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Author
Age
Files
Lines
*
Removed duplicate code from unbinding incompatible signatures logic in D3D11,...
assiduous
2021-03-19
1
-24
/
+4
*
Few updates to PipelineStateD3D11Impl
assiduous
2021-03-19
1
-56
/
+48
*
PipelineResourceSignatureD3D11Impl: reworked resource allocation
assiduous
2021-03-19
1
-99
/
+101
*
PipelineStateD3D11Impl: improved D3D11 shader storage
assiduous
2021-03-19
1
-39
/
+41
*
D3D11 backend: optimized resource counters
assiduous
2021-03-19
1
-11
/
+8
*
Some more code improvemnts in D3D11 backend
assiduous
2021-03-19
4
-71
/
+67
*
ShaderVariableManagerD3D11: some code updates
assiduous
2021-03-19
2
-18
/
+12
*
Fixed handling pixel shader UAVs in D3D11
assiduous
2021-03-19
1
-69
/
+66
*
More updates to ShaderResourceCacheD3D11 and resource binding in D3D11
assiduous
2021-03-19
4
-170
/
+154
*
Few more updates to ShaderResourceCacheD3D11
assiduous
2021-03-19
1
-68
/
+34
*
Refactored ShaderResourceCacheD3D11
assiduous
2021-03-19
4
-140
/
+34
*
Some updates to ShaderResourceCacheD3D11
assiduous
2021-03-19
2
-74
/
+62
*
Direct3D11: resource cache refactoring
azhirnov
2021-03-19
5
-633
/
+587
*
code cleanup
azhirnov
2021-03-19
1
-1
/
+0
*
Added DrawMeshIndirectCount command.
azhirnov
2021-03-19
1
-0
/
+5
*
Added inline ray tracing & trace rays indirect command.
azhirnov
2021-03-19
2
-1
/
+7
*
Refactored D3D11 resource cache
assiduous
2021-03-19
5
-730
/
+312
*
D3D11 backend: some header clean-up plus few minor updates
assiduous
2021-03-19
9
-9
/
+14
*
Unified fence implementations in all backends
assiduous
2021-03-19
1
-9
/
+5
*
Reworked CommandListBase to use EngineImplTraits like the rest of the base cl...
assiduous
2021-03-19
1
-1
/
+4
*
Renamed Align to AlignUp
assiduous
2021-03-19
2
-12
/
+17
*
Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc...
azhirnov
2021-03-19
6
-353
/
+311
*
Direct3D11: added resource signature
azhirnov
2021-03-19
11
-2458
/
+2768
*
Few minor updates to PSO impls
assiduous
2021-03-19
1
-2
/
+2
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-11
/
+19
*
Updated copyright notice
assiduous
2021-01-01
26
-26
/
+26
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
1
-11
/
+10
*
Merge branch 'azhirnov-ray_tracing_2'
assiduous
2020-12-15
8
-37
/
+122
|
\
|
*
D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...
azhirnov
2020-11-16
2
-3
/
+3
|
*
Refactored TextureBase
assiduous
2020-11-06
1
-1
/
+1
|
*
Refactored BufferBase
assiduous
2020-11-06
1
-2
/
+2
|
*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-2
/
+2
|
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-0
/
+10
|
*
A number of minor updates
assiduous
2020-10-30
1
-9
/
+6
|
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-29
/
+32
|
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
2
-2
/
+2
|
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
4
-1
/
+29
|
*
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
8
-286
/
+425
|
|
\
|
*
|
A few random fixes to ray tracing API and implementation
assiduous
2020-10-04
1
-1
/
+1
|
*
|
Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
2
-1
/
+48
*
|
|
D3D11 Device context: verifying committed resources only when DRAW_FLAG_VERIF...
assiduous
2020-12-14
1
-11
/
+11
*
|
|
Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
1
-0
/
+2
|
|
/
|
/
|
*
|
Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
2020-10-21
1
-1
/
+1
*
|
Improved exception safety of SRB object creation
assiduous
2020-10-20
1
-49
/
+85
*
|
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
4
-166
/
+183
*
|
Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
2
-4
/
+4
*
|
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
3
-45
/
+46
*
|
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
3
-77
/
+61
*
|
Merge branch 'master' into pso_refactoring
azhirnov
2020-10-17
1
-10
/
+16
|
\
\
|
*
|
All backends: added resource dimension validation when setting shader variables
assiduous
2020-10-17
1
-10
/
+14
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