| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | RunTimeResourceArray: added constant buffers | assiduous | 2021-03-19 | 1 | -0/+9 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | Fixed Win SDK 17763 build issues | assiduous | 2020-12-15 | 1 | -2/+16 |
| * | remap resource binding for DirectX 12 | azhirnov | 2020-11-12 | 1 | -0/+3 |
| * | PSO refactoring for ray tracing | azhirnov | 2020-10-25 | 1 | -8/+18 |
| * | Added mesh shader | azhirnov | 2020-08-11 | 1 | -7/+2 |
| * | Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT | assiduous | 2020-03-26 | 1 | -1/+1 |
| * | Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects | assiduous | 2020-01-26 | 1 | -1/+1 |
| * | Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3... | assiduous | 2020-01-26 | 1 | -0/+306 |
