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path: root/Graphics/GraphicsEngineD3D12/include/ShaderD3D12Impl.hpp (follow)
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* code cleanupazhirnov2021-03-191-3/+0
* D3D12 backend: more header organizingassiduous2021-03-191-1/+0
* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-1/+1
* Refactored passing template arguments to base classesassiduous2021-03-191-2/+2
* Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move...assiduous2021-03-191-1/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-3/+5
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-4/+4
* Reworked IShaderD3D::GetHLSLResource method to be compatible wit Cassiduous2020-01-281-3/+3
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+87