| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Renamed HIT_GROUP_BINDING_MODE_PER_ACCEL_STRUCT to HIT_GROUP_BINDING_MODE_PER... | assiduous | 2021-01-06 | 1 | -5/+5 |
| * | Improved method names in IShaderBindingTable interface | assiduous | 2021-01-06 | 1 | -9/+15 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | bug fix for ray tracing, fixed KHR via NV emulation. | azhirnov | 2020-11-16 | 1 | -6/+0 |
| * | fixed and improved shader binding | azhirnov | 2020-11-12 | 1 | -14/+60 |
| * | A bunch of minor updates | assiduous | 2020-11-10 | 1 | -1/+1 |
| * | Added ability to update AS. | azhirnov | 2020-11-10 | 1 | -27/+34 |
| * | A number of minor updates/fixes | assiduous | 2020-11-06 | 1 | -6/+6 |
| * | Added AS copy with compacting. | azhirnov | 2020-11-05 | 1 | -15/+25 |
| * | added ray tracing implementation for dx12 and vulkan | azhirnov | 2020-10-28 | 1 | -1/+24 |
| * | A few random fixes to ray tracing API and implementation | assiduous | 2020-10-04 | 1 | -6/+6 |
| * | Added ray tracing types | azhirnov | 2020-10-04 | 1 | -0/+138 |
