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path: root/Graphics/GraphicsEngineD3D12/include/ShaderBindingTableD3D12Impl.hpp (follow)
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* code cleanupazhirnov2021-03-191-1/+0
* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-3/+1
* Refactored passing template arguments to base classesassiduous2021-03-191-2/+2
* Updated copyright noticeassiduous2021-01-011-1/+1
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-211-1/+1
* Added ability to update AS.azhirnov2020-11-101-6/+3
* Added AS copy with compacting.azhirnov2020-11-051-10/+0
* fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-7/+0
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-0/+79