| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | code cleanup | azhirnov | 2021-03-19 | 1 | -3/+0 |
| * | D3D12 backend: more header organizing | assiduous | 2021-03-19 | 1 | -1/+0 |
| * | Implemented common PRS methods directly in PipelineResourceSignatureBase; ref... | assiduous | 2021-03-19 | 1 | -1/+1 |
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -2/+2 |
| * | Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move... | assiduous | 2021-03-19 | 1 | -1/+1 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | PSO refactoring for ray tracing | azhirnov | 2020-10-25 | 1 | -3/+5 |
| * | Added API function call type specification to fix c/c++ mismatch on x86 MSVC | assiduous | 2020-01-29 | 1 | -4/+4 |
| * | Reworked IShaderD3D::GetHLSLResource method to be compatible wit C | assiduous | 2020-01-28 | 1 | -3/+3 |
| * | Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3... | assiduous | 2020-01-26 | 1 | -0/+87 |
