diff options
Diffstat (limited to '')
| -rw-r--r-- | src/gl3_impl.zig | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gl3_impl.zig b/src/gl3_impl.zig index 27212ff..8f84d8b 100644 --- a/src/gl3_impl.zig +++ b/src/gl3_impl.zig @@ -155,11 +155,11 @@ fn CheckThing(comptime thingType: CheckableThing, handle: c.GLuint, desc: []cons var buf: [1024]u8 = undefined; var length: c.GLsizei = undefined; getInfoLogFunc(handle, buf.len, &length, &buf[0]); - debug.warn("{}\n", .{buf[0..@intCast(usize, length)]}); + debug.warn("{s}\n", .{buf[0..@intCast(usize, length)]}); } if (@intCast(c.GLboolean, status) == c.GL_FALSE) { - debug.warn("ERROR: CreateDeviceObjects: failed to compile/link {}! (with GLSL '{}')\n", .{ desc, g_GlslVersionString }); + debug.warn("ERROR: CreateDeviceObjects: failed to compile/link {s}! (with GLSL '{s}')\n", .{ desc, g_GlslVersionString }); return error.ShaderLinkError; } } @@ -443,7 +443,7 @@ fn SetupRenderState(draw_data: *c.ImDrawData, fb_width: i32, fb_height: i32, ver c.glEnableVertexAttribArray(@intCast(c.GLuint, g_AttribLocationVtxPos)); c.glEnableVertexAttribArray(@intCast(c.GLuint, g_AttribLocationVtxUV)); c.glEnableVertexAttribArray(@intCast(c.GLuint, g_AttribLocationVtxColor)); - c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxPos), 2, c.GL_FLOAT, c.GL_FALSE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @byteOffsetOf(c.ImDrawVert, "pos"))); - c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxUV), 2, c.GL_FLOAT, c.GL_FALSE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @byteOffsetOf(c.ImDrawVert, "uv"))); - c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxColor), 4, c.GL_UNSIGNED_BYTE, c.GL_TRUE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @byteOffsetOf(c.ImDrawVert, "col"))); + c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxPos), 2, c.GL_FLOAT, c.GL_FALSE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @offsetOf(c.ImDrawVert, "pos"))); + c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxUV), 2, c.GL_FLOAT, c.GL_FALSE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @offsetOf(c.ImDrawVert, "uv"))); + c.glVertexAttribPointer(@intCast(c.GLuint, g_AttribLocationVtxColor), 4, c.GL_UNSIGNED_BYTE, c.GL_TRUE, @sizeOf(c.ImDrawVert), @intToPtr(?*c.GLvoid, @offsetOf(c.ImDrawVert, "col"))); } |
