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| author | azhirnov <zh1dron@gmail.com> | 2020-11-03 10:52:24 +0000 |
|---|---|---|
| committer | azhirnov <zh1dron@gmail.com> | 2020-11-03 11:16:11 +0000 |
| commit | efa43e2bd2475a4dec6771bf9759f6a99f7d77ed (patch) | |
| tree | bbb257c3825ff07078626e3e137468f99d235a07 /Graphics/GraphicsEngineD3D11 | |
| parent | Few improvements to ray tracing tests (diff) | |
| download | DiligentCore-efa43e2bd2475a4dec6771bf9759f6a99f7d77ed.tar.gz DiligentCore-efa43e2bd2475a4dec6771bf9759f6a99f7d77ed.zip | |
fixed resource state transitions, some improvements for ray tracing
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
| -rw-r--r-- | Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp index 5e69da8e..5be505a1 100644 --- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp +++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.hpp @@ -61,7 +61,7 @@ struct DeviceContextD3D11ImplTraits using FramebufferType = FramebufferD3D11Impl; using RenderPassType = RenderPassD3D11Impl; using BottomLevelASType = BottomLevelASBase<IBottomLevelAS, RenderDeviceD3D11Impl>; - using TopLevelASType = TopLevelASBase<ITopLevelAS, RenderDeviceD3D11Impl>; + using TopLevelASType = TopLevelASBase<ITopLevelAS, BottomLevelASType, RenderDeviceD3D11Impl>; }; /// Device context implementation in Direct3D11 backend. |
