| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Implemented common PRS methods directly in PipelineResourceSignatureBase; ref... | assiduous | 2021-03-19 | 1 | -2/+3 |
| * | Reworked CommandQueueD3D12Impl and CommandQueueVkImpl to use atomics | assiduous | 2021-03-19 | 1 | -3/+4 |
| * | Reworked ExecuteCommandList(s) to take multiple command lists instead of one | assiduous | 2021-02-07 | 1 | -1/+2 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d... | assiduous | 2020-12-21 | 1 | -1/+1 |
| * | Added API function call type specification to fix c/c++ mismatch on x86 MSVC | assiduous | 2020-01-29 | 1 | -7/+7 |
| * | A bunch of final .h -> .hpp renamings | assiduous | 2020-01-27 | 1 | -1/+1 |
| * | Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3... | assiduous | 2020-01-26 | 1 | -0/+88 |
