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Graphics
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GraphicsEngineD3D12
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ShaderResourceBindingD3D12Impl.hpp
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Author
Age
Files
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*
code cleanup
azhirnov
2021-03-19
1
-3
/
+0
*
Unified implementations of SRB in D3D12, Vk and GL
assiduous
2021-03-19
1
-16
/
+0
*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
1
-4
/
+7
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
1
-2
/
+2
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
1
-1
/
+1
*
Added IShaderResourceBinding::StaticResourcesInitialized method
assiduous
2021-03-19
1
-6
/
+1
*
Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...
assiduous
2021-03-19
1
-2
/
+0
*
Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move...
assiduous
2021-03-19
1
-13
/
+2
*
merged with resource_signature
azhirnov
2021-03-19
1
-13
/
+9
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...
assiduous
2020-12-21
1
-1
/
+1
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-0
/
+1
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-1
/
+1
*
Improved exception safety of SRB object creation
assiduous
2020-10-20
1
-0
/
+2
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
1
-2
/
+4
*
Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
1
-5
/
+7
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-4
/
+4
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
1
-3
/
+3
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-1
/
+1
*
Added API function call type specification to fix c/c++ mismatch on x86 MSVC
assiduous
2020-01-29
1
-6
/
+6
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-0
/
+88