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Graphics
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GraphicsEngineD3D12
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include
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PipelineResourceSignatureD3D12Impl.hpp
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Age
Files
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*
D3D12 backend: moved resource binding logic to shader variable manger
assiduous
2021-03-19
1
-11
/
+0
*
Unified implementation of IPipelineResourceSignature::IsCompatibleWith
assiduous
2021-03-19
1
-11
/
+0
*
Unified PRS hash calculation
assiduous
2021-03-19
1
-2
/
+0
*
ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code
assiduous
2021-03-19
1
-3
/
+1
*
Moved m_SRBMemAllocator to PipelineResourceSignatureBase
assiduous
2021-03-19
1
-7
/
+0
*
Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba...
assiduous
2021-03-19
1
-2
/
+0
*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
1
-101
/
+8
*
Replaced duplicate CacheContentType enums with the common ResourceCacheConten...
assiduous
2021-03-19
1
-4
/
+8
*
Moved static variable cache and managers to PipelineResourceSignatureBase
assiduous
2021-03-19
1
-4
/
+2
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-4
/
+3
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-5
/
+0
*
some fixes and improvements for D3D12 & Vulkan
azhirnov
2021-03-19
1
-2
/
+5
*
Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...
assiduous
2021-03-19
1
-1
/
+3
*
Improved paramter packing for CommitRootTables and CommitRootViews methods of...
assiduous
2021-03-19
1
-14
/
+13
*
Reworked ShaderResourceCacheD3D12 to keep track of bound dynamic root buffer ...
assiduous
2021-03-19
1
-16
/
+15
*
D3D12 backend: updated dynamic root buffers counting plus added counter valid...
assiduous
2021-03-19
1
-1
/
+2
*
Implemented committed resource validation in d3d12
assiduous
2021-03-19
1
-15
/
+13
*
Reworked shader resource binding remapping in d3d12; updated PipelineStateD3D...
assiduous
2021-03-19
1
-2
/
+10
*
Refactored D3D12 shader resource cache and descriptor table handling
assiduous
2021-03-19
1
-2
/
+0
*
D3D12 backend: moved resource state transition logic from PipelineResourceSig...
assiduous
2021-03-19
1
-5
/
+7
*
Moved duplicate static resources logic from PipelineResourceSignatureD3D12Imp...
assiduous
2021-03-19
1
-11
/
+4
*
PipelineResourceSignatureD3D12Impl: some refactoring
assiduous
2021-03-19
1
-10
/
+16
*
Few minor updates to ShaderResourceCacheD3D12
assiduous
2021-03-19
1
-6
/
+2
*
D3D12: reworked formatted buffer SRVs to be allocated as root views
assiduous
2021-03-19
1
-30
/
+3
*
Few updates to D3D12 resource signature
assiduous
2021-03-19
1
-1
/
+1
*
Removed duplicates of FindAssignedSampler and FindImmutableSampler functions
assiduous
2021-03-19
1
-2
/
+0
*
optimize root view updates
azhirnov
2021-03-19
1
-1
/
+29
*
Reworked D3D12 resource signatures to not rely on fixed MAX_SPACES_PER_SIGNAT...
assiduous
2021-03-19
1
-34
/
+33
*
Refactored RootParamsManager: added RootParamsBuilder
assiduous
2021-03-19
1
-31
/
+0
*
PipelineResourceSignatureD3D12Impl: reworked indexing of m_SrvCbvUavRootTable...
assiduous
2021-03-19
1
-3
/
+3
*
bug fixes for dx12 resource signature
azhirnov
2021-03-19
1
-6
/
+17
*
PipelineResourceSignatureD3D12Impl: some code reorganization
assiduous
2021-03-19
1
-21
/
+21
*
Refactored RootParamsManager
assiduous
2021-03-19
1
-170
/
+19
*
merged with resource_signature
azhirnov
2021-03-19
1
-0
/
+482