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* Updated copyright noticeassiduous2021-01-0114-14/+14
* Fixed engine factories in C APIassiduous2020-11-011-1/+1
* Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2020-09-171-1/+1
* Implemented duration query in D3D12assiduous2020-08-271-0/+1
* Implemented duration queries in D3D11 backend; added duration query testassiduous2020-08-251-2/+11
* Updated swap chain creation functions to use NativeWindow structassiduous2020-02-021-6/+6
* Reworked C interface to optimize inheritance handlingassiduous2020-01-2914-106/+62
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-2813-75/+28
* Fixed few issues in C interfaceassiduous2020-01-281-1/+0
* Implemented IShaderD3D C interface.assiduous2020-01-281-0/+1
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-2812-31/+31
* Implemented C interface for D3D12 backendassiduous2020-01-285-11/+9
* Refactored D3D11 C interfaceassiduous2020-01-2814-250/+252
* Reworked C interfaces to share declaration with c++assiduous2020-01-271-10/+10
* Implemented D3D11 engine C interface (mostly)assiduous2020-01-2714-60/+421
* Added query interface; implemented queries in D3D11 and D3D12assiduous2020-01-031-0/+49
* Updated coyright noticeassiduous2020-01-0113-91/+143
* Reworked API Unit test to use run-time DLL loading to avoid apparent issue wi...Egor Yusov2019-12-071-47/+7
* Added ADAPTER_TYPE enum and AdapterType member to AdapterAttribs struct (API ...Egor Yusov2019-12-061-6/+6
* clang-formatted GraphicsEngineD3D11 projectEgor Yusov2019-11-2313-128/+114
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-0912-12/+12
* A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...Egor Yusov2019-10-171-7/+73
* Updated Copyright noticeEgor Yusov2019-09-1713-13/+13
* Added API info queryEgor Yusov2019-04-061-2/+2
* Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...Egor Yusov2019-03-181-5/+3
* Added IShaderResourceVariableD3D interface plus fixed some include pathsEgor Yusov2019-03-081-1/+1
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-081-2/+2
* Made engine factory interfaces derived from IObject (fixed https://github.com...Egor Yusov2019-03-071-1/+6
* Updated D3D11, D3D12, and Vk EngineFactory headers & structuresEgor Yusov2019-03-052-82/+10
* Updated copyright noticeEgor Yusov2019-01-0214-14/+14
* Added explicit resource state transitions to the API; implemented in D3D12Egor Yusov2018-11-181-28/+41
* Reworked D3D11 swap chain to properly return current RTV and DSV through GetC...Egor Yusov2018-10-071-12/+6
* Implemented IFence interface in all backendsEgor Yusov2018-07-221-5/+0
* Added fence object stubs + code formattingEgor Yusov2018-07-201-0/+51
* Updaed code formatting of D3D11 backend sourceEgor Yusov2018-06-204-31/+31
* Implemented initialization in fullscreen mode on Win32Egor Yusov2018-03-301-0/+1
* Implemented option to specify hardware adapter when initializing the engine i...Egor Yusov2018-03-301-0/+5
* Implemented hardware adapter and display mode enumerationEgor Yusov2018-03-301-0/+9
* Fixed https://github.com/DiligentGraphics/DiligentEngine/issues/5Egor Yusov2018-03-041-7/+4
* Removed Errors.h from engine factory headers to dependency on NativePlatformEgor Yusov2018-02-231-3/+7
* Fixed interface headers to use relative paths in #includeEgor Yusov2018-02-2313-19/+20
* Replaced #ifdef ENGINE_DLL with #if ENGINE_DLLEgor2018-02-101-1/+1
* Updated copyright noticeEgor Yusov2018-01-0413-13/+13
* Reworked Common and Platform modules to break interdependenices;Egor Yusov2017-12-2811-18/+18
* Enabling universal windows platform in cmakeEgor Yusov2017-12-141-0/+10
* Updated to Diligent Engine 2.1Egor Yusov2017-11-135-39/+98
* Merge from dev branchEgor Yusov2017-05-2013-13/+13
* Merging Updates from dev branchEgor Yusov2017-05-2013-13/+13
* Fixed D3D12 warnings, updated copyright noticeEgor Yusov2017-04-0613-13/+13
* Updated to Diligent Engine 2.0Egor Yusov2016-08-2016-186/+211