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([1]import* glsl-view math link-time)
([2]import osc random)
([4]def *oscout* ([3]osc/connect 'localhost' 9000)
*clock* ([8]clock true 110 60))
([7]def cam ([99]buffered-stream-source '3D' 64 '/home/s-ol/misc/WeChat_20241111172619.mp4'))
([10]draw $[5]shader"
in vec2 uv;
out vec4 outcol;
void main() {
vec3 nuv = vec3(uv, $([6]offset cam));
nuv.xy -= 0.5;
nuv.y /= 16.0 / 9.0;
vec2 bu = nuv.xy;
nuv.z -= abs(length(nuv.xy) / 2);
nuv.y *= 16.0 / 9.0;
nuv.xy += 0.5;
nuv.xy *= 480;
nuv.xy = floor(nuv.xy);
nuv.xy /= 480;
vec3 color = texture($cam, nuv).rgb;
// color.r = step(uv.x, nuv.z);
// color.g *= 0.5 + 0.5 * step(uv.x, $([11]ramp 3));
// color.b *= 0.5 + 0.5 * step(uv.x, $([13]ramp 2));
// color.r *= 0.5 + 0.5 * step(1 - uv.x, $([14]ramp 2));
outcol = vec4(color, 1);
}")
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