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path: root/Graphics/GraphicsEngine/interface/TopLevelAS.h (follow)
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* Renamed HIT_GROUP_BINDING_MODE_PER_ACCEL_STRUCT to HIT_GROUP_BINDING_MODE_PER...assiduous2021-01-061-5/+5
* Improved method names in IShaderBindingTable interfaceassiduous2021-01-061-9/+15
* Updated copyright noticeassiduous2021-01-011-1/+1
* bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-161-6/+0
* fixed and improved shader bindingazhirnov2020-11-121-14/+60
* A bunch of minor updatesassiduous2020-11-101-1/+1
* Added ability to update AS.azhirnov2020-11-101-27/+34
* A number of minor updates/fixesassiduous2020-11-061-6/+6
* Added AS copy with compacting.azhirnov2020-11-051-15/+25
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-1/+24
* A few random fixes to ray tracing API and implementationassiduous2020-10-041-6/+6
* Added ray tracing typesazhirnov2020-10-041-0/+138