| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | fixed and improved shader binding | azhirnov | 2020-11-12 | 1 | -1/+1 |
| * | A bunch of minor updates | assiduous | 2020-11-10 | 1 | -8/+8 |
| * | Added ability to update AS. | azhirnov | 2020-11-10 | 1 | -12/+49 |
| * | BLASTriangleDesc: fixed VertexValueType and VertexComponentCount handling | assiduous | 2020-11-07 | 1 | -10/+5 |
| * | Updated handling of BLASTriangleDesc::VertexValueType and VertexComponentCount | assiduous | 2020-11-07 | 1 | -2/+11 |
| * | Device context: refactored command parameters validation | assiduous | 2020-11-07 | 1 | -0/+1 |
| * | A number of minor updates/fixes | assiduous | 2020-11-06 | 1 | -15/+15 |
| * | Added AS copy with compacting. | azhirnov | 2020-11-05 | 1 | -30/+37 |
| * | Added include tests for BLAS, TLAS and SBT headers, fixed few issues | assiduous | 2020-10-30 | 1 | -1/+1 |
| * | added ray tracing implementation for dx12 and vulkan | azhirnov | 2020-10-28 | 1 | -1/+24 |
| * | A few random fixes to ray tracing API and implementation | assiduous | 2020-10-04 | 1 | -13/+14 |
| * | Added ray tracing types | azhirnov | 2020-10-04 | 1 | -0/+217 |
