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Graphics
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GraphicsEngineD3D12
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include
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RenderDeviceD3D12Impl.hpp
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Author
Age
Files
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*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-45
/
+4
*
Unified device object creation in D3D12, Vulkan and OpenGL
assiduous
2021-03-19
1
-5
/
+44
*
Few updates to RenderDeviceD3D12Impl
assiduous
2021-03-19
1
-7
/
+22
*
Refactored D3D12 shader resource cache and descriptor table handling
assiduous
2021-03-19
1
-1
/
+1
*
fixed bug in root signature cache
azhirnov
2021-03-19
1
-1
/
+1
*
merged with resource_signature
azhirnov
2021-03-19
1
-0
/
+16
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-4
/
+5
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...
assiduous
2020-12-21
1
-1
/
+1
*
D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Properties
assiduous
2020-12-16
1
-2
/
+16
*
Fixed Win SDK 17763 build issues
assiduous
2020-12-15
1
-0
/
+7
*
some improvements for ray tracing
azhirnov
2020-12-09
1
-4
/
+6
*
Added ability to update AS.
azhirnov
2020-11-10
1
-1
/
+13
*
A number of minor updates/fixes
assiduous
2020-11-06
1
-7
/
+13
*
Added AS copy with compacting.
azhirnov
2020-11-05
1
-0
/
+3
*
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-4
/
+2
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-0
/
+5
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-4
/
+5
*
Merge branch 'master' into ray_tracing
azhirnov
2020-10-25
1
-2
/
+8
|
\
|
*
A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
1
-0
/
+3
|
*
Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
1
-2
/
+5
*
|
Added dummy implementation for D3D11, D3D12, OpenGL
azhirnov
2020-10-04
1
-0
/
+12
|
/
*
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
2020-09-14
1
-3
/
+3
*
Added option to enable/disable device features during initialization (API 240...
assiduous
2020-09-13
1
-1
/
+1
*
D3D12 backend: few updates to mesh shader implementation
assiduous
2020-09-10
1
-1
/
+1
*
Fixed merge conflicts
assiduous
2020-09-09
1
-1
/
+1
*
A bunch of random updates
assiduous
2020-09-09
1
-3
/
+3
*
added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...
azhirnov
2020-09-09
1
-1
/
+8
*
Cache pointers to ID3D12GraphicsCommandList6 and ID3D12Device2
azhirnov
2020-08-19
1
-0
/
+8
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-0
/
+8
|
\
|
*
Added framebuffer object implementation stubs
assiduous
2020-08-02
1
-0
/
+4
|
*
Added Render pass interface stub
assiduous
2020-08-02
1
-0
/
+4
*
|
Added mesh shader
azhirnov
2020-08-11
1
-0
/
+1
|
/
*
Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...
assiduous
2020-04-01
1
-1
/
+1
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-1
/
+1
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-14
/
+27
*
Renamed platform headers .h -> .hpp
assiduous
2020-01-27
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projects
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-0
/
+163