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path: root/Graphics/GraphicsEngineD3D12/include/CommandContext.hpp (follow)
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* Added DrawMeshIndirectCount command.azhirnov2021-03-191-0/+6
* D3D12 backend: some code cleanupassiduous2021-03-191-0/+1
* Refactored implementation of state tranistions in D3D12 backendassiduous2021-03-191-14/+14
* merged with resource_signatureazhirnov2021-03-191-1/+2
* Updated copyright noticeassiduous2021-01-011-1/+1
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-211-9/+12
* Added AS copy with compacting.azhirnov2020-11-051-3/+2
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-99/+58
* PSO refactoring for ray tracingazhirnov2020-10-251-2/+3
* A bunch of random updatesassiduous2020-09-091-1/+1
* removed unused DXILUtils, fixed some Codacy issuesazhirnov2020-08-311-1/+0
* Merge branch 'master' into mesh_shaderazhirnov2020-08-251-12/+71
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| * D3D12 backend: improved command list version detectionassiduous2020-08-201-5/+37
| * D3D12 backend: added version support to GraphicsContextassiduous2020-08-201-2/+17
* | minor fixes and formattingazhirnov2020-08-191-6/+6
* | Cache pointers to ID3D12GraphicsCommandList6 and ID3D12Device2azhirnov2020-08-191-3/+12
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-191-0/+19
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| * D3D12 backend: implemented render pass attachment state transitonsassiduous2020-08-081-0/+6
| * Initial implementation of render passes in D3D12assiduous2020-08-081-0/+13
* | formattingazhirnov2020-08-191-1/+1
* | Added mesh shaderazhirnov2020-08-111-0/+12
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* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+435