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Age
Files
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*
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
2020-09-14
3
-509
/
+0
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
1
-1
/
+1
*
removed StripReflectInfoPass2 - changes will be added to spirv-tools
azhirnov
2020-09-08
1
-2
/
+0
*
fixed validation errors for SPIRV that compiled with DXC
azhirnov
2020-09-02
1
-0
/
+2
*
removed unused DXILUtils, fixed some Codacy issues
azhirnov
2020-08-31
1
-44
/
+0
*
Move DXIL compiler for SPIRV to separate file, allow to compile HLSL without ...
azhirnov
2020-08-19
1
-0
/
+44
*
Implemented input attachments in Vulkan backend; added test
assiduous
2020-08-04
1
-3
/
+19
*
Vk backend: disabled warning about missing SPV_GOOGLE_hlsl_functionality1 ext...
assiduous
2020-07-17
1
-0
/
+5
*
Unified VULKAN shader define in VK and GL backends
assiduous
2020-05-22
1
-2
/
+8
*
Overriding namespace for SPIRV-Cross project to avoid potential conflicts
assiduous
2020-04-01
1
-7
/
+7
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-3
/
+3
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
3
-0
/
+0
*
Updated coyright notice
assiduous
2020-01-01
3
-21
/
+33
*
clang-formatted GLSLTools
Egor Yusov
2019-11-23
3
-59
/
+81
*
Updated Copyright notice
Egor Yusov
2019-09-17
3
-3
/
+3
*
Improved handling of read-only storage buffers (aka buffer SRVs) in Vulkan ba...
Egor Yusov
2019-04-14
1
-1
/
+2
*
Few minor improvements to shader resource management in Vk backend
Egor Yusov
2019-03-07
1
-6
/
+13
*
Keep fixing Metal backend + few other minor changes
Egor Yusov
2019-03-06
1
-2
/
+4
*
Some minor (mostly cosmetic) changes to SPIRVShaderResources
Egor Yusov
2019-03-02
1
-10
/
+10
*
Keeping copy of a shader name in SPIRVShaderResources
Egor Yusov
2019-02-28
1
-0
/
+2
*
Updating some files to match the new API
Egor Yusov
2019-02-27
2
-2
/
+2
*
Updated SPIRVShaderResources: removed immutable samplers and variable type
Egor Yusov
2019-02-26
1
-134
/
+27
*
Fixed GLES3.0 context on Android
Egor
2019-02-16
1
-2
/
+6
*
Updated copyright notice
Egor Yusov
2019-01-02
3
-3
/
+3
*
A bunch of minor changes to fix clang warnings and errors
Egor Yusov
2018-12-24
1
-2
/
+2
*
Using entry point name from SPIRV bytecode (fixed https://github.com/Diligent...
Egor Yusov
2018-11-09
1
-1
/
+2
*
Fixed multiple linux build issues in Vk backend
Egor
2018-11-03
1
-2
/
+2
*
Implemented HLSL vertex shader inputs mapping in Vulkan backend using SPV_GOO...
Egor Yusov
2018-10-30
1
-7
/
+36
*
Few minor/cosmetic changes to SPIRVShaderResources
Egor Yusov
2018-10-27
1
-2
/
+2
*
Some improvements to SPIRVShaderResources
Egor Yusov
2018-10-27
1
-42
/
+83
*
Implemented HLSL to SPIRV compilation and HLSL-style combined samplers in Vulkan
Egor Yusov
2018-10-26
2
-66
/
+91
*
Multiple improvements to shader resource binding in D3D11 and D3D12
Egor Yusov
2018-10-20
1
-1
/
+1
*
Minor correction
Egor Yusov
2018-08-30
1
-1
/
+1
*
Fixed shader parsing errors caused by incorrect representation of signed enum...
Egor Yusov
2018-08-30
1
-2
/
+7
*
Added shader compiler error reporting in Vulkan
Egor Yusov
2018-07-05
1
-1
/
+2
*
Corrected depth-related GLSL definitions for Vulkan case
Egor Yusov
2018-07-04
1
-1
/
+1
*
Imlemented pipeline compatibility test in Vulkan
Egor Yusov
2018-05-20
1
-6
/
+8
*
Updated resource dumping in SPIRVShaderResources + some minor updates
Egor Yusov
2018-05-18
1
-1
/
+1
*
Reworked SPIRVShaderResources: reduced sizeof(SPIRVShaderResourceAttribs) to ...
Egor Yusov
2018-05-18
1
-23
/
+43
*
Added texel uniform/storage buffer detection
Egor Yusov
2018-05-13
1
-1
/
+3
*
Implemented static sampler initialization in Vulkan
Egor Yusov
2018-05-10
1
-25
/
+38
*
Working on Shader resource layout implementation in Vulkan
Egor Yusov
2018-05-09
1
-11
/
+12
*
Updated comments for VK shader resource layout and cache classes
Egor Yusov
2018-05-08
1
-0
/
+15
*
Improved SPIRV shader resource loading
Egor Yusov
2018-05-06
1
-1
/
+5
*
Working on VK shader resource layout
Egor Yusov
2018-05-06
1
-2
/
+3
*
Added stubs for shader resource layout initialization from pipeline layout
Egor Yusov
2018-05-06
1
-7
/
+3
*
Added shader variable type parsing in Vulkan
Egor Yusov
2018-05-05
1
-1
/
+6
*
Fixed GLSL shader compilation to generate bindings and descriptor sets; updat...
Egor Yusov
2018-05-05
1
-22
/
+22
*
Working on SPIRV resource loading
Egor Yusov
2018-04-26
1
-9
/
+5
*
Added SPIRVShaderResources class
Egor Yusov
2018-04-26
1
-0
/
+306
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