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-rw-r--r--src/gl3_impl.zig10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gl3_impl.zig b/src/gl3_impl.zig
index 27212ff..8f84d8b 100644
--- a/src/gl3_impl.zig
+++ b/src/gl3_impl.zig
@@ -155,11 +155,11 @@ fn CheckThing(comptime thingType: CheckableThing, handle: c.GLuint, desc: []cons
var buf: [1024]u8 = undefined;
var length: c.GLsizei = undefined;
getInfoLogFunc(handle, buf.len, &length, &buf[0]);
- debug.warn("{}\n", .{buf[0..@intCast(usize, length)]});
+ debug.warn("{s}\n", .{buf[0..@intCast(usize, length)]});
}
if (@intCast(c.GLboolean, status) == c.GL_FALSE) {
- debug.warn("ERROR: CreateDeviceObjects: failed to compile/link {}! (with GLSL '{}')\n", .{ desc, g_GlslVersionString });
+ debug.warn("ERROR: CreateDeviceObjects: failed to compile/link {s}! (with GLSL '{s}')\n", .{ desc, g_GlslVersionString });
return error.ShaderLinkError;
}
}
@@ -443,7 +443,7 @@ fn SetupRenderState(draw_data: *c.ImDrawData, fb_width: i32, fb_height: i32, ver
c.glEnableVertexAttribArray(@intCast(c.GLuint, g_AttribLocationVtxPos));
c.glEnableVertexAttribArray(@intCast(c.GLuint, g_AttribLocationVtxUV));
c.glEnableVertexAttribArray(@intCast(c.GLuint, g_AttribLocationVtxColor));
- c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxPos), 2, c.GL_FLOAT, c.GL_FALSE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @byteOffsetOf(c.ImDrawVert, "pos")));
- c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxUV), 2, c.GL_FLOAT, c.GL_FALSE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @byteOffsetOf(c.ImDrawVert, "uv")));
- c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxColor), 4, c.GL_UNSIGNED_BYTE, c.GL_TRUE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @byteOffsetOf(c.ImDrawVert, "col")));
+ c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxPos), 2, c.GL_FLOAT, c.GL_FALSE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @offsetOf(c.ImDrawVert, "pos")));
+ c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxUV), 2, c.GL_FLOAT, c.GL_FALSE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @offsetOf(c.ImDrawVert, "uv")));
+ c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxColor), 4, c.GL_UNSIGNED_BYTE, c.GL_TRUE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @offsetOf(c.ImDrawVert, "col")));
}