, +} + +fn load_shader( + device: &wgpu::Device, + surface_format: wgpu::TextureFormat, + vertex_module: &wgpu::ShaderModule, + vertex_bgl: &wgpu::BindGroupLayout, + fragment_source: &str, + cache: &mut uniform::UniformCache, +) -> Result<wgpu::RenderPipeline, String> { + let module = naga::front::wgsl::parse_str(fragment_source) + .map_err(|e| format!("WGSL parse error: {}", e))?; + + naga::valid::Validator::new( + naga::valid::ValidationFlags::all(), + naga::valid::Capabilities::all(), + ) + .validate(&module) + .map_err(|e| format!("WGSL validation error: {}", e))?; + + cache.refresh(module, device); + + let fragment_module = device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("fragment_shader"), + source: wgpu::ShaderSource::Wgsl(fragment_source.into()), + }); + + let mut bind_group_layouts: Vec<Option<&wgpu::BindGroupLayout>> = vec![Some(vertex_bgl)]; + if let Some(ref bgl) = cache.bind_group_layout { + bind_group_layouts.push(Some(bgl)); + } + + let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("pipeline_layout"), + bind_group_layouts: &bind_group_layouts, + immediate_size: 0, + }); + + let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("render_pipeline"), + layout: Some(&pipeline_layout), + vertex: wgpu::VertexState { + module: vertex_module, + entry_point: Some("vs_main"), + buffers: &[], + compilation_options: wgpu::PipelineCompilationOptions::default(), + }, + fragment: Some(wgpu::FragmentState { + module: &fragment_module, + entry_point: Some("fs_main"), + targets: &[Some(wgpu::ColorTargetState { + format: surface_format, + blend: Some(wgpu::BlendState::REPLACE), + write_mask: wgpu::ColorWrites::ALL, + })], + compilation_options: wgpu::PipelineCompilationOptions::default(), + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleStrip, + strip_index_format: None, + front_face: wgpu::FrontFace::Ccw, + cull_mode: None, + polygon_mode: wgpu::PolygonMode::Fill, + unclipped_depth: false, + conservative: false, + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview_mask: None, + cache: None, + }); + + Ok(pipeline) +} + +impl App { + fn new() -> Self { + let osc_server = osc::OscServer::new("0.0.0.0:9000").expect("bind OSC socket"); + Self { + gpu: None, + osc_server, + } + } + + fn init_gpu(&mut self, window: Arc<Window>) { + let gpu = pollster::block_on(async { + let size = window.inner_size(); + let instance = wgpu::Instance::new(wgpu::InstanceDescriptor { + backends: wgpu::Backends::VULKAN, + flags: wgpu::InstanceFlags::default(), + memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(), + backend_options: wgpu::BackendOptions::default(), + display: None, + }); + + let surface = instance + .create_surface(window.clone()) + .expect("create surface"); + + let adapter = instance + .request_adapter(&wgpu::RequestAdapterOptions { + power_preference: wgpu::PowerPreference::default(), + compatible_surface: Some(&surface), + force_fallback_adapter: false, + }) + .await + .expect("find adapter"); + + let (device, queue) = adapter + .request_device(&wgpu::DeviceDescriptor::default()) + .await + .expect("create device"); + + let surface_caps = surface.get_capabilities(&adapter); + let surface_format = surface_caps + .formats + .iter() + .find(|f| f.is_srgb()) + .copied() + .unwrap_or(surface_caps.formats[0]); + + let config = wgpu::SurfaceConfiguration { + usage: wgpu::TextureUsages::RENDER_ATTACHMENT, + format: surface_format, + width: size.width.max(1), + height: size.height.max(1), + present_mode: wgpu::PresentMode::Fifo, + alpha_mode: surface_caps.alpha_modes[0], + view_formats: vec![], + desired_maximum_frame_latency: 2, + }; + surface.configure(&device, &config); + + let mut cache = uniform::UniformCache::new(); + let vertex_module = device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("vertex_shader"), + source: wgpu::ShaderSource::Wgsl(VERTEX_SHADER.into()), + }); + + let resolution_buffer = device.create_buffer(&wgpu::BufferDescriptor { + label: Some("resolution_buffer"), + size: 8, + usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, + mapped_at_creation: false, + }); + + let vertex_bind_group_layout = + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + label: Some("vertex_bind_group_layout"), + entries: &[wgpu::BindGroupLayoutEntry { + binding: 0, + visibility: wgpu::ShaderStages::VERTEX, + ty: wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Uniform, + has_dynamic_offset: false, + min_binding_size: None, + }, + count: None, + }], + }); + + let vertex_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("vertex_bind_group"), + layout: &vertex_bind_group_layout, + entries: &[wgpu::BindGroupEntry { + binding: 0, + resource: resolution_buffer.as_entire_binding(), + }], + }); + + let pipeline = load_shader( + &device, + surface_format, + &vertex_module, + &vertex_bind_group_layout, + DEFAULT_FRAGMENT, + &mut cache, + ) + .expect("default shader should compile"); + + GpuState { + window, + surface, + device, + queue, + config, + surface_format, + vertex_module, + vertex_bind_group_layout, + vertex_bind_group, + resolution_buffer, + render_pipeline: pipeline, + uniform_cache: cache, + } + }); + + self.gpu = Some(gpu); + } + + fn handle_osc(&mut self) { + let gpu = self.gpu.as_mut().expect("gpu initialized"); + + let commands = self.osc_server.poll(&mut gpu.uniform_cache); + for cmd in commands { + match cmd { + osc::OscCommand::Shader(code) => { + match load_shader( + &gpu.device, + gpu.surface_format, + &gpu.vertex_module, + &gpu.vertex_bind_group_layout, + &code, + &mut gpu.uniform_cache, + ) { + Ok(pipeline) => { + gpu.render_pipeline = pipeline; + log::info!("shader loaded successfully"); + } + Err(e) => log::error!("{}", e), + } + } + } + } + } + + fn render(&mut self) { + let gpu = self.gpu.as_mut().expect("gpu initialized"); + + gpu.uniform_cache.flush(&gpu.queue); + + let output = match gpu.surface.get_current_texture() { + wgpu::CurrentSurfaceTexture::Success(t) + | wgpu::CurrentSurfaceTexture::Suboptimal(t) => t, + wgpu::CurrentSurfaceTexture::Outdated | wgpu::CurrentSurfaceTexture::Lost => { + gpu.surface.configure(&gpu.device, &gpu.config); + return; + } + other => { + log::error!("surface error: {:?}", other); + return; + } + }; + + let view = output + .texture + .create_view(&wgpu::TextureViewDescriptor::default()); + + let mut encoder = gpu + .device + .create_command_encoder(&wgpu::CommandEncoderDescriptor { + label: Some("render_encoder"), + }); + + { + let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: Some("render_pass"), + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view: &view, + depth_slice: None, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Clear(wgpu::Color::BLACK), + store: wgpu::StoreOp::Store, + }, + })], + depth_stencil_attachment: None, + occlusion_query_set: None, + timestamp_writes: None, + multiview_mask: None, + }); + + pass.set_pipeline(&gpu.render_pipeline); + let resolution = [gpu.config.width as f32, gpu.config.height as f32]; + gpu.queue + .write_buffer(&gpu.resolution_buffer, 0, bytemuck::cast_slice(&resolution)); + pass.set_bind_group(0, &gpu.vertex_bind_group, &[]); + if let Some(ref bg) = gpu.uniform_cache.bind_group { + pass.set_bind_group(1, bg, &[]); + } + pass.draw(0..4, 0..1); + } + + gpu.queue.submit(std::iter::once(encoder.finish())); + output.present(); + } +} + +impl ApplicationHandler for App { + fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) { + if self.gpu.is_none() { + let window = Arc::new( + event_loop + .create_window(Window::default_attributes().with_title("wgsl-view")) + .expect("create window"), + ); + self.init_gpu(window); + } + } + + fn window_event( + &mut self, + event_loop: &winit::event_loop::ActiveEventLoop, + _window_id: winit::window::WindowId, + event: WindowEvent, + ) { + match event { + WindowEvent::CloseRequested => event_loop.exit(), + WindowEvent::KeyboardInput { + event: + winit::event::KeyEvent { + physical_key: PhysicalKey::Code(KeyCode::Escape), + state: winit::event::ElementState::Pressed, + .. + }, + .. + } => event_loop.exit(), + WindowEvent::Resized(size) => { + let gpu = self.gpu.as_mut().expect("gpu initialized"); + gpu.config.width = size.width.max(1); + gpu.config.height = size.height.max(1); + gpu.surface.configure(&gpu.device, &gpu.config); + } + WindowEvent::RedrawRequested => { + self.handle_osc(); + self.render(); + } + _ => {} + } + } + + fn about_to_wait(&mut self, _event_loop: &winit::event_loop::ActiveEventLoop) { + self.gpu + .as_ref() + .expect("gpu initialized") + .window + .request_redraw(); + } +} + +fn main() { + env_logger::init(); + let event_loop = EventLoop::new().expect("create event loop"); + event_loop.set_control_flow(winit::event_loop::ControlFlow::Poll); + let mut app = App::new(); + event_loop.run_app(&mut app).expect("run event loop"); +} diff --git a/src/osc.rs b/src/osc.rs new file mode 100644 index 0000000..73f0f35 --- /dev/null +++ b/src/osc.rs @@ -0,0 +1,161 @@ +use std::net::UdpSocket; + +use rosc::{OscMessage, OscPacket, OscType}; + +use crate::uniform::{UniformCache, UniformError, UniformRef}; + +pub struct OscServer { + socket: UdpSocket, + buf: Vec<u8>, +} + +pub enum OscCommand { + Shader(String), +} + +impl OscServer { + pub fn new(addr: &str) -> std::io::Result<Self> { + let socket = UdpSocket::bind(addr)?; + socket.set_nonblocking(true)?; + log::info!("listening for OSC on {}", addr); + Ok(Self { + socket, + buf: vec![0u8; 0x10000], + }) + } + + pub fn poll(&mut self, cache: &mut UniformCache) -> Vec<OscCommand> { + let mut commands = Vec::new(); + loop { + match self.socket.recv_from(&mut self.buf) { + Ok((size, _addr)) => { + let data = &self.buf[..size]; + match rosc::decoder::decode_udp(data) { + Ok((_, packet)) => { + self.handle_packet(packet, cache, &mut commands); + } + Err(e) => log::warn!("OSC decode error: {}", e), + } + } + Err(ref e) if e.kind() == std::io::ErrorKind::WouldBlock => break, + Err(e) => { + log::warn!("OSC recv error: {}", e); + break; + } + } + } + commands + } + + fn handle_packet( + &self, + packet: OscPacket, + cache: &mut UniformCache, + commands: &mut Vec<OscCommand>, + ) { + match packet { + OscPacket::Message(msg) => self.handle_message(msg, cache, commands), + OscPacket::Bundle(bundle) => { + for p in bundle.content { + self.handle_packet(p, cache, commands); + } + } + } + } + + fn handle_message( + &self, + msg: OscMessage, + cache: &mut UniformCache, + commands: &mut Vec<OscCommand>, + ) { + let path = &msg.addr; + + if path == "/shader" { + match &msg.args[..] { + [OscType::String(code)] => commands.push(OscCommand::Shader(code.clone())), + _ => log::warn!("/shader: unexpected arguments"), + } + } else if let Some(rest) = path.strip_prefix("/uniform/") { + if let Err(e) = handle_uniform(rest, &msg.args, cache) { + log::warn!("error handling {}: {}", path, e); + } + } else { + log::debug!