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path: root/Graphics/GraphicsEngine/src/PipelineStateBase.cpp (follow)
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* Reworked non-separable programs in GL; added more PSO and PRS validationassiduous2021-03-191-20/+91
* Unified pipeline resource compatibility validation in D3D12 and Vk; added mor...assiduous2021-03-191-0/+54
* Added PSO creation failure tests for mesh & ray tracing pipelines, fixed ray ...azhirnov2021-03-191-1/+1
* Added PSO creation failure testsassiduous2021-03-191-2/+4
* Reworked PSO intialization to allow shader resources be combined when defined...assiduous2021-03-191-2/+96
* Added first couple of pipeline resource signature testsassiduous2021-01-251-5/+12
* PipelineState.h: updated commentsassiduous2021-01-231-0/+5
* PipelineStateBase: added more resource signature parameter validationassiduous2021-01-221-8/+39
* Some refactoring of PipelineLayoutVkassiduous2021-01-221-0/+37
* Updated copyright noticeassiduous2021-01-011-1/+1
* Few more minor updates to ray tracing PSO create info validationassiduous2020-12-231-11/+9
* Few minor improvements to RT pipeline initializationassiduous2020-12-231-4/+4
* Fixed few more issues in PSO create info validationassiduous2020-12-231-3/+3
* Fixed some issues with PSO create info validationassiduous2020-12-231-22/+25
* PSO initialization: updated shader stage initializationassiduous2020-12-231-16/+30
* Another set of minor updatesassiduous2020-12-171-48/+51
* some improvements for ray tracingazhirnov2020-12-091-1/+6
* D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-161-0/+29
* GraphicsEngineBase: removed pch.hassiduous2020-11-061-1/+0
* Added support for local root signature & shader record.azhirnov2020-11-051-1/+7
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-3/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-0/+58
* A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-0/+260