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#!/bin/bash
set -euo pipefail
HOST=localhost
PORT=9000
TSV_SRC=test-vid
# ensure relatively predictable timing for spawn()
cargo build
PIDS=()
cleanup() {
for pid in "${PIDS[@]}"; do
kill "$pid" 2>/dev/null || true
done
wait 2>/dev/null
}
trap cleanup EXIT
spawn() {
BIN="$1"
shift
cargo run --bin "$BIN" -- "$@" &
PIDS+=($!)
}
spawn tsv-video-buffer --name "$TSV_SRC" --frames 60 -- \
-f lavfi -i "testsrc=size=1920x1080:rate=60"
spawn wgsl-render
sleep 2
SHADER='
@group(1) @binding(0) var<uniform> time: f32;
@group(1) @binding(1) var video: texture_3d<f32>;
@group(1) @binding(2) var s: sampler;
@fragment
fn fs_main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
let dims = textureDimensions(video);
let frame = fract(time / f32(dims.z));
return textureSampleLevel(video, s, vec3f(uv, frame), 0.0);
}
'
oscsend "$HOST" "$PORT" /texture/tex1 s "$TSV_SRC"
oscsend "$HOST" "$PORT" /sampler/samp1 ss nearest repeat
oscsend "$HOST" "$PORT" /module/package::main s "$SHADER"
oscsend "$HOST" "$PORT" /entrypoint s package::main
oscsend "$HOST" "$PORT" /binding/package::main/video s /texture/tex1
oscsend "$HOST" "$PORT" /binding/package::main/s s /sampler/samp1
spawn tsv-view
echo "Playing video buffer (Ctrl+C to stop)..."
T=0
while true; do
oscsend "$HOST" "$PORT" /uniform/package::main/time f "$T"
T=$((T+1 % 60))
sleep 0.016
done
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