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* Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-071-3/+8
* Updated copyright noticeassiduous2021-01-0118-18/+18
* Merge branch 'master' into ray_tracingassiduous2020-11-101-1/+1
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| * Fixed engine factories in C APIassiduous2020-11-011-1/+1
* | A bunch of minor updatesassiduous2020-11-101-9/+9
* | Added ability to update AS.azhirnov2020-11-102-0/+35
* | A number of minor updates/fixesassiduous2020-11-061-0/+4
* | Added AS copy with compacting.azhirnov2020-11-051-10/+0
* | fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-0/+1
* | Added include tests for BLAS, TLAS and SBT headers, fixed few issuesassiduous2020-10-303-4/+4
* | added ray tracing implementation for dx12 and vulkanazhirnov2020-10-283-0/+218
* | PSO refactoring for ray tracingazhirnov2020-10-251-0/+6
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* Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2020-09-171-1/+1
* Implemented duration query in D3D12assiduous2020-08-271-3/+13
* Updated swap chain creation functions to use NativeWindow structassiduous2020-02-021-6/+6
* Reworked C interface to optimize inheritance handlingassiduous2020-01-2915-120/+66
* Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...assiduous2020-01-2815-84/+32
* Fixed few issues in C interfaceassiduous2020-01-281-1/+0
* Implemented IShaderD3D C interface.assiduous2020-01-281-0/+1
* Reworked C inteface method calls to use CALL_IFACE_METHOD macroassiduous2020-01-2813-39/+39
* Implemented C interface for Vulkan backendassiduous2020-01-281-0/+1
* Implemented C interface for D3D12 backendassiduous2020-01-2815-159/+596
* Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfacesassiduous2020-01-271-2/+1
* Made ICommandQueue{D3D12/Vk}::GetNextFenceValue method constantassiduous2020-01-131-2/+2
* Implemented manual loading of d3d12.dll (closed https://github.com/DiligentGr...assiduous2020-01-081-0/+16
* Added query interface; implemented queries in D3D11 and D3D12assiduous2020-01-031-0/+52
* Updated coyright noticeassiduous2020-01-0114-98/+154
* Reworked API Unit test to use run-time DLL loading to avoid apparent issue wi...Egor Yusov2019-12-071-46/+7
* Added ADAPTER_TYPE enum and AdapterType member to AdapterAttribs struct (API ...Egor Yusov2019-12-061-5/+5
* Fixed some 32-bit compilation warningsEgor Yusov2019-11-301-1/+1
* clang-formatted GraphicsEngineD3D12Egor Yusov2019-11-2414-145/+132
* Updated descriptions of backend-specific interfacesEgor Yusov2019-11-0912-12/+12
* Added methods to get command queue from the device context (API Version 240038)Egor Yusov2019-10-301-0/+22
* A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...Egor Yusov2019-10-171-8/+74
* Fixed typosEgor Yusov2019-09-181-1/+1
* Updated Copyright noticeEgor Yusov2019-09-1714-14/+14
* Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...Egor Yusov2019-09-092-3/+3
* Updated ICommandQueueD3D12::Wait method to return HRESULTEgor Yusov2019-09-081-1/+1
* Added IDeviceContext::Wait() method (updated API version to 240026)Egor Yusov2019-09-081-0/+3
* Updated commentsEgor Yusov2019-08-291-1/+8
* Added IDeviceContextD3D12::GetD3D12CommandList methodEgor Yusov2019-08-291-0/+12
* Added API info queryEgor Yusov2019-04-061-2/+2
* Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...Egor Yusov2019-03-181-4/+2
* Added IShaderResourceVariableD3D interface plus fixed some include pathsEgor Yusov2019-03-081-1/+1
* Added IShaderD3D interface and HLSLShaderResourceDesc structureEgor Yusov2019-03-081-2/+2
* Made engine factory interfaces derived from IObject (fixed https://github.com...Egor Yusov2019-03-071-1/+6
* Updated D3D11, D3D12, and Vk EngineFactory headers & structuresEgor Yusov2019-03-051-12/+12
* Updated copyright noticeEgor Yusov2019-01-0214-14/+14
* Added ITextureD3D12::GetD3D12ResourceState(), IBufferD3D12::GetD3D12ResourceS...Egor Yusov2018-12-052-0/+10
* Renamed/moved IBuffer::Map() to IDeviceContext::MapBuffer()Egor Yusov2018-11-251-0/+2