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Graphics
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GraphicsEngine
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interface
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DeviceContext.h
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Author
Age
Files
Lines
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-1
/
+75
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-0
/
+37
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-6
/
+8
*
Improved method names in IShaderBindingTable interface
assiduous
2021-01-06
1
-2
/
+2
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Removed SBTTransitionMode from TraceRaysAttribs
assiduous
2020-12-21
1
-4
/
+4
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
1
-0
/
+712
|
\
|
*
bug fix for ray tracing, fixed KHR via NV emulation.
azhirnov
2020-11-16
1
-2
/
+1
|
*
fixed and improved shader binding
azhirnov
2020-11-12
1
-26
/
+17
|
*
A bunch of minor updates
assiduous
2020-11-10
1
-17
/
+17
|
*
Added ability to update AS.
azhirnov
2020-11-10
1
-10
/
+82
|
*
Refactored TextureBase
assiduous
2020-11-06
1
-2
/
+2
|
*
A number of minor updates/fixes
assiduous
2020-11-06
1
-64
/
+66
|
*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-12
/
+12
|
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-139
/
+271
|
*
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-4
/
+33
|
*
A number of minor updates
assiduous
2020-10-30
1
-3
/
+4
|
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-14
/
+141
|
*
A few random fixes to ray tracing API and implementation
assiduous
2020-10-04
1
-13
/
+22
|
*
Added ray tracing types
azhirnov
2020-10-04
1
-0
/
+350
*
|
Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-0
/
+7
|
/
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
1
-1
/
+1
*
Another set of minor updates to mesh shader implementation
assiduous
2020-09-10
1
-1
/
+1
*
A bunch of random updates
assiduous
2020-09-09
1
-7
/
+12
*
update documentation for DrawMesh, log new shader version if it has been changed
azhirnov
2020-08-27
1
-7
/
+14
*
Updated description of DrawMeshIndirect command
azhirnov
2020-08-19
1
-0
/
+8
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-1
/
+71
|
\
|
*
Updated description of indirect draw/dispatch commands to specify the argumen...
assiduous
2020-08-17
1
-1
/
+16
|
*
Implemented unified render pass attachment state updates within subpasses and...
assiduous
2020-08-08
1
-9
/
+13
|
*
Updated EndRenderPass to optionally update resource states
assiduous
2020-08-02
1
-1
/
+8
|
*
Fixed frame buffer attachment clear operations; updated clear render target t...
assiduous
2020-08-02
1
-0
/
+3
|
*
Implemented BeginRenderPass/NextSubpass/EndRenderPass in Vulkan backend
assiduous
2020-08-02
1
-0
/
+12
|
*
Base implementation of BeginRenderPass/NextSubpass/EndRenderPass methods
assiduous
2020-08-02
1
-1
/
+5
|
*
Added BeginRenderPass, NextSubpass, and EndRenderPass device context methods
assiduous
2020-08-02
1
-0
/
+25
*
|
Added mesh shader
azhirnov
2020-08-11
1
-0
/
+85
|
/
*
TraceLineThroughGrid: fixed a problem where end point of the line is missed d...
assiduous
2020-02-16
1
-2
/
+2
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
1
-8
/
+4
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
1
-6
/
+2
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
1
-39
/
+39
*
Guarded interface definitions by define-undef macro helper include pairs to a...
assiduous
2020-01-27
1
-8
/
+4
*
Reworked C interfaces to share declaration with c++
assiduous
2020-01-27
1
-228
/
+202
*
Fixed command list and device context C interfaces; fixed more Linux & Mac bu...
assiduous
2020-01-27
1
-81
/
+109
*
Fixed Buffer, BufferView, Texture, TextureView interfaces; added C interface ...
assiduous
2020-01-26
1
-13
/
+13
*
c inteface: implemented core object VTBLs
assiduous
2020-01-25
1
-4
/
+128
*
Reworked main headers to be compatible with c
assiduous
2020-01-25
1
-61
/
+91
*
Fixed few issues with queries
assiduous
2020-01-11
1
-2
/
+13
*
Implemented queries in Vulkan (closed https://github.com/DiligentGraphics/Dil...
assiduous
2020-01-06
1
-1
/
+1
*
Implemented queries in OpenGL
assiduous
2020-01-03
1
-0
/
+2
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
1
-0
/
+25
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
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