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| author | assiduous <assiduous@diligentgraphics.com> | 2019-12-19 18:11:08 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2019-12-19 18:11:08 +0000 |
| commit | c32095993f3e5734b3b6a112aeef0a9536db8f7d (patch) | |
| tree | 998e0cf73c2417606913152cf53286cc22d4afde /Graphics/GraphicsEngineD3D11 | |
| parent | Added CopyTexture tests (diff) | |
| download | DiligentCore-c32095993f3e5734b3b6a112aeef0a9536db8f7d.tar.gz DiligentCore-c32095993f3e5734b3b6a112aeef0a9536db8f7d.zip | |
Added ClearRenderTarget test; fixed issue with bound render targets in D3D12 and Vk backends
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
| -rwxr-xr-x | Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h index d455fc85..1ec8f096 100755 --- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h +++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h @@ -221,7 +221,7 @@ public: void ReleaseCommittedShaderResources();
/// Unbinds all render targets. Used when resizing the swap chain.
- void ResetRenderTargets();
+ virtual void ResetRenderTargets() override final;
/// Number of different shader types (Vertex, Pixel, Geometry, Domain, Hull, Compute)
static constexpr int NumShaderTypes = 6;
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