| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | code cleanup | azhirnov | 2021-03-19 | 1 | -1/+0 |
| * | Implemented common PRS methods directly in PipelineResourceSignatureBase; ref... | assiduous | 2021-03-19 | 1 | -3/+1 |
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -2/+2 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d... | assiduous | 2020-12-21 | 1 | -1/+1 |
| * | Added ability to update AS. | azhirnov | 2020-11-10 | 1 | -6/+3 |
| * | Added AS copy with compacting. | azhirnov | 2020-11-05 | 1 | -10/+0 |
| * | fixed resource state transitions, some improvements for ray tracing | azhirnov | 2020-11-03 | 1 | -7/+0 |
| * | added ray tracing implementation for dx12 and vulkan | azhirnov | 2020-10-28 | 1 | -0/+79 |
