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authorEgor Yusov <egor.yusov@gmail.com>2018-10-11 16:03:03 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-11 16:03:03 +0000
commit854fb9130b8030bc9ff94304285eacaa3120cd14 (patch)
tree16d9f0eecd88d9f1aec3ef57d268db48ccaa631b /Graphics/GLSLTools
parentUpdated readme (diff)
downloadDiligentCore-854fb9130b8030bc9ff94304285eacaa3120cd14.tar.gz
DiligentCore-854fb9130b8030bc9ff94304285eacaa3120cd14.zip
Fixed https://github.com/DiligentGraphics/DiligentCore/issues/2 (make '_sampler' suffix configurable through shader creation attributes)
Diffstat (limited to 'Graphics/GLSLTools')
-rw-r--r--Graphics/GLSLTools/src/GLSLSourceBuilder.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp b/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp
index d5a8ee09..d08eafb8 100644
--- a/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp
+++ b/Graphics/GLSLTools/src/GLSLSourceBuilder.cpp
@@ -241,6 +241,7 @@ String BuildGLSLSourceString(const ShaderCreationAttribs& CreationAttribs, Targe
Attribs.ShaderType = CreationAttribs.Desc.ShaderType;
Attribs.IncludeDefinitions = true;
Attribs.InputFileName = CreationAttribs.FilePath;
+ Attribs.SamplerSuffix = CreationAttribs.CombinedSamplerSuffix;
auto ConvertedSource = Converter.Convert(Attribs);
GLSLSource.append(ConvertedSource);