summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineVulkan
diff options
context:
space:
mode:
authorassiduous <assiduous@diligentgraphics.com>2020-10-05 17:03:34 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-10-05 17:03:34 +0000
commitcc11a1af8e1a0f8582914aa888b53e53883fdfaf (patch)
treefda1b28d739a5b97b10122cc5e83e5139e947f42 /Graphics/GraphicsEngineVulkan
parentAll backends: removed string pool from shader resource objects as it is only ... (diff)
downloadDiligentCore-cc11a1af8e1a0f8582914aa888b53e53883fdfaf.tar.gz
DiligentCore-cc11a1af8e1a0f8582914aa888b53e53883fdfaf.zip
Fixed typo
Diffstat (limited to 'Graphics/GraphicsEngineVulkan')
-rw-r--r--Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp
index 6a81faba..81d6753c 100644
--- a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp
@@ -238,7 +238,7 @@ void EngineFactoryVkImpl::CreateDeviceAndContextsVk(const EngineVkCreateInfo& _E
VK_KHR_MAINTENANCE1_EXTENSION_NAME // To allow negative viewport height
};
- const auto& DeiceExtFeatures = PhysicalDevice->GetExtFeatures();
+ const auto& DeviceExtFeatures = PhysicalDevice->GetExtFeatures();
#define ENABLE_FEATURE(IsFeatureSupported, Feature, FeatureName) \
do \
@@ -248,23 +248,23 @@ void EngineFactoryVkImpl::CreateDeviceAndContextsVk(const EngineVkCreateInfo& _E
} while (false)
- auto MeshShaderFeats = DeiceExtFeatures.MeshShader;
+ auto MeshShaderFeats = DeviceExtFeatures.MeshShader;
ENABLE_FEATURE(MeshShaderFeats.taskShader != VK_FALSE && MeshShaderFeats.meshShader != VK_FALSE, MeshShaders, "Mesh shaders are");
- auto ShaderFloat16Int8 = DeiceExtFeatures.ShaderFloat16Int8;
+ auto ShaderFloat16Int8 = DeviceExtFeatures.ShaderFloat16Int8;
// clang-format off
ENABLE_FEATURE(ShaderFloat16Int8.shaderFloat16 != VK_FALSE, ShaderFloat16, "16-bit float shader operations are");
ENABLE_FEATURE(ShaderFloat16Int8.shaderInt8 != VK_FALSE, ShaderInt8, "8-bit int shader operations are");
// clang-format on
- auto Storage16BitFeats = DeiceExtFeatures.Storage16Bit;
+ auto Storage16BitFeats = DeviceExtFeatures.Storage16Bit;
// clang-format off
ENABLE_FEATURE(Storage16BitFeats.storageBuffer16BitAccess != VK_FALSE, ResourceBuffer16BitAccess, "16-bit resoure buffer access is");
ENABLE_FEATURE(Storage16BitFeats.uniformAndStorageBuffer16BitAccess != VK_FALSE, UniformBuffer16BitAccess, "16-bit uniform buffer access is");
ENABLE_FEATURE(Storage16BitFeats.storageInputOutput16 != VK_FALSE, ShaderInputOutput16, "16-bit shader inputs/outputs are");
// clang-format on
- auto Storage8BitFeats = DeiceExtFeatures.Storage8Bit;
+ auto Storage8BitFeats = DeviceExtFeatures.Storage8Bit;
// clang-format off
ENABLE_FEATURE(Storage8BitFeats.storageBuffer8BitAccess != VK_FALSE, ResourceBuffer8BitAccess, "8-bit resoure buffer access is");
ENABLE_FEATURE(Storage8BitFeats.uniformAndStorageBuffer8BitAccess != VK_FALSE, UniformBuffer8BitAccess, "8-bit uniform buffer access is");