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path: root/Graphics/GraphicsEngineD3D12/include/RenderDeviceD3D12Impl.hpp (follow)
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* Refactored passing template arguments to base classesassiduous2021-03-191-45/+4
* Unified device object creation in D3D12, Vulkan and OpenGLassiduous2021-03-191-5/+44
* Few updates to RenderDeviceD3D12Implassiduous2021-03-191-7/+22
* Refactored D3D12 shader resource cache and descriptor table handlingassiduous2021-03-191-1/+1
* fixed bug in root signature cacheazhirnov2021-03-191-1/+1
* merged with resource_signatureazhirnov2021-03-191-0/+16
* Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-4/+5
* Updated copyright noticeassiduous2021-01-011-1/+1
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-211-1/+1
* D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Propertiesassiduous2020-12-161-2/+16
* Fixed Win SDK 17763 build issuesassiduous2020-12-151-0/+7
* some improvements for ray tracingazhirnov2020-12-091-4/+6
* Added ability to update AS.azhirnov2020-11-101-1/+13
* A number of minor updates/fixesassiduous2020-11-061-7/+13
* Added AS copy with compacting.azhirnov2020-11-051-0/+3
* fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-4/+2
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-0/+5
* PSO refactoring for ray tracingazhirnov2020-10-251-4/+5
* Merge branch 'master' into ray_tracingazhirnov2020-10-251-2/+8
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| * A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-0/+3
| * Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-2/+5
* | Added dummy implementation for D3D11, D3D12, OpenGLazhirnov2020-10-041-0/+12
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* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-3/+3
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-131-1/+1
* D3D12 backend: few updates to mesh shader implementationassiduous2020-09-101-1/+1
* Fixed merge conflictsassiduous2020-09-091-1/+1
* A bunch of random updatesassiduous2020-09-091-3/+3
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-091-1/+8
* Cache pointers to ID3D12GraphicsCommandList6 and ID3D12Device2azhirnov2020-08-191-0/+8
* Merge branch 'master' into mesh_shaderazhirnov2020-08-191-0/+8
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| * Added framebuffer object implementation stubsassiduous2020-08-021-0/+4
| * Added Render pass interface stubassiduous2020-08-021-0/+4
* | Added mesh shaderazhirnov2020-08-111-0/+1
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* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-011-1/+1
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-1/+1
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-14/+27
* Renamed platform headers .h -> .hppassiduous2020-01-271-1/+1
* Renamed .h -> .hpp in GraphicsEngineNextGenBase and GraphicsEngineD3D12 projectsassiduous2020-01-261-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+163