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authorassiduous <assiduous@diligentgraphics.com>2020-10-04 23:59:33 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-10-04 23:59:33 +0000
commit73fd82a29d3175e156754010f5de261d6f561f16 (patch)
treef04b71a06b71addb56d2a79885e53d253caa417e /Graphics/GraphicsEngineD3D11
parentAdded KHR extension emulation via NV extension (diff)
downloadDiligentCore-73fd82a29d3175e156754010f5de261d6f561f16.tar.gz
DiligentCore-73fd82a29d3175e156754010f5de261d6f561f16.zip
A few random fixes to ray tracing API and implementation
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
index 5793508a..d0d4957b 100644
--- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp
@@ -147,7 +147,7 @@ RenderDeviceD3D11Impl::RenderDeviceD3D11Impl(IReferenceCounters* pRefCo
UNSUPPORTED_FEATURE(BindlessResources, "Bindless resources are");
UNSUPPORTED_FEATURE(VertexPipelineUAVWritesAndAtomics, "Vertex pipeline UAV writes and atomics are");
UNSUPPORTED_FEATURE(MeshShaders, "Mesh shaders are");
- UNSUPPORTED_FEATURE(RayTracing, "Ray tracing are");
+ UNSUPPORTED_FEATURE(RayTracing, "Ray tracing is");
{
bool ShaderFloat16Supported = false;