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* Some more code improvemnts in D3D11 backendassiduous2021-03-191-0/+23
* Renamed Align to AlignUpassiduous2021-03-192-4/+4
* Added resource signature creation failure test; fxied validation of resource ...assiduous2021-03-191-1/+3
* Graphics accessories: added GetPipelineResourceFlagsString functionassiduous2021-01-301-0/+1
* Reworked resource validation when binding resourcesassiduous2021-01-291-9/+15
* Vk backend: added validation of parameters that can't be validated when resou...assiduous2021-01-281-0/+14
* GraphicsAccessories: added PipelineTypeFromShaderStages functionassiduous2021-01-251-3/+4
* Updated copyright noticeassiduous2021-01-019-9/+9
* Implemented initialization of staging textures in D3D12 and Vulkan backendsassiduous2021-01-011-0/+18
* Merge branch 'azhirnov-ray_tracing_2'assiduous2020-12-151-20/+32
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| * Merge branch 'master' into ray_tracing_2azhirnov2020-11-181-1/+34
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| * | Added ray tracing typesazhirnov2020-10-041-20/+32
* | | Few updated to BufferSuballocator and DynamicTextureAtlasassiduous2020-12-101-6/+1
* | | DynamicAtlasManager: some cosmetic improvementsassiduous2020-12-081-6/+5
* | | Reworked DynamicAtlasManager to use tree of regionsassiduous2020-12-081-40/+60
* | | DynamicAtlasManager: added more tests + few minor updatesassiduous2020-12-041-1/+1
* | | DynamicAtlasManager: fixed issue with regions not being merged when splitting...assiduous2020-12-041-1/+1
* | | Few minor updates to VariableSizeAllocationsManagerassiduous2020-12-011-2/+3
* | | DynamicAtlasManager: fixed gcc error + added standard ctorsassiduous2020-11-291-0/+7
* | | Added DynamicAtlasManager classassiduous2020-11-281-0/+201
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* | Moved GetBufferToTextureCopyInfo to GraphicsAccessoriesassiduous2020-11-171-1/+34
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* Unified staging buffer offset processing in Vulkan and GLassiduous2020-10-011-5/+57
* A number of updates to support Metal backendassiduous2020-10-011-0/+5
* Refactored internal shader resouce variable indexingassiduous2020-09-181-0/+50
* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-0/+2
* Few updates to testing environmentassiduous2020-09-101-0/+3
* A bunch of random updatesassiduous2020-09-091-0/+2
* Added USAGE_UNIFIED usage type (API 240066)assiduous2020-08-231-1/+1
* VariableSizeAllocationsManager: fixed bug in a debug assertionassiduous2020-07-021-1/+2
* VariableSizeAllocationsManager: added Extend methodassiduous2020-07-021-0/+40
* Added surface pretransform parameter to swap chain desc (API 240057)assiduous2020-04-241-0/+2
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-262-8/+8
* Renamed platform headers .h -> .hppassiduous2020-01-274-5/+5
* More .h -> .hpp renamingsassiduous2020-01-261-3/+2
* Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projectsassiduous2020-01-264-6/+6
* Renamed .h -> .hpp files in GLSLTools, GraphicsAccessories, and GraphicsTools...assiduous2020-01-267-2/+2
* Added query interface; implemented queries in D3D11 and D3D12assiduous2020-01-031-0/+2
* Updated coyright noticeassiduous2020-01-018-56/+88
* Added GraphicsTypesOutputInsertersEgor Yusov2019-12-111-0/+66
* Added depth-stencil state testEgor Yusov2019-12-071-0/+19
* Fixed debug build errorEgor Yusov2019-12-071-1/+1
* Fixed release buildEgor Yusov2019-12-071-3/+1
* Added DiligentCoreAPITestEgor Yusov2019-12-071-0/+44
* Fixed few vector initialization issuesEgor Yusov2019-11-282-3/+3
* clang-formatted GraphicsAccessoriesEgor Yusov2019-11-237-626/+684
* Updated Copyright noticeEgor Yusov2019-09-177-7/+7
* Fixed issue with logical vs storage texture size for block-compressed formatsEgor Yusov2019-08-071-2/+4
* Added ColorConversion.h/cppEgor Yusov2019-04-201-0/+57
* Fixed issues with multi-mip level staging resource in Vk and D3D12 back-endsEgor Yusov2019-04-191-0/+13
* Improved handling of read-only storage buffers (aka buffer SRVs) in Vulkan ba...Egor Yusov2019-04-141-0/+3