("unhandled OSC message: {}", path); + } + } +} + +fn handle_uniform( + path: &str, + args: &[OscType], + cache: &mut UniformCache, +) -> Result<(), Box<dyn std::error::Error>> { + let mut parts = path.split('/'); + let name = parts.next().ok_or("missing uniform name")?; + + let mut uref = cache.get(name).ok_or("uniform not found")?; + + for component in parts { + let i = match component { + "x" | "r" | "s" => 0, + "y" | "g" | "t" => 1, + "z" | "b" | "p" => 2, + "w" | "a" | "q" => 3, + s => s.parse::<usize>()?, + }; + uref = uref.index(i)?; + } + + write_osc_values(uref, args)?; + Ok(()) +} + +/// Write OSC argument values into a UniformRef, converting OSC types +/// to match the uniform's expected scalar type. +fn write_osc_values(uref: UniformRef<'_>, args: &[OscType]) -> Result<(), UniformError> { + if args.is_empty() { + return Err(UniformError::SizeMismatch); + } + + let scalar = uref.leaf_scalar()?; + match scalar.kind { + naga::ScalarKind::Float => { + let values: Result<Vec<f32>, _> = args + .iter() + .map(|a| match a { + OscType::Float(f) => Ok(*f), + OscType::Double(d) => Ok(*d as f32), + OscType::Int(i) => Ok(*i as f32), + _ => Err(UniformError::TypeMismatch), + }) + .collect(); + uref.set_f32(&values?) + } + naga::ScalarKind::Sint => { + let values: Result<Vec<i32>, _> = args + .iter() + .map(|a| match a { + OscType::Int(i) => Ok(*i), + OscType::Float(f) => Ok(*f as i32), + OscType::Double(d) => Ok(*d as i32), + _ => Err(UniformError::TypeMismatch), + }) + .collect(); + uref.set_i32(&values?) + } + naga::ScalarKind::Uint => { + let values: Result<Vec<u32>, _> = args + .iter() + .map(|a| match a { + OscType::Int(i) => Ok(*i as u32), + OscType::Float(f) => Ok(*f as u32), + OscType::Double(d) => Ok(*d as u32), + _ => Err(UniformError::TypeMismatch), + }) + .collect(); + uref.set_u32(&values?) + } + _ => Err(UniformError::TypeMismatch), + } +} diff --git a/src/uniform.rs b/src/uniform.rs new file mode 100644 index 0000000..5a66396 --- /dev/null +++ b/src/uniform.rs @@ -0,0 +1,616 @@ +use std::collections::HashMap; + +use naga::proc::Layouter; + +/// A borrowed, typed view into a region of the uniform buffer. +/// Supports indexing into compound types and writing scalar values. +pub struct UniformRef<'a> { + pub module: &'a naga::Module, + pub layouter: &'a Layouter, + pub ty: naga::Handle<naga::Type>, + pub data: &'a mut [u8], +} + +#[derive(Debug)] +pub enum UniformError { + NotIndexable, + IndexOutOfBounds, + TypeMismatch, + SizeMismatch, +} + +impl std::fmt::Display for UniformError { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + match self { + Self::NotIndexable => write!(f, "type is not indexable"), + Self::IndexOutOfBounds => write!(f, "index out of bounds"), + Self::TypeMismatch => write!(f, "scalar type mismatch"), + Self::SizeMismatch => write!(f, "value count mismatch"), + } + } +} + +impl std::error::Error for UniformError {} + +impl<'a> UniformRef<'a> { + /// Index into a compound type, returning a narrower UniformRef. + /// + /// - Vector: index selects a scalar component + /// - Matrix: index selects a column (vector) + /// - Array: index selects an element + /// - Struct: index selects a member by position + pub fn index(self, i: usize) -> Result<UniformRef<'a>, UniformError> { + let ty_inner = &self.module.types[self.ty].inner; + match *ty_inner { + naga::TypeInner::Vector { size, scalar } => { + let count = size as usize; + if i >= count { + return Err(UniformError::IndexOutOfBounds); + } + let scalar_size = scalar.width as usize; + let offset = i * scalar_size; + let scalar_ty = find_or_expect_scalar_type(self.module, scalar); + Ok(UniformRef { + module: self.module, + layouter: self.layouter, + ty: scalar_ty, + data: &mut self.data[offset..offset + scalar_size], + }) + } + naga::TypeInner::Matrix { + columns, + rows, + scalar, + } => { + let col_count = columns as usize; + if i >= col_count { + return Err(UniformError::IndexOutOfBounds); + } + let col_ty = find_or_expect_vector_type(self.module, rows, scalar); + let col_layout = self.layouter[col_ty]; + let stride = col_layout.to_stride(); + let offset = i * stride as usize; + let size = col_layout.size as usize; + Ok(UniformRef { + module: self.module, + layouter: self.layouter, + ty: col_ty, + data: &mut self.data[offset..offset + size], + }) + } + naga::TypeInner::Array { base, size, stride } => { + let len = match size { + naga::ArraySize::Constant(n) => n.get() as usize, + _ => return Err(UniformError::NotIndexable), + }; + if i >= len { + return Err(UniformError::IndexOutOfBounds); + } + let elem_size = self.layouter[base].size as usize; + let offset = i * stride as usize; + Ok(UniformRef { + module: self.module, + layouter: self.layouter, + ty: base, + data: &mut self.data[offset..offset + elem_size], + }) + } + naga::TypeInner::Struct { ref members, .. } => { + if i >= members.len() { + return Err(UniformError::IndexOutOfBounds); + } + let member = &members[i]; + let offset = member.offset as usize; + let size = self.layouter[member.ty].size as usize; + Ok(UniformRef { + module: self.module, + layouter: self.layouter, + ty: member.ty, + data: &mut self.data[offset..offset + size], + }) + } + _ => Err(UniformError::NotIndexable), + } + } + + /// Get the leaf scalar type of this uniform. + pub fn leaf_scalar(&self) -> Result<naga::Scalar, UniformError> { + leaf_scalar_of(self.module, self.ty) + } + + /// Count the total number of leaf scalars in this type. + fn leaf_count(&self) -> Result<usize, UniformError> { + let ty_inner = &self.module.types[self.ty].inner; + match *ty_inner { + naga::TypeInner::Scalar(_) => Ok(1), + naga::TypeInner::Vector { size, .. } => Ok(size as usize), + naga::TypeInner::Matrix { columns, rows, .. } => Ok(columns as usize * rows as usize), + naga::TypeInner::Array { base, size, .. } => { + let len = match size { + naga::ArraySize::Constant(n) => n.get() as usize, + _ => return Err(UniformError::NotIndexable), + }; + let inner = &self.module.types[base].inner; + let per_elem = match *inner { + naga::TypeInner::Scalar(_) => 1, + naga::TypeInner::Vector { size, .. } => size as usize, + naga::TypeInner::Matrix { columns, rows, .. } => { + columns as usize * rows as usize + } + _ => return Err(UniformError::NotIndexable), + }; + Ok(len * per_elem) + } + _ => Err(UniformError::NotIndexable), + } + } + + pub fn set_f32(self, values: &[f32]) -> Result<(), UniformError> { + self.set_scalars(values, naga::ScalarKind::Float, 4) + } + + pub fn set_i32(self, values: &[i32]) -> Result<(), UniformError> { + self.set_scalars(values, naga::ScalarKind::Sint, 4) + } + + pub fn set_u32(self, values: &[u32]) -> Result<(), UniformError> { + self.set_scalars(values, naga::ScalarKind::Uint, 4) + } + + fn set_scalars<T: Copy + bytemuck::NoUninit>( + self, + values: &[T], + expected_kind: naga::ScalarKind, + expected_width: u8, + ) -> Result<(), UniformError> { + let expected = self.leaf_count()?; + if values.len() != expected { + return Err(UniformError::SizeMismatch); + } + self.write_recursive(values, expected_kind, expected_width, &mut 0) + } + + /// `val_idx` tracks position in the flat values array. + fn write_recursive<T: Copy + bytemuck::NoUninit>( + self, + values: &[T], + expected_kind: naga::ScalarKind, + expected_width: u8, + val_idx: &mut usize, + ) -> Result<(), UniformError> { + let ty_inner = &self.module.types[self.ty].inner; + match *ty_inner { + naga::TypeInner::Scalar(scalar) => { + if scalar.kind != expected_kind || scalar.width != expected_width { + return Err(UniformError::TypeMismatch); + } + let bytes = bytemuck::bytes_of(&values[*val_idx]); + self.data[..bytes.len()].copy_from_slice(bytes); + *val_idx += 1; + Ok(()) + } + naga::TypeInner::Vector { size, scalar } => { + if scalar.kind != expected_kind || scalar.width != expected_width { + return Err(UniformError::TypeMismatch); + } + let count = size as usize; + let w = scalar.width as usize; + for c in 0..count { + let offset = c * w; + let bytes = bytemuck::bytes_of(&values[*val_idx]); + self.data[offset..offset + w].copy_from_slice(bytes); + *val_idx += 1; + } + Ok(()) + } + naga::TypeInner::Matrix { + columns, + rows, + scalar, + } => { + if scalar.kind != expected_kind || scalar.width != expected_width { + return Err(UniformError::TypeMismatch); + } + let col_ty = find_or_expect_vector_type(self.module, rows, scalar); + let col_stride = self.layouter[col_ty].to_stride() as usize; + let w = scalar.width as usize; + let row_count = rows as usize; + for col in 0..columns as usize { + let col_offset = col * col_stride; + for row in 0..row_count { + let offset = col_offset + row * w; + let bytes = bytemuck::bytes_of(&values[*val_idx]); + self.data[offset..offset + w].copy_from_slice(bytes); + *val_idx += 1; + } + } + Ok(()) + } + naga::TypeInner::Array { base, size, stride } => { + let len = match size { + naga::ArraySize::Constant(n) => n.get() as usize, + _ => return Err(UniformError::NotIndexable), + }; + let elem_size = self.layouter[base].size as usize; + let stride = stride as usize; + for i in 0..len { + let offset = i * stride; + let elem_ref = UniformRef { + module: self.module, + layouter: self.layouter, + ty: base, + data: &mut self.data[offset..offset + elem_size], + }; + elem_ref.write_recursive(values, expected_kind, expected_width, val_idx)?; + } + Ok(()) + } + _ => Err(UniformError::TypeMismatch), + } + } +} + +fn leaf_scalar_of( + module: &naga::Module, + ty: naga::Handle<naga::Type>, +) -> Result<naga::Scalar, UniformError> { + match module.types[ty].inner { + naga::TypeInner::Scalar(scalar) => Ok(scalar), + naga::TypeInner::Vector { scalar, .. } => Ok(scalar), + naga::TypeInner::Matrix { scalar, .. } => Ok(scalar), + naga::TypeInner::Array { base, .. } => leaf_scalar_of(module, base), + _ => Err(UniformError::TypeMismatch), + } +} + +/// Ensure that all component sub-types (scalars for vectors, vectors for matrix columns) +/// exist as standalone entries in the module's type arena. +/// naga doesn't always create these when they're only used implicitly. +fn ensure_component_types(module: &mut naga::Module) { + let mut needed_scalars = Vec::new(); + let mut needed_vectors = Vec::new(); + + for (_handle, ty) in module.types.iter() { + match ty.inner { + naga::TypeInner::Vector { scalar, .. } => { + needed_scalars.push(scalar); + } + naga::TypeInner::Matrix { rows, scalar, .. } => { + needed_scalars.push(scalar); + needed_vectors.push((rows, scalar)); + } + _ => {} + } + } + + for scalar in needed_scalars { + let exists = module + .types + .iter() + .any(|(_, ty)| ty.inner == naga::TypeInner::Scalar(scalar)); + if !exists { + module.types.insert( + naga::Type { + name: None, + inner: naga::TypeInner::Scalar(scalar), + }, + naga::Span::UNDEFINED, + ); + } + } + + for (size, scalar) in needed_vectors { + let exists = module + .types + .iter() + .any(|(_, ty)| ty.inner == naga::TypeInner::Vector { size, scalar }); + if !exists { + module.types.insert( + naga::Type { + name: None, + inner: naga::TypeInner::Vector { size, scalar }, + }, + naga::Span::UNDEFINED, + ); + } + } +} + +fn find_or_expect_scalar_type( + module: &naga::Module, + scalar: naga::Scalar, +) -> naga::Handle<naga::Type> { + for (handle, ty) in module.types.iter() { + if ty.inner == naga::TypeInner::Scalar(scalar) { + return handle; + } + } + panic!("scalar type {:?} not found in module type arena", scalar); +} + +fn find_or_expect_vector_type( + module: &naga::Module, + size: naga::VectorSize, + scalar: naga::Scalar, +) -> naga::Handle<naga::Type> { + for (handle, ty) in module.types.iter() { + if ty.inner == (naga::TypeInner::Vector { size, scalar }) { + return handle; + } + } + panic!