index
:
DiligentCore
ext-vk
[no description]
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
Graphics
/
GraphicsEngineD3D12
/
interface
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-3
/
+8
*
Updated copyright notice
assiduous
2021-01-01
18
-18
/
+18
*
Merge branch 'master' into ray_tracing
assiduous
2020-11-10
1
-1
/
+1
|
\
|
*
Fixed engine factories in C API
assiduous
2020-11-01
1
-1
/
+1
*
|
A bunch of minor updates
assiduous
2020-11-10
1
-9
/
+9
*
|
Added ability to update AS.
azhirnov
2020-11-10
2
-0
/
+35
*
|
A number of minor updates/fixes
assiduous
2020-11-06
1
-0
/
+4
*
|
Added AS copy with compacting.
azhirnov
2020-11-05
1
-10
/
+0
*
|
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-0
/
+1
*
|
Added include tests for BLAS, TLAS and SBT headers, fixed few issues
assiduous
2020-10-30
3
-4
/
+4
*
|
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
3
-0
/
+218
*
|
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-0
/
+6
|
/
*
Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...
assiduous
2020-09-17
1
-1
/
+1
*
Implemented duration query in D3D12
assiduous
2020-08-27
1
-3
/
+13
*
Updated swap chain creation functions to use NativeWindow struct
assiduous
2020-02-02
1
-6
/
+6
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
15
-120
/
+66
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
15
-84
/
+32
*
Fixed few issues in C interface
assiduous
2020-01-28
1
-1
/
+0
*
Implemented IShaderD3D C interface.
assiduous
2020-01-28
1
-0
/
+1
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
13
-39
/
+39
*
Implemented C interface for Vulkan backend
assiduous
2020-01-28
1
-0
/
+1
*
Implemented C interface for D3D12 backend
assiduous
2020-01-28
15
-159
/
+596
*
Fixed class vs struct issues. Implemented HLSL2GLSL Convertor C interfaces
assiduous
2020-01-27
1
-2
/
+1
*
Made ICommandQueue{D3D12/Vk}::GetNextFenceValue method constant
assiduous
2020-01-13
1
-2
/
+2
*
Implemented manual loading of d3d12.dll (closed https://github.com/DiligentGr...
assiduous
2020-01-08
1
-0
/
+16
*
Added query interface; implemented queries in D3D11 and D3D12
assiduous
2020-01-03
1
-0
/
+52
*
Updated coyright notice
assiduous
2020-01-01
14
-98
/
+154
*
Reworked API Unit test to use run-time DLL loading to avoid apparent issue wi...
Egor Yusov
2019-12-07
1
-46
/
+7
*
Added ADAPTER_TYPE enum and AdapterType member to AdapterAttribs struct (API ...
Egor Yusov
2019-12-06
1
-5
/
+5
*
Fixed some 32-bit compilation warnings
Egor Yusov
2019-11-30
1
-1
/
+1
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
14
-145
/
+132
*
Updated descriptions of backend-specific interfaces
Egor Yusov
2019-11-09
12
-12
/
+12
*
Added methods to get command queue from the device context (API Version 240038)
Egor Yusov
2019-10-30
1
-0
/
+22
*
A bunch of updates to specify minimum feature level for D3D11/D3D12 backends ...
Egor Yusov
2019-10-17
1
-8
/
+74
*
Fixed typos
Egor Yusov
2019-09-18
1
-1
/
+1
*
Updated Copyright notice
Egor Yusov
2019-09-17
14
-14
/
+14
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
2
-3
/
+3
*
Updated ICommandQueueD3D12::Wait method to return HRESULT
Egor Yusov
2019-09-08
1
-1
/
+1
*
Added IDeviceContext::Wait() method (updated API version to 240026)
Egor Yusov
2019-09-08
1
-0
/
+3
*
Updated comments
Egor Yusov
2019-08-29
1
-1
/
+8
*
Added IDeviceContextD3D12::GetD3D12CommandList method
Egor Yusov
2019-08-29
1
-0
/
+12
*
Added API info query
Egor Yusov
2019-04-06
1
-2
/
+2
*
Moved NumDeferredContexts parameter from factory functions to EngineCreateInf...
Egor Yusov
2019-03-18
1
-4
/
+2
*
Added IShaderResourceVariableD3D interface plus fixed some include paths
Egor Yusov
2019-03-08
1
-1
/
+1
*
Added IShaderD3D interface and HLSLShaderResourceDesc structure
Egor Yusov
2019-03-08
1
-2
/
+2
*
Made engine factory interfaces derived from IObject (fixed https://github.com...
Egor Yusov
2019-03-07
1
-1
/
+6
*
Updated D3D11, D3D12, and Vk EngineFactory headers & structures
Egor Yusov
2019-03-05
1
-12
/
+12
*
Updated copyright notice
Egor Yusov
2019-01-02
14
-14
/
+14
*
Added ITextureD3D12::GetD3D12ResourceState(), IBufferD3D12::GetD3D12ResourceS...
Egor Yusov
2018-12-05
2
-0
/
+10
*
Renamed/moved IBuffer::Map() to IDeviceContext::MapBuffer()
Egor Yusov
2018-11-25
1
-0
/
+2
[next]