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authorassiduous <assiduous@diligentgraphics.com>2019-12-19 18:11:08 +0000
committerassiduous <assiduous@diligentgraphics.com>2019-12-19 18:11:08 +0000
commitc32095993f3e5734b3b6a112aeef0a9536db8f7d (patch)
tree998e0cf73c2417606913152cf53286cc22d4afde /Graphics/GraphicsEngineD3D11
parentAdded CopyTexture tests (diff)
downloadDiligentCore-c32095993f3e5734b3b6a112aeef0a9536db8f7d.tar.gz
DiligentCore-c32095993f3e5734b3b6a112aeef0a9536db8f7d.zip
Added ClearRenderTarget test; fixed issue with bound render targets in D3D12 and Vk backends
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rwxr-xr-xGraphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
index d455fc85..1ec8f096 100755
--- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
@@ -221,7 +221,7 @@ public:
void ReleaseCommittedShaderResources();
/// Unbinds all render targets. Used when resizing the swap chain.
- void ResetRenderTargets();
+ virtual void ResetRenderTargets() override final;
/// Number of different shader types (Vertex, Pixel, Geometry, Domain, Hull, Compute)
static constexpr int NumShaderTypes = 6;