( + "vector type vec{}<{:?}> not found in module type arena", + size as u8, scalar + ); +} + +/// Compare two types from potentially different naga Modules for structural equivalence. +pub fn types_compatible( + a_mod: &naga::Module, + a_ty: naga::Handle<naga::Type>, + b_mod: &naga::Module, + b_ty: naga::Handle<naga::Type>, +) -> bool { + let a = &a_mod.types[a_ty].inner; + let b = &b_mod.types[b_ty].inner; + match (a, b) { + (naga::TypeInner::Scalar(a), naga::TypeInner::Scalar(b)) => a == b, + ( + naga::TypeInner::Vector { + size: as_, + scalar: asc, + }, + naga::TypeInner::Vector { + size: bs, + scalar: bsc, + }, + ) => as_ == bs && asc == bsc, + ( + naga::TypeInner::Matrix { + columns: ac, + rows: ar, + scalar: asc, + }, + naga::TypeInner::Matrix { + columns: bc, + rows: br, + scalar: bsc, + }, + ) => ac == bc && ar == br && asc == bsc, + ( + naga::TypeInner::Array { + base: ab, + size: naga::ArraySize::Constant(an), + .. + }, + naga::TypeInner::Array { + base: bb, + size: naga::ArraySize::Constant(bn), + .. + }, + ) => an == bn && types_compatible(a_mod, *ab, b_mod, *bb), + ( + naga::TypeInner::Struct { + members: am, + span: asp, + }, + naga::TypeInner::Struct { + members: bm, + span: bsp, + }, + ) => { + asp == bsp + && am.len() == bm.len() + && am.iter().zip(bm.iter()).all(|(a, b)| { + a.offset == b.offset && types_compatible(a_mod, a.ty, b_mod, b.ty) + }) + } + _ => false, + } +} + +/// Manages uniform buffer data for all `var<uniform>` globals in a shader. +/// +/// Struct members are exposed as individually addressable named uniforms. +pub struct UniformCache { + pub module: naga::Module, + pub layouter: Layouter, + uniforms: HashMap<String, UniformMember>, + buffers: Vec<BufferState>, + pub bind_group_layout: Option<wgpu::BindGroupLayout>, + pub bind_group: Option<wgpu::BindGroup>, + dirty: bool, +} + +struct UniformMember { + buffer_idx: usize, + ty: naga::Handle<naga::Type>, + offset: usize, + size: usize, +} + +struct BufferState { + /// @group and @binding + group: u32, + binding: u32, + data: Vec<u8>, + gpu_buffer: Option<wgpu::Buffer>, +} + +impl UniformCache { + pub fn new() -> Self { + Self { + module: naga::Module::default(), + layouter: Layouter::default(), + uniforms: HashMap::new(), + buffers: Vec::new(), + bind_group_layout: None, + bind_group: None, + dirty: false, + } + } + + /// Rebuild from a new shader module, transferring compatible uniform values. + pub fn refresh(&mut self, mut new_module: naga::Module, device: &wgpu::Device) { + ensure_component_types(&mut new_module); + let mut new_layouter = Layouter::default(); + new_layouter.update(new_module.to_ctx()).unwrap(); + + let old_module = std::mem::replace(&mut self.module, naga::Module::default()); + let old_uniforms = std::mem::take(&mut self.uniforms); + let old_buffers = std::mem::take(&mut self.buffers); + + let mut new_uniforms: HashMap<String, UniformMember> = HashMap::new(); + let mut new_buffers: Vec<BufferState> = Vec::new(); + + for (_handle, var) in new_module.global_variables.iter() { + if var.space != naga::AddressSpace::Uniform { + continue; + } + let binding = match &var.binding { + Some(b) => b, + None => continue, + }; + + let ty_inner = &new_module.types[var.ty].inner; + let layout = new_layouter[var.ty]; + let buffer_idx = new_buffers.len(); + + let data = vec![0u8; layout.size as usize]; + new_buffers.push(BufferState { + group: binding.group, + binding: binding.binding, + data, + gpu_buffer: None, + }); + + if let naga::TypeInner::Struct { ref members, .. } = *ty_inner { + for member in members { + if let Some(ref name) = member.name { + let member_size = new_layouter[member.ty].size as