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path: root/Graphics/GraphicsEngineD3D12/include/BufferD3D12Impl.hpp (follow)
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* code cleanupazhirnov2021-03-191-1/+0
* D3D12 backend: more header organizingassiduous2021-03-191-2/+2
* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-2/+2
* Refactored passing template arguments to base classesassiduous2021-03-191-4/+2
* Few minor updates to BufferD3D12Impl and BufferViewD3D12Implassiduous2021-03-191-12/+12
* Updated copyright noticeassiduous2021-01-011-1/+1
* Vulkan backend: code clean-upassiduous2020-12-211-3/+4
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-211-4/+15
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-0/+6
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-2/+2
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-5/+5
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+123