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path: root/Graphics/GraphicsEngine/src/DeviceContextBase.cpp (follow)
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* Added DrawMeshIndirectCount command.azhirnov2021-03-191-0/+25
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-0/+38
* Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGSassiduous2021-01-061-1/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* Another set of minor updatesassiduous2020-12-171-126/+127
* bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-161-0/+1
* added address alignment checksazhirnov2020-11-121-0/+2
* fixed and improved shader bindingazhirnov2020-11-121-11/+9
* A bunch of minor updatesassiduous2020-11-101-7/+15
* Added ability to update AS.azhirnov2020-11-101-75/+138
* Device context: refactored command parameters validationassiduous2020-11-071-0/+704