usize; + new_uniforms.insert( + name.clone(), + UniformMember { + buffer_idx, + ty: member.ty, + offset: member.offset as usize, + size: member_size, + }, + ); + } + } + } else if let Some(ref name) = var.name { + new_uniforms.insert( + name.clone(), + UniformMember { + buffer_idx, + ty: var.ty, + offset: 0, + size: layout.size as usize, + }, + ); + } + } + + for (name, new_member) in &new_uniforms { + if let Some(old_member) = old_uniforms.get(name) { + if old_member.size == new_member.size + && types_compatible(&old_module, old_member.ty, &new_module, new_member.ty) + { + let old_data = &old_buffers[old_member.buffer_idx].data + [old_member.offset..old_member.offset + old_member.size]; + new_buffers[new_member.buffer_idx].data + [new_member.offset..new_member.offset + new_member.size] + .copy_from_slice(old_data); + } + } + } + + for buf in &mut new_buffers { + let gpu_buffer = device.create_buffer(&wgpu::BufferDescriptor { + label: Some(&format!("uniform@{}:{}", buf.group, buf.binding)), + size: buf.data.len() as u64, + usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, + mapped_at_creation: false, + }); + buf.gpu_buffer = Some(gpu_buffer); + } + + let bind_group_layout = if !new_buffers.is_empty() { + let entries: Vec<wgpu::BindGroupLayoutEntry> = new_buffers + .iter() + .map(|buf| wgpu::BindGroupLayoutEntry { + binding: buf.binding, + visibility: wgpu::ShaderStages::VERTEX_FRAGMENT, + ty: wgpu::BindingType::Buffer { + ty: wgpu::BufferBindingType::Uniform, + has_dynamic_offset: false, + min_binding_size: None, + }, + count: None, + }) + .collect(); + Some( + device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { + label: Some("uniform_bind_group_layout"), + entries: &entries, + }), + ) + } else { + None + }; + + let bind_group = bind_group_layout.as_ref().map(|layout| { + let entries: Vec<wgpu::BindGroupEntry> = new_buffers + .iter() + .map(|buf| wgpu::BindGroupEntry { + binding: buf.binding, + resource: buf.gpu_buffer.as_ref().unwrap().as_entire_binding(), + }) + .collect(); + device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("uniform_bind_group"), + layout, + entries: &entries, + }) + }); + + self.module = new_module; + self.layouter = new_layouter; + self.uniforms = new_uniforms; + self.buffers = new_buffers; + self.bind_group_layout = bind_group_layout; + self.bind_group = bind_group; + self.dirty = true; + } + + pub fn get(&mut self, name: &str) -> Option<UniformRef<'_>> { + // Split the borrow: get member info first, then borrow buffer data + let member_info = self.uniforms.get(name)?; + let buffer_idx = member_info.buffer_idx; + let ty = member_info.ty; + let offset = member_info.offset; + let size = member_info.size; + + let buf = &mut self.buffers[buffer_idx]; + self.dirty = true; + Some(UniformRef { + module: &self.module, + layouter: &self.layouter, + ty, + data: &mut buf.data[offset..offset + size], + }) + } + + pub fn flush(&mut self, queue: &wgpu::Queue) { + if !self.dirty { + return; + } + for buf in &self.buffers { + if let Some(ref gpu_buffer) = buf.gpu_buffer { + queue.write_buffer(gpu_buffer, 0, &buf.data); + } + } + self.dirty = false; + } +} @@ -0,0 +1,29 @@ +#!/bin/bash +HOST=localhost +PORT=9000 + +SHADER=' +struct Uniforms { + time: f32, +}; +@group(1) @binding(0) var<uniform> u: Uniforms; + +@fragment +fn fs_main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> { + let p = uv * 2.0 - 1.0; + let col = 0.5 + 0.5 * cos(u.time + vec3<f32>(p.x, p.y, p.x) + vec3<f32>(0.0, 2.0, 4.0)); + return vec4<f32>(col, 1.0); +} +' + +echo "Loading shader..." +oscsend $HOST $PORT /shader s "$SHADER" +sleep 0.5 + +echo "Animating time uniform..." +t=0.0 +while true; do + oscsend $HOST $PORT /uniform/time f "$t" + t=$(echo "$t + 0.016" | bc) + sleep 0.016 +done |
