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path: root/Graphics/GraphicsEngineD3D12/include/ShaderResourcesD3D12.hpp (follow)
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* Some updates to ShaderVariableD3D12assiduous2021-03-191-29/+0
* Updated copyright noticeassiduous2021-01-011-1/+1
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-28/+5
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-4/+4
* D3D12 backend: few updates to mesh shader implementationassiduous2020-09-101-4/+4
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-091-1/+4
* removed m_isDXIL flag, detect DXIL by bytecodeazhirnov2020-09-081-1/+1
* Added mesh shaderazhirnov2020-08-111-1/+1
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+105