| Commit message (Expand) | Author | Age | Files | Lines |
| * | PipelineResourceSignatureD3D11Impl: reworked resource allocation | assiduous | 2021-03-19 | 1 | -4/+15 |
| * | Some more code improvemnts in D3D11 backend | assiduous | 2021-03-19 | 1 | -1/+1 |
| * | Added DrawMeshIndirectCount command. | azhirnov | 2021-03-19 | 1 | -24/+43 |
| * | Added inline ray tracing & trace rays indirect command. | azhirnov | 2021-03-19 | 2 | -11/+95 |
| * | Renamed Align to AlignUp | assiduous | 2021-03-19 | 2 | -4/+4 |
| * | Direct3D11: added BindPointsD3D11 instead of TBindPoints and TBindPointsAndAc... | azhirnov | 2021-03-19 | 2 | -58/+1 |
| * | Updated resource binding validation | assiduous | 2021-03-19 | 2 | -10/+16 |
| * | Moved duplicate buffer mode validation logic to ShaderResourceVariableBase.hpp | assiduous | 2021-03-19 | 1 | -8/+13 |
| * | Moved duplicate shader variable functionality to ShaderVariableBase | assiduous | 2021-03-19 | 1 | -10/+1 |
| * | D3D12 backend: moved resource binding logic to shader variable manger | assiduous | 2021-03-19 | 2 | -450/+447 |
| * | Unified implementation of IPipelineResourceSignature::IsCompatibleWith | assiduous | 2021-03-19 | 2 | -25/+1 |
| * | Unified PRS hash calculation | assiduous | 2021-03-19 | 1 | -32/+4 |
| * | Moved ProcessSignatureResources method to PipelineResourceSignatureBase | assiduous | 2021-03-19 | 1 | -33/+18 |
| * | Resource singature: moved allocation of static resource cache and var manager... | assiduous | 2021-03-19 | 1 | -11/+6 |
| * | ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code | assiduous | 2021-03-19 | 2 | -29/+2 |
| * | Unified implementations of SRB in D3D12, Vk and GL | assiduous | 2021-03-19 | 1 | -89/+22 |
| * | Moved m_SRBMemAllocator to PipelineResourceSignatureBase | assiduous | 2021-03-19 | 1 | -2/+1 |
| * | Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba... | assiduous | 2021-03-19 | 1 | -10/+0 |
| * | D3D12 backend: more header organizing | assiduous | 2021-03-19 | 24 | -29/+65 |
| * | Implemented common PRS methods directly in PipelineResourceSignatureBase; ref... | assiduous | 2021-03-19 | 18 | -35/+58 |
| * | Replaced duplicate CacheContentType enums with the common ResourceCacheConten... | assiduous | 2021-03-19 | 3 | -22/+21 |
| * | Reworked non-separable programs in GL; added more PSO and PRS validation | assiduous | 2021-03-19 | 3 | -7/+10 |
| * | Unified resource signature handling by pipeline state in D3D12, Vk and GL | assiduous | 2021-03-19 | 1 | -29/+18 |
| * | Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup... | assiduous | 2021-03-19 | 2 | -24/+1 |
| * | Enabled pipeline resource validation in release build | assiduous | 2021-03-19 | 1 | -7/+10 |
| * | Unified CreateShaderResourceBinding in D3D12, Vk and GL signatures | assiduous | 2021-03-19 | 1 | -5/+1 |
| * | Moved static variable cache and managers to PipelineResourceSignatureBase | assiduous | 2021-03-19 | 1 | -56/+16 |
| * | Refactored passing template arguments to base classes | assiduous | 2021-03-19 | 1 | -1/+2 |
| * | OpenGL: added SRB memory allocator, some minor improvements | azhirnov | 2021-03-19 | 1 | -8/+2 |
| * | Unified device object creation in D3D12, Vulkan and OpenGL | assiduous | 2021-03-19 | 1 | -162/+20 |
| * | OpenGL: added resource signature | azhirnov | 2021-03-19 | 1 | -1/+1 |
| * | Unified pipeline resource compatibility validation in D3D12 and Vk; added mor... | assiduous | 2021-03-19 | 1 | -47/+6 |
| * | Removed mutable fields from ResourceBindingMap | azhirnov | 2021-03-19 | 2 | -3/+14 |
| * | RunTimeResourceArray: added constant buffers | assiduous | 2021-03-19 | 1 | -4/+5 |
| * | Fixed few issues with run-time sized arrays in D3D12; enabled test. | assiduous | 2021-03-19 | 1 | -1/+1 |
| * | Added resource signature creation failure test; fxied validation of resource ... | assiduous | 2021-03-19 | 1 | -1/+4 |
| * | Added test for input attachments in the resource signature; fixed few issues ... | assiduous | 2021-03-19 | 4 | -2/+8 |
| * | Few minor updates to DeviceContextD3D12Impl | assiduous | 2021-03-19 | 1 | -4/+7 |
| * | PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus ... | assiduous | 2021-03-19 | 3 | -242/+236 |
| * | Few updates to PipelineStateVkImpl and PipelineStateD3D12Impl | assiduous | 2021-03-19 | 1 | -27/+33 |
| * | Reworked PSO intialization to allow shader resources be combined when defined... | assiduous | 2021-03-19 | 1 | -64/+48 |
| * | D3D12 backend: added extra validation of pipeline resource signature resource... | assiduous | 2021-03-19 | 3 | -4/+72 |
| * | Few updates to RenderDeviceD3D12Impl | assiduous | 2021-03-19 | 1 | -21/+18 |
| * | Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache... | assiduous | 2021-03-19 | 4 | -23/+35 |
| * | PipelineResourceSignatureD3D12Impl: added bound buffer view mode validation | assiduous | 2021-03-19 | 1 | -3/+7 |
| * | Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli... | assiduous | 2021-03-19 | 5 | -92/+34 |
| * | Some updates to ShaderVariableD3D12 | assiduous | 2021-03-19 | 1 | -1/+1 |
| * | Added IShaderResourceBinding::StaticResourcesInitialized method | assiduous | 2021-03-19 | 1 | -2/+0 |
| * | Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature... | assiduous | 2021-03-19 | 2 | -12/+12 |
| * | Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move... | assiduous | 2021-03-19 | 2 | -71/+17 |