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authors-ol <s-ol@users.noreply.github.com>2019-10-18 14:26:20 +0000
committers-ol <s-ol@users.noreply.github.com>2019-10-18 14:26:32 +0000
commitf9bd966065755233e9bed0cf79ff4a45fa052521 (patch)
treea8dcd6dcc4ba38a04240ae5b27ccb69468b8e904 /src/glfw_impl.zig
downloadzig-imgui-f9bd966065755233e9bed0cf79ff4a45fa052521.tar.gz
zig-imgui-f9bd966065755233e9bed0cf79ff4a45fa052521.zip
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Diffstat (limited to 'src/glfw_impl.zig')
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diff --git a/src/glfw_impl.zig b/src/glfw_impl.zig
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+const c = @import("c.zig");
+const builtin = @import("builtin");
+pub const ClientApi = enum {
+ Unknown,
+ OpenGL,
+ Vulkan,
+};
+
+// Data
+var g_Window: ?*c.GLFWwindow = null;
+var g_ClientApi: ClientApi = .Unknown;
+var g_Time: f32 = 0.0;
+var g_MouseJustPressed = [5]bool;
+var g_MouseCursors = [_]?*c.GLFWcursor{null} ** @enumToInt(c.ImGuiMouseCursor_COUNT);
+var g_WantUpdateMonitors = true;
+
+// Chain GLFW callbacks for main viewport:
+// our callbacks will call the user's previously installed callbacks, if any.
+var g_PrevUserCallbackMousebutton: ?*c.GLFWmousebuttonfun = null;
+var g_PrevUserCallbackScroll: ?*c.GLFWscrollfun = null;
+var g_PrevUserCallbackKey: ?*c.GLFWkeyfun = null;
+var g_PrevUserCallbackChar: ?*c.GLFWcharfun = null;
+
+pub fn Init(window: *c.GLFWwindow, install_callbacks: bool, client_api: ClientApi) void {
+ g_Window = window;
+ g_Time = 0.0;
+
+ // Setup back-end capabilities flags
+ const io = c.igGetIO();
+ io.*.BackendFlags |= @enumToInt(c.ImGuiBackendFlags_HasMouseCursors); // We can honor GetMouseCursor() values (optional)
+ io.*.BackendFlags |= @enumToInt(c.ImGuiBackendFlags_HasSetMousePos); // We can honor io.WantSetMousePos requests (optional, rarely used)
+ io.*.BackendFlags |= @enumToInt(c.ImGuiBackendFlags_PlatformHasViewports); // We can create multi-viewports on the Platform side (optional)
+ if (false and c.GLFW_HAS_GLFW_HOVERED and builtin.os == builtin.Os.windows) {
+ io.*.BackendFlags |= @enumToInt(ImGuiBackendFlags_HasMouseHoveredViewport); // We can set io.MouseHoveredViewport correctly (optional, not easy)
+ }
+ io.*.BackendPlatformName = c"imgui_impl_glfw";
+
+ // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_Tab)] = c.GLFW_KEY_TAB;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_LeftArrow)] = c.GLFW_KEY_LEFT;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_RightArrow)] = c.GLFW_KEY_RIGHT;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_UpArrow)] = c.GLFW_KEY_UP;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_DownArrow)] = c.GLFW_KEY_DOWN;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_PageUp)] = c.GLFW_KEY_PAGE_UP;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_PageDown)] = c.GLFW_KEY_PAGE_DOWN;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_Home)] = c.GLFW_KEY_HOME;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_End)] = c.GLFW_KEY_END;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_Insert)] = c.GLFW_KEY_INSERT;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_Delete)] = c.GLFW_KEY_DELETE;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_Backspace)] = c.GLFW_KEY_BACKSPACE;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_Space)] = c.GLFW_KEY_SPACE;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_Enter)] = c.GLFW_KEY_ENTER;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_Escape)] = c.GLFW_KEY_ESCAPE;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_KeyPadEnter)] = c.GLFW_KEY_KP_ENTER;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_A)] = c.GLFW_KEY_A;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_C)] = c.GLFW_KEY_C;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_V)] = c.GLFW_KEY_V;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_X)] = c.GLFW_KEY_X;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_Y)] = c.GLFW_KEY_Y;
+ io.*.KeyMap[@enumToInt(c.ImGuiKey_Z)] = c.GLFW_KEY_Z;
+
+ // io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
+ // io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
+ // io.ClipboardUserData = g_Window;
+
+ g_MouseCursors[@enumToInt(c.ImGuiMouseCursor_Arrow)] = c.glfwCreateStandardCursor(c.GLFW_ARROW_CURSOR);
+ g_MouseCursors[@enumToInt(c.ImGuiMouseCursor_TextInput)] = c.glfwCreateStandardCursor(c.GLFW_IBEAM_CURSOR);
+ g_MouseCursors[@enumToInt(c.ImGuiMouseCursor_ResizeAll)] = c.glfwCreateStandardCursor(c.GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this.
+ g_MouseCursors[@enumToInt(c.ImGuiMouseCursor_ResizeNS)] = c.glfwCreateStandardCursor(c.GLFW_VRESIZE_CURSOR);
+ g_MouseCursors[@enumToInt(c.ImGuiMouseCursor_ResizeEW)] = c.glfwCreateStandardCursor(c.GLFW_HRESIZE_CURSOR);
+ g_MouseCursors[@enumToInt(c.ImGuiMouseCursor_ResizeNESW)] = c.glfwCreateStandardCursor(c.GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this.
+ g_MouseCursors[@enumToInt(c.ImGuiMouseCursor_ResizeNWSE)] = c.glfwCreateStandardCursor(c.GLFW_ARROW_CURSOR); // FIXME: GLFW doesn't have this.
+ g_MouseCursors[@enumToInt(c.ImGuiMouseCursor_Hand)] = c.glfwCreateStandardCursor(c.GLFW_HAND_CURSOR);
+
+ // Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
+ g_PrevUserCallbackMousebutton = null;
+ g_PrevUserCallbackScroll = null;
+ g_PrevUserCallbackKey = null;
+ g_PrevUserCallbackChar = null;
+ if (install_callbacks and false) {
+ // g_PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
+ // g_PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
+ // g_PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
+ // g_PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
+ }
+
+ // Our mouse update function expect PlatformHandle to be filled for the main viewport
+ const main_viewport = c.igGetMainViewport();
+ main_viewport.*.PlatformHandle = g_Window;
+ if (builtin.os == builtin.Os.windows) {
+ main_viewport.*.PlatformHandleRaw = c.glfwGetWin32Window(g_Window);
+ }
+
+ // if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable != 0)
+ // ImGui_ImplGlfw_InitPlatformInterface();
+
+ g_ClientApi = client_api;
+}
+
+pub fn Shutdown() void {
+ // ImGui_ImplGlfw_ShutdownPlatformInterface();
+ for (g_MouseCursors) |*cursor| {
+ c.glfwDestroyCursor(cursor.*);
+ cursor.* = null;
+ }
+ g_ClientApi = .Unknown;
+}