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path: root/Graphics/GraphicsEngineD3D12/include/RenderPassD3D12Impl.hpp (follow)
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* D3D12 backend: more header organizingassiduous2021-03-191-1/+0
* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-1/+1
* Refactored passing template arguments to base classesassiduous2021-03-191-2/+2
* D3D12 backend: some code cleanupassiduous2021-03-191-2/+0
* Updated copyright noticeassiduous2021-01-011-1/+1
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-1/+1
* Added render pass object implementation stubs in all backendsassiduous2020-08-021-0/+54