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Author
Age
Files
Lines
*
PipelineResourceSignatureD3D11Impl: reworked resource allocation
assiduous
2021-03-19
2
-18
/
+19
*
PipelineStateD3D11Impl: improved D3D11 shader storage
assiduous
2021-03-19
1
-21
/
+22
*
D3D11 backend: optimized resource counters
assiduous
2021-03-19
2
-21
/
+112
*
Some more code improvemnts in D3D11 backend
assiduous
2021-03-19
5
-95
/
+145
*
ShaderVariableManagerD3D11: some code updates
assiduous
2021-03-19
1
-55
/
+19
*
Fixed handling pixel shader UAVs in D3D11
assiduous
2021-03-19
2
-18
/
+28
*
More updates to ShaderResourceCacheD3D11 and resource binding in D3D11
assiduous
2021-03-19
3
-124
/
+137
*
Few more updates to ShaderResourceCacheD3D11
assiduous
2021-03-19
1
-72
/
+53
*
Refactored ShaderResourceCacheD3D11
assiduous
2021-03-19
2
-282
/
+222
*
Some updates to ShaderResourceCacheD3D11
assiduous
2021-03-19
1
-22
/
+36
*
Direct3D11: resource cache refactoring
azhirnov
2021-03-19
6
-215
/
+327
*
code cleanup
azhirnov
2021-03-19
14
-52
/
+3
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-0
/
+2
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
1
-0
/
+3
*
Refactored D3D11 resource cache
assiduous
2021-03-19
5
-182
/
+126
*
D3D11 backend: some header clean-up plus few minor updates
assiduous
2021-03-19
13
-31
/
+23
*
Unified fence implementations in all backends
assiduous
2021-03-19
1
-3
/
+3
*
Reworked CommandListBase to use EngineImplTraits like the rest of the base cl...
assiduous
2021-03-19
2
-6
/
+7
*
Renamed Align to AlignUp
assiduous
2021-03-19
2
-15
/
+16
*
Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...
azhirnov
2021-03-19
5
-263
/
+159
*
Direct3D11: added resource signature
azhirnov
2021-03-19
19
-501
/
+1026
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-2
/
+3
*
Updated copyright notice
assiduous
2021-01-01
28
-28
/
+28
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
1
-2
/
+2
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
4
-2
/
+45
|
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*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-2
/
+2
|
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-0
/
+6
|
*
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-1
/
+1
|
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-0
/
+4
|
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
2
-0
/
+2
|
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
3
-2
/
+6
|
*
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
6
-28
/
+64
|
|
\
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*
|
Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
2
-0
/
+27
*
|
|
GraphicsTools: added IBufferSuballocator
assiduous
2020-12-07
2
-2
/
+2
|
|
/
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/
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*
|
Improved exception safety of SRB object creation
assiduous
2020-10-20
1
-0
/
+2
*
|
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
3
-11
/
+18
*
|
Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
1
-2
/
+2
*
|
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
1
-6
/
+6
*
|
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
2
-2
/
+7
*
|
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
2
-8
/
+19
*
|
A number of corrections for PSO refactoring
assiduous
2020-10-11
1
-2
/
+2
*
|
removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-2
/
+13
|
/
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
2
-5
/
+9
*
Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
1
-6
/
+6
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
2
-8
/
+13
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
2
-5
/
+6
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
1
-1
/
+1
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-31
2
-3
/
+6
|
\
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*
Implemented duration queries in D3D11 backend; added duration query test
assiduous
2020-08-25
2
-3
/
+6
*
|
Merge branch 'master' into mesh_shader
azhirnov
2020-08-25
1
-0
/
+6
|
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