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path: root/Graphics/GraphicsEngineD3D12/include/ShaderResourceCacheD3D12.hpp (follow)
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* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-1/+1
* Replaced duplicate CacheContentType enums with the common ResourceCacheConten...assiduous2021-03-191-9/+4
* Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache...assiduous2021-03-191-12/+44
* Reworked ShaderResourceCacheD3D12 to keep track of bound dynamic root buffer ...assiduous2021-03-191-25/+67
* D3D12 backend: updated dynamic root buffers counting plus added counter valid...assiduous2021-03-191-4/+0
* Few updates to DeviceContextD3D12Implassiduous2021-03-191-3/+6
* Refactored D3D12 shader resource cache and descriptor table handlingassiduous2021-03-191-172/+75
* Reworked PipelineResourceSignatureD3D12Impl::CommitRootViewsassiduous2021-03-191-0/+2
* D3D12 backend: moved resource state transition logic from PipelineResourceSig...assiduous2021-03-191-9/+49
* D3D12 backend: some code cleanupassiduous2021-03-191-0/+1
* Few minor updates to ShaderResourceCacheD3D12assiduous2021-03-191-26/+33
* Few updates to D3D12 resource signatureassiduous2021-03-191-4/+20
* Few minor updates to PipelineResourceSignature{Vk and D3D12}Implassiduous2021-03-191-7/+3
* merged with resource_signatureazhirnov2021-03-191-49/+23
* Updated copyright noticeassiduous2021-01-011-1/+1
* ShaderResourceLayoutD3D12: more debug validation plus few more minor improvem...assiduous2020-12-211-1/+1
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-1/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-1/+2
* Improved exception safety of pipeline state object constructionassiduous2020-10-201-1/+1
* Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENTassiduous2020-03-261-6/+6
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+354