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| author | assiduous <assiduous@diligentgraphics.com> | 2020-01-26 23:01:50 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-01-26 23:01:50 +0000 |
| commit | 55f125b67aa285631e1d7d8e398c460925f88c0c (patch) | |
| tree | e41c819c4952b4b26c7e02b8021d9d65441c5ff5 /Graphics/GraphicsEngineD3D11 | |
| parent | Renamed .h -> .hpp in GraphicsEngineVulkan project (diff) | |
| download | DiligentCore-55f125b67aa285631e1d7d8e398c460925f88c0c.tar.gz DiligentCore-55f125b67aa285631e1d7d8e398c460925f88c0c.zip | |
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
3 files changed, 5 insertions, 5 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp index 55a6ca2d..b892db0b 100644 --- a/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp +++ b/Graphics/GraphicsEngineD3D11/include/ShaderResourceBindingD3D11Impl.hpp @@ -35,7 +35,7 @@ #include "ShaderResourceBindingBase.hpp" #include "ShaderResourceCacheD3D11.hpp" #include "ShaderResourceLayoutD3D11.hpp" -#include "STDAllocator.h" +#include "STDAllocator.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.hpp b/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.hpp index 9b58ea3c..16de0e28 100644 --- a/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.hpp +++ b/Graphics/GraphicsEngineD3D11/include/ShaderResourceLayoutD3D11.hpp @@ -34,7 +34,7 @@ #include "ShaderBase.hpp" #include "ShaderResourceCacheD3D11.hpp" #include "EngineD3D11Defines.h" -#include "STDAllocator.h" +#include "STDAllocator.hpp" #include "ShaderVariableD3DBase.hpp" #include "ShaderResourcesD3D11.hpp" diff --git a/Graphics/GraphicsEngineD3D11/include/pch.h b/Graphics/GraphicsEngineD3D11/include/pch.h index ea2eab2f..47017eda 100644 --- a/Graphics/GraphicsEngineD3D11/include/pch.h +++ b/Graphics/GraphicsEngineD3D11/include/pch.h @@ -71,11 +71,11 @@ #endif #include "EngineD3D11Defines.h" -#include "Errors.h" -#include "RefCntAutoPtr.h" +#include "Errors.hpp" +#include "RefCntAutoPtr.hpp" #include "DebugUtilities.h" #include "D3DErrors.hpp" #include "RenderDeviceBase.hpp" #include "D3D11TypeConversions.h" -#include "ValidatedCast.h" +#include "ValidatedCast.hpp" #include <atlcomcli.h> |
