summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineD3D11
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2018-11-24 17:12:26 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-11-24 17:12:26 +0000
commitfb64625eabe0e39fe12029fcdc8397063e50115f (patch)
treedf1cad084f68ead1304b5cdd7f3fd666823e2709 /Graphics/GraphicsEngineD3D11
parentImproved reporting of resource binding problems in InitializeStaticResources() (diff)
downloadDiligentCore-fb64625eabe0e39fe12029fcdc8397063e50115f.tar.gz
DiligentCore-fb64625eabe0e39fe12029fcdc8397063e50115f.zip
Some minor updates to formatting of debug messages
Diffstat (limited to 'Graphics/GraphicsEngineD3D11')
-rw-r--r--Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp
index ee5b9ec9..14784dd2 100644
--- a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp
@@ -139,10 +139,10 @@ void ShaderResourceBindingD3D11Impl::InitializeStaticResources(const IPipelineSt
#ifdef DEVELOPMENT
if (!pShaderD3D11->GetStaticResourceLayout().dvpVerifyBindings())
{
- LOG_ERROR_MESSAGE("Static resources in a SRB of PSO '", pPSOD3D11->GetDesc().Name, "' will not be successfully initialized "
+ LOG_ERROR_MESSAGE("Static resources in SRB of PSO '", pPSOD3D11->GetDesc().Name, "' will not be successfully initialized "
"because not all static resource bindings in shader '", pShaderD3D11->GetDesc().Name, "' are valid. "
- "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() or "
- "before creating a SRB via CreateShaderResourceBinding() method with InitStaticResources=true.");
+ "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() "
+ "directly or indirectly by passing InitStaticResources=true to CreateShaderResourceBinding() method.");
}
#endif