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| author | assiduous <assiduous@diligentgraphics.com> | 2020-10-05 17:03:34 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-10-05 17:03:34 +0000 |
| commit | cc11a1af8e1a0f8582914aa888b53e53883fdfaf (patch) | |
| tree | fda1b28d739a5b97b10122cc5e83e5139e947f42 /Graphics/GraphicsEngineVulkan | |
| parent | All backends: removed string pool from shader resource objects as it is only ... (diff) | |
| download | DiligentCore-cc11a1af8e1a0f8582914aa888b53e53883fdfaf.tar.gz DiligentCore-cc11a1af8e1a0f8582914aa888b53e53883fdfaf.zip | |
Fixed typo
Diffstat (limited to 'Graphics/GraphicsEngineVulkan')
| -rw-r--r-- | Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp index 6a81faba..81d6753c 100644 --- a/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp +++ b/Graphics/GraphicsEngineVulkan/src/EngineFactoryVk.cpp @@ -238,7 +238,7 @@ void EngineFactoryVkImpl::CreateDeviceAndContextsVk(const EngineVkCreateInfo& _E VK_KHR_MAINTENANCE1_EXTENSION_NAME // To allow negative viewport height }; - const auto& DeiceExtFeatures = PhysicalDevice->GetExtFeatures(); + const auto& DeviceExtFeatures = PhysicalDevice->GetExtFeatures(); #define ENABLE_FEATURE(IsFeatureSupported, Feature, FeatureName) \ do \ @@ -248,23 +248,23 @@ void EngineFactoryVkImpl::CreateDeviceAndContextsVk(const EngineVkCreateInfo& _E } while (false) - auto MeshShaderFeats = DeiceExtFeatures.MeshShader; + auto MeshShaderFeats = DeviceExtFeatures.MeshShader; ENABLE_FEATURE(MeshShaderFeats.taskShader != VK_FALSE && MeshShaderFeats.meshShader != VK_FALSE, MeshShaders, "Mesh shaders are"); - auto ShaderFloat16Int8 = DeiceExtFeatures.ShaderFloat16Int8; + auto ShaderFloat16Int8 = DeviceExtFeatures.ShaderFloat16Int8; // clang-format off ENABLE_FEATURE(ShaderFloat16Int8.shaderFloat16 != VK_FALSE, ShaderFloat16, "16-bit float shader operations are"); ENABLE_FEATURE(ShaderFloat16Int8.shaderInt8 != VK_FALSE, ShaderInt8, "8-bit int shader operations are"); // clang-format on - auto Storage16BitFeats = DeiceExtFeatures.Storage16Bit; + auto Storage16BitFeats = DeviceExtFeatures.Storage16Bit; // clang-format off ENABLE_FEATURE(Storage16BitFeats.storageBuffer16BitAccess != VK_FALSE, ResourceBuffer16BitAccess, "16-bit resoure buffer access is"); ENABLE_FEATURE(Storage16BitFeats.uniformAndStorageBuffer16BitAccess != VK_FALSE, UniformBuffer16BitAccess, "16-bit uniform buffer access is"); ENABLE_FEATURE(Storage16BitFeats.storageInputOutput16 != VK_FALSE, ShaderInputOutput16, "16-bit shader inputs/outputs are"); // clang-format on - auto Storage8BitFeats = DeiceExtFeatures.Storage8Bit; + auto Storage8BitFeats = DeviceExtFeatures.Storage8Bit; // clang-format off ENABLE_FEATURE(Storage8BitFeats.storageBuffer8BitAccess != VK_FALSE, ResourceBuffer8BitAccess, "8-bit resoure buffer access is"); ENABLE_FEATURE(Storage8BitFeats.uniformAndStorageBuffer8BitAccess != VK_FALSE, UniformBuffer8BitAccess, "8-bit uniform buffer access is"); |
