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path: root/Graphics/GraphicsEngine/interface/ShaderBindingTable.h (follow)
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* Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGSassiduous2021-01-061-15/+15
* Improved method names in IShaderBindingTable interfaceassiduous2021-01-061-51/+51
* Updated documentation for IShaderBindingTableassiduous2021-01-061-52/+67
* Updated copyright noticeassiduous2021-01-011-1/+1
* update commentsazhirnov2020-11-161-3/+6
* bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-161-1/+1
* fixed and improved shader bindingazhirnov2020-11-121-47/+28
* A bunch of minor updatesassiduous2020-11-101-39/+39
* Added ability to update AS.azhirnov2020-11-101-30/+139
* Added AS copy with compacting.azhirnov2020-11-051-5/+5
* fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-4/+1
* Added include tests for BLAS, TLAS and SBT headers, fixed few issuesassiduous2020-10-301-0/+1
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-4/+4
* A few random fixes to ray tracing API and implementationassiduous2020-10-041-1/+1
* Added ray tracing typesazhirnov2020-10-041-0/+191