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path: root/src/bin/tsv_view.rs
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use std::sync::Arc;

use ash::vk;
use wgsl_view::gpu;
use wgsl_view::window::{PreviewWindow, ScaleMode};

use winit::application::ApplicationHandler;
use winit::event::{ElementState, KeyEvent, WindowEvent};
use winit::event_loop::EventLoop;
use winit::keyboard::{Key, NamedKey};

struct AppState {
    device: wgpu::Device,
    queue: wgpu::Queue,
    preview: PreviewWindow,
    client: texture_share_vk_client::VkClient,
    fence: vk::Fence,
    canvas: wgpu::Texture,
    name: String,
}

struct App {
    scale_mode: ScaleMode,
    name: String,
    state: Option<AppState>,
}

impl ApplicationHandler for App {
    fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
        let instance = gpu::create_instance();

        // Create a temporary headless device to connect to TSV and read image dimensions
        let temp_adapter = gpu::create_adapter(&instance, None);
        let (temp_device, _temp_queue) = gpu::create_device(&temp_adapter);
        let mut client = gpu::create_tsv_client(&temp_device);

        let (width, height) = match client.find_image_data(&self.name, true) {
            Ok(Some((_lock, data))) => (data.width, data.height),
            Ok(None) => {
                log::error!("tsv image '{}' not found", self.name);
                event_loop.exit();
                return;
            }
            Err(e) => {
                log::error!("failed to find tsv image '{}': {e}", self.name);
                event_loop.exit();
                return;
            }
        };
        log::info!("found tsv image '{}': {width}x{height}", self.name);

        drop(client);
        drop(temp_device);

        let window = Arc::new(
            event_loop
                .create_window(
                    winit::window::Window::default_attributes()
                        .with_title(format!("tsv-view: {}", self.name))
                        .with_inner_size(winit::dpi::LogicalSize::new(width, height)),
                )
                .expect("create window"),
        );

        let surface = instance
            .create_surface(window.clone())
            .expect("create surface");
        let adapter = gpu::create_adapter(&instance, Some(&surface));
        let (device, queue) = gpu::create_device(&adapter);

        let surface_caps = surface.get_capabilities(&adapter);
        let surface_format = surface_caps
            .formats
            .iter()
            .find(|f| !f.is_srgb())
            .copied()
            .unwrap_or(surface_caps.formats[0]);

        let mut client = gpu::create_tsv_client(&device);
        client.find_image(&self.name, true).expect("find tsv image");

        let fence = gpu::create_fence(&client);

        let canvas = device.create_texture(&wgpu::TextureDescriptor {
            label: Some("tsv_canvas"),
            size: wgpu::Extent3d {
                width,
                height,
                depth_or_array_layers: 1,
            },
            mip_level_count: 1,
            sample_count: 1,
            dimension: wgpu::TextureDimension::D2,
            format: wgpu::TextureFormat::Rgba8Unorm,
            usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
            view_formats: &[],
        });

        let canvas_view = canvas.create_view(&Default::default());
        let preview = PreviewWindow::new(
            &device,
            window,
            surface,
            surface_format,
            &canvas_view,
            width,
            height,
            self.scale_mode,
        );

        self.state = Some(AppState {
            device,
            queue,
            preview,
            client,
            fence,
            canvas,
            name: self.name.clone(),
        });
    }

    fn window_event(
        &mut self,
        event_loop: &winit::event_loop::ActiveEventLoop,
        _window_id: winit::window::WindowId,
        event: WindowEvent,
    ) {
        let state = self.state.as_mut().expect("gpu not initialized");

        match event {
            WindowEvent::CloseRequested => event_loop.exit(),
            WindowEvent::KeyboardInput {
                event:
                    KeyEvent {
                        logical_key,
                        state: ElementState::Pressed,
                        ..
                    },
                ..
            } => match logical_key {
                Key::Named(NamedKey::Escape) => event_loop.exit(),
                Key::Character(ref c) if c.as_str() == "c" => {
                    state.preview.scale_mode = state.preview.scale_mode.cycle();
                    log::info!("scale mode: {:?}", state.preview.scale_mode);
                }
                _ => {}
            },
            WindowEvent::Resized(size) => {
                state.preview.resize(&state.device, size.width, size.height);
            }
            WindowEvent::RedrawRequested => {
                // Receive the latest frame from texture-share-vk.
                // Use UNDEFINED as orig_layout: the image content is fully overwritten by recv,
                // and wgpu may not have transitioned it yet.
                let canvas_image = unsafe { gpu::raw_image(&state.canvas) };
                match state.client.recv_image(
                    &state.name,
                    canvas_image,
                    vk::ImageLayout::UNDEFINED,
                    vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL,
                    state.fence,
                ) {
                    Err(e) => log::warn!("recv_image error: {e}"),
                    Ok(Some(())) => log::debug!("got frame"),
                    Ok(None) => {}
                }

                state.preview.draw(&state.device, &state.queue);
            }
            _ => {}
        }
    }

    fn about_to_wait(&mut self, _event_loop: &winit::event_loop::ActiveEventLoop) {
        if let Some(ref state) = self.state {
            state.preview.window().request_redraw();
        }
    }
}

impl Drop for AppState {
    fn drop(&mut self) {
        gpu::destroy_fence(&self.client, self.fence);
    }
}

fn main() {
    env_logger::init();

    let mut args = std::env::args().skip(1);
    let mut scale_mode = ScaleMode::Contain;
    let mut name = "wgsl-view".to_string();

    while let Some(arg) = args.next() {
        match arg.as_str() {
            "--name" => name = args.next().expect("--name VALUE"),
            "--scale" => {
                scale_mode = match args.next().expect("--scale VALUE").as_str() {
                    "contain" => ScaleMode::Contain,
                    "cover" => ScaleMode::Cover,
                    "center" => ScaleMode::Center,
                    "natural" => ScaleMode::Natural,
                    s => panic!("unknown scale mode: {s}"),
                }
            }
            other => panic!("unknown argument: {other}"),
        }
    }

    let event_loop = EventLoop::new().expect("create event loop");
    event_loop.set_control_flow(winit::event_loop::ControlFlow::Poll);

    let mut app = App {
        scale_mode,
        name,
        state: None,
    };

    event_loop.run_app(&mut app).expect("run");
}