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Graphics
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GraphicsEngineD3D12
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include
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PipelineStateD3D12Impl.hpp
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Commit message (
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Author
Age
Files
Lines
*
code cleanup
azhirnov
2021-03-19
1
-1
/
+0
*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-2
/
+1
*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
1
-2
/
+2
*
Unified resource signature handling by pipeline state in D3D12, Vk and GL
assiduous
2021-03-19
1
-12
/
+1
*
Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...
assiduous
2021-03-19
1
-45
/
+5
*
Enabled pipeline resource validation in release build
assiduous
2021-03-19
1
-3
/
+1
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-4
/
+2
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-0
/
+2
*
OpenGL: added resource signature
azhirnov
2021-03-19
1
-2
/
+2
*
D3D12 backend: added extra validation of pipeline resource signature resource...
assiduous
2021-03-19
1
-5
/
+3
*
Implemented committed resource validation in d3d12
assiduous
2021-03-19
1
-7
/
+44
*
Reworked shader resource binding remapping in d3d12; updated PipelineStateD3D...
assiduous
2021-03-19
1
-15
/
+18
*
fixed some bugs in dx12 resource signature
azhirnov
2021-03-19
1
-0
/
+12
*
PSO small refactoring
azhirnov
2021-03-19
1
-2
/
+0
*
merged with resource_signature
azhirnov
2021-03-19
1
-71
/
+38
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
1
-1
/
+1
*
ShaderResourceLayoutD3D12: updated error message for inconsistent variables i...
assiduous
2020-12-19
1
-1
/
+0
*
Some updates in D3D12 backend (DXIL patching, PSO initialization)
assiduous
2020-12-19
1
-4
/
+11
*
Added RootSignatureBuilder, some fixed for vulkan ray tracing
azhirnov
2020-11-25
1
-2
/
+2
*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-7
/
+4
*
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-2
/
+5
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-3
/
+4
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-16
/
+20
*
Improved exception safety of pipeline state object construction
assiduous
2020-10-20
1
-1
/
+3
*
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
1
-2
/
+5
*
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-4
/
+20
*
A number of corrections for PSO refactoring
assiduous
2020-10-11
1
-4
/
+4
*
removed strong references to shaders in PSO
azhirnov
2020-10-08
1
-4
/
+4
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
1
-2
/
+4
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-1
/
+1
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
1
-1
/
+1
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
1
-1
/
+1
*
Fixed typo
assiduous
2020-01-29
1
-1
/
+1
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-9
/
+9
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-0
/
+135