| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | D3D12 backend: more header organizing | assiduous | 2021-03-19 | 1 | -1/+0 |
| * | Implemented common PRS methods directly in PipelineResourceSignatureBase; ref... | assiduous | 2021-03-19 | 1 | -1/+1 |
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -2/+2 |
| * | D3D12 backend: some code cleanup | assiduous | 2021-03-19 | 1 | -2/+0 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | added ray tracing implementation for dx12 and vulkan | azhirnov | 2020-10-28 | 1 | -1/+1 |
| * | Added render pass object implementation stubs in all backends | assiduous | 2020-08-02 | 1 | -0/+54 |
