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path:
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/
Graphics
/
GraphicsEngineD3D12
/
include
/
RootSignature.hpp
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Author
Age
Files
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*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
1
-1
/
+2
*
Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache...
assiduous
2021-03-19
1
-9
/
+24
*
Reworked shader resource binding remapping in d3d12; updated PipelineStateD3D...
assiduous
2021-03-19
1
-22
/
+28
*
Few minor updates to RootSignatureD3D12
assiduous
2021-03-19
1
-6
/
+6
*
fixed bug in root signature cache
azhirnov
2021-03-19
1
-21
/
+9
*
fixed some bugs in dx12 resource signature
azhirnov
2021-03-19
1
-6
/
+12
*
Reworked D3D12 resource signatures to not rely on fixed MAX_SPACES_PER_SIGNAT...
assiduous
2021-03-19
1
-4
/
+18
*
bug fixes for dx12 resource signature
azhirnov
2021-03-19
1
-3
/
+5
*
merged with resource_signature
azhirnov
2021-03-19
1
-561
/
+74
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12 backend: reworked immutable sampler initialization
assiduous
2020-12-25
1
-16
/
+25
*
ShaderResourceLayoutD3D12: fixed problem with static resources for ray tracin...
assiduous
2020-12-20
1
-1
/
+1
*
ShaderResourceLayoutD3D12: updated error message for inconsistent variables i...
assiduous
2020-12-19
1
-2
/
+6
*
Some updates in D3D12 backend (DXIL patching, PSO initialization)
assiduous
2020-12-19
1
-2
/
+1
*
Added RootSignatureBuilder, some fixed for vulkan ray tracing
azhirnov
2020-11-25
1
-49
/
+67
*
remap resource binding for DirectX 12
azhirnov
2020-11-12
1
-15
/
+24
*
A number of minor updates/fixes
assiduous
2020-11-06
1
-1
/
+1
*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-0
/
+19
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-6
/
+6
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-6
/
+5
*
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
1
-11
/
+11
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
1
-2
/
+2
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-2
/
+3
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
1
-2
/
+2
*
Load dxcompiler.dll in runtime
azhirnov
2020-08-19
1
-1
/
+0
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-7
/
+7
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-0
/
+591