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path: root/Graphics/GraphicsEngineD3D12/include/RootSignature.hpp (follow)
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* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-1/+2
* Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache...assiduous2021-03-191-9/+24
* Reworked shader resource binding remapping in d3d12; updated PipelineStateD3D...assiduous2021-03-191-22/+28
* Few minor updates to RootSignatureD3D12assiduous2021-03-191-6/+6
* fixed bug in root signature cacheazhirnov2021-03-191-21/+9
* fixed some bugs in dx12 resource signatureazhirnov2021-03-191-6/+12
* Reworked D3D12 resource signatures to not rely on fixed MAX_SPACES_PER_SIGNAT...assiduous2021-03-191-4/+18
* bug fixes for dx12 resource signatureazhirnov2021-03-191-3/+5
* merged with resource_signatureazhirnov2021-03-191-561/+74
* Updated copyright noticeassiduous2021-01-011-1/+1
* D3D12 backend: reworked immutable sampler initializationassiduous2020-12-251-16/+25
* ShaderResourceLayoutD3D12: fixed problem with static resources for ray tracin...assiduous2020-12-201-1/+1
* ShaderResourceLayoutD3D12: updated error message for inconsistent variables i...assiduous2020-12-191-2/+6
* Some updates in D3D12 backend (DXIL patching, PSO initialization)assiduous2020-12-191-2/+1
* Added RootSignatureBuilder, some fixed for vulkan ray tracingazhirnov2020-11-251-49/+67
* remap resource binding for DirectX 12azhirnov2020-11-121-15/+24
* A number of minor updates/fixesassiduous2020-11-061-1/+1
* Added support for local root signature & shader record.azhirnov2020-11-051-0/+19
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-6/+6
* PSO refactoring for ray tracingazhirnov2020-10-251-6/+5
* Renamed static sampler to immutable sampler (API240076)assiduous2020-10-191-11/+11
* Few minor (mostly cosmetic) updates to SRB and PSO implementationsassiduous2020-09-181-2/+2
* Refactored internal shader resouce variable indexingassiduous2020-09-181-2/+3
* use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-161-2/+2
* Load dxcompiler.dll in runtimeazhirnov2020-08-191-1/+0
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-7/+7
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+591