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path: root/Graphics/GraphicsEngine/interface/BottomLevelAS.h (follow)
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* Updated copyright noticeassiduous2021-01-011-1/+1
* fixed and improved shader bindingazhirnov2020-11-121-1/+1
* A bunch of minor updatesassiduous2020-11-101-8/+8
* Added ability to update AS.azhirnov2020-11-101-12/+49
* BLASTriangleDesc: fixed VertexValueType and VertexComponentCount handlingassiduous2020-11-071-10/+5
* Updated handling of BLASTriangleDesc::VertexValueType and VertexComponentCountassiduous2020-11-071-2/+11
* Device context: refactored command parameters validationassiduous2020-11-071-0/+1
* A number of minor updates/fixesassiduous2020-11-061-15/+15
* Added AS copy with compacting.azhirnov2020-11-051-30/+37
* Added include tests for BLAS, TLAS and SBT headers, fixed few issuesassiduous2020-10-301-1/+1
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-1/+24
* A few random fixes to ray tracing API and implementationassiduous2020-10-041-13/+14
* Added ray tracing typesazhirnov2020-10-041-0/+217