| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Some updates to ShaderVariableD3D12 | assiduous | 2021-03-19 | 1 | -29/+0 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | A number of updates/fixes to PSO refactor merge | assiduous | 2020-10-28 | 1 | -28/+5 |
| * | Refactoring shader compilation tools - part I (https://github.com/DiligentGra... | assiduous | 2020-09-14 | 1 | -4/+4 |
| * | D3D12 backend: few updates to mesh shader implementation | assiduous | 2020-09-10 | 1 | -4/+4 |
| * | added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific... | azhirnov | 2020-09-09 | 1 | -1/+4 |
| * | removed m_isDXIL flag, detect DXIL by bytecode | azhirnov | 2020-09-08 | 1 | -1/+1 |
| * | Added mesh shader | azhirnov | 2020-08-11 | 1 | -1/+1 |
| * | Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3... | assiduous | 2020-01-26 | 1 | -0/+105 |
