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path: root/Graphics/GraphicsEngineD3D12/include/ShaderVariableManagerD3D12.hpp (follow)
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* Moved duplicate shader variable functionality to ShaderVariableBaseassiduous2021-03-191-32/+5
* D3D12 backend: moved resource binding logic to shader variable mangerassiduous2021-03-191-6/+24
* Moved ProcessSignatureResources method to PipelineResourceSignatureBaseassiduous2021-03-191-7/+0
* Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...assiduous2021-03-191-0/+230