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path: root/Graphics/GraphicsEngineD3D12/include/CommandQueueD3D12Impl.hpp (follow)
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* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-2/+3
* Reworked CommandQueueD3D12Impl and CommandQueueVkImpl to use atomicsassiduous2021-03-191-3/+4
* Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-1/+2
* Updated copyright noticeassiduous2021-01-011-1/+1
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-211-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-7/+7
* A bunch of final .h -> .hpp renamingsassiduous2020-01-271-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+88