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DiligentCore
ext-vk
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*
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
2020-09-14
3
-1699
/
+0
*
Another set of minor updates to mesh shader implementation
assiduous
2020-09-10
2
-2
/
+3
*
fixed cmake, removed unused code
azhirnov
2020-09-08
1
-12
/
+0
*
removed StripReflectInfoPass2 - changes will be added to spirv-tools
azhirnov
2020-09-08
1
-161
/
+0
*
Added pDxCompilerPath to engine create info,
azhirnov
2020-09-07
1
-2
/
+4
*
fixed validation errors for SPIRV that compiled with DXC
azhirnov
2020-09-02
1
-0
/
+171
*
removed unused DXILUtils, fixed some Codacy issues
azhirnov
2020-08-31
1
-378
/
+0
*
Move DXIL compiler for SPIRV to separate file, allow to compile HLSL without ...
azhirnov
2020-08-19
2
-343
/
+439
*
minor fixes and formatting
azhirnov
2020-08-19
1
-1
/
+1
*
Use DXIL to compile SPIRV from HLSL (wip)
azhirnov
2020-08-19
1
-61
/
+343
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-4
/
+36
|
\
|
*
Implemented input attachments in Vulkan backend; added test
assiduous
2020-08-04
1
-4
/
+36
*
|
formatting
azhirnov
2020-08-19
2
-2
/
+2
*
|
Added mesh shader
azhirnov
2020-08-11
3
-13
/
+24
|
/
*
Added DILIGENT_NO_HLSL CMake option to disable HLSL support in Vulkan and Ope...
assiduous
2020-07-21
1
-1
/
+7
*
Vk backend: disabled warning about missing SPV_GOOGLE_hlsl_functionality1 ext...
assiduous
2020-07-17
1
-6
/
+11
*
Unified VULKAN shader define in VK and GL backends
assiduous
2020-05-22
1
-3
/
+7
*
Unified shader type defines for all backends
assiduous
2020-05-17
2
-21
/
+46
*
Added SHADER_SOURCE_LANGUAGE_GLSL_VERBATIM (API Version 240059).
assiduous
2020-05-11
1
-188
/
+194
*
Overriding namespace for SPIRV-Cross project to avoid potential conflicts
assiduous
2020-04-01
1
-15
/
+17
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-2
/
+2
*
Vulkan backend: added SPIRV optimization when compiling from HLSL
assiduous
2020-03-18
1
-0
/
+1
*
Reworked C interfaces to share declaration with c++
assiduous
2020-01-27
2
-3
/
+3
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
2
-2
/
+2
*
More .h -> .hpp renamings
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
3
-6
/
+6
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...
assiduous
2020-01-26
3
-4
/
+4
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
1
-2
/
+2
*
Fixed GLES build error
assiduous
2020-01-07
1
-3
/
+3
*
Improved device feature reporting; added flags for query support
assiduous
2020-01-07
1
-4
/
+4
*
Updated coyright notice
assiduous
2020-01-01
3
-21
/
+33
*
Enabled draw command reference in Vulkan
assiduous
2019-12-17
1
-2
/
+3
*
Unit tests: capturing debug output; fixed minor issue with viewport in Vk bac...
assiduous
2019-12-13
1
-1
/
+4
*
Updated clang-format workaround for brace-on-the-same line in lambdas
Egor Yusov
2019-11-24
1
-16
/
+16
*
clang-formatted GLSLTools
Egor Yusov
2019-11-23
3
-377
/
+405
*
Vulkan backend: added SPIRV optimization when compiling from glsl
Egor Yusov
2019-11-14
1
-1
/
+14
*
GL backend: fixed few GLES issues
Egor
2019-10-13
1
-0
/
+17
*
Updated Copyright notice
Egor Yusov
2019-09-17
3
-3
/
+3
*
Updated 3rd-party modules
Egor Yusov
2019-09-17
1
-17
/
+43
*
Fixed issue with reflecting Uniform Texel Buffers in Vulkan backend
Egor Yusov
2019-08-11
1
-2
/
+15
*
Vulkan backend: added SPIRV legalization when compiling from HLSL
Egor Yusov
2019-07-24
1
-1
/
+18
*
Improved handling of read-only storage buffers (aka buffer SRVs) in Vulkan ba...
Egor Yusov
2019-04-14
1
-13
/
+26
*
Revert "Allocating spirv-cross parser and compiler on the heap to fix crash o...
Egor Yusov
2019-03-25
1
-8
/
+6
*
Allocating spirv-cross parser and compiler on the heap to fix crash on iOS ap...
Egor Yusov
2019-03-25
1
-6
/
+8
*
Few minor improvements to shader resource management in Vk backend
Egor Yusov
2019-03-07
1
-0
/
+53
*
Merged var_type_refactor into master
Egor Yusov
2019-03-07
3
-221
/
+62
|
\
|
*
Keep fixing Metal backend + few other minor changes
Egor Yusov
2019-03-06
1
-3
/
+6
|
*
Some minor (mostly cosmetic) changes to SPIRVShaderResources
Egor Yusov
2019-03-02
1
-25
/
+27
|
*
Keeping copy of a shader name in SPIRVShaderResources
Egor Yusov
2019-02-28
1
-0
/
+